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Famicom color palette

313 bytes added, 00:47, 24 February 2016
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Some arcade machines based on the NES hardware, such as the PlayChoice-10 and the Versus series of cabinets, did generate a native RGB signal, however. The colors on these cabinets tend to be very vibrant and saturated, giving games a very distinct look compared to how they would look on the real console. Nestopia gives the user the choice to use the RGB palette featured in these cabinets, though it is not usually considered to be the definitive or "real" NES palette.
The [[libretro]] port ports of Nestopia has <ref name="nestopia_raw">https://github.com/rdanbrook/nestopia/commit/9d58851a22eb3baeee7b4fe28ae8ffaac7eaa599</ref> and FCEUmm<ref name="fceumm_raw">https://github.com/libretro/libretro-fceumm/commit/d370e2d37f9baa26e546e3542104ed04e1bf8965</ref> have the option to output the raw chroma, level, and emphasis from the PPU through the RGB color channels. This by itself produces an image with completely bizarre colors, but this can be decoded by [[shaders]] to generate actual colors, the main example being [https://github.com/libretro/common-shaders/tree/master/crt/shaders/GTU-famicom GTU-Famicom].
==Download==
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<nowiki>*</nowiki>Only available as an option on the [[libretro]] port ports of Nestopia<ref name="nestopia_raw" /> and FCEUmm<ref name="fceumm_raw" />.
==Palettes==
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