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Famicom color palette

2,457 bytes removed, 16:21, 20 October 2019
m
Chart: cleanup
==Chart==
{| class="wikitable" style="text-align:center;"
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! scope="col"|Description
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|style="text-align:center;"|YUV|style="text-align:center;"|15° Canonical|style="text-align:center;"|N/A|style="text-align:center;"|Based on the standard method of NTSC decoding.
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|style="text-align:center;"|RGB|style="text-align:center;"|RGB|style="text-align:center;"|Garish|style="text-align:center;"|The palette used by all official Nintendo RGB PPUs, such as in the PlayChoice-10 and Famicom Titler.
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|style="text-align:center;"|YUV (Sony CXA2025AS) |style="text-align:center;"|Consumer|style="text-align:center;"|N/A|style="text-align:center;"|Based on an NTSC decoder found in Sony TVs.
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|style="text-align:center;"|YUV with yellow boost|style="text-align:center;"|Alternative|style="text-align:center;"|N/A|style="text-align:center;"|Based on decoders in certain NTSC-J TVs.<ref>http://forums.nesdev.com/viewtopic.php?f=3&t=4241</ref>
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|style="text-align:center;"|Raw Chroma, Level, and Emphasis|style="text-align:center;"|Raw*|style="text-align:center;"|N/A|style="text-align:center;"|The raw chroma, level, and emphasis output of the NES PPU represented in RGB color channels<ref>https://github.com/libretro/nestopia/blob/c2244b8eec1a4f6bbebdd09ec6c4b1552b5610c0/libretro/libretro.cpp#L526</ref> Only available as an option on the [[libretro]] ports of Nestopia, FCEUmm and Mesen<ref name="fceumm_raw"/><ref name="nestopia_raw" /><ref name="mesen_raw" />
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|style="text-align:center;"|Nintendulator NTSC|style="text-align:center;"|N/A|style="text-align:center;"|Natural|style="text-align:center;"|Based on what is currently understood about NTSC decoding<ref>http://wiki.nesdev.com/w/index.php/NTSC_video</ref>
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|style="text-align:center;"|Smooth (FBX)|style="text-align:center;"|N/A|style="text-align:center;"|N/A (Optionally available)|style="text-align:center;"|NTSC output levels "with a few slight tweaks to improve 'nostalgic' performance on digital displays".<ref name="firebrandx">http://www.firebrandx.com/nespalette.html</ref>
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|style="text-align:center;"|NTSC Hardware (FBX)|style="text-align:center;"|N/A|style="text-align:center;"|N/A (Optionally available)|style="text-align:center;"|Analog RGB was fed into a calibrated Sony PVM monitor, and then meticulously aligned on each color entry to match as closely as possible to the NTSC feed from an original NES.<ref name="firebrandx"/>
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|style="text-align:center;"|PVM Style D93 (FBX)|style="text-align:center;"|N/A|style="text-align:center;"|N/A (Optionally available)|style="text-align:center;"|Approximates the color and intensity of a Sony PVM CRT screen.<ref name="firebrandx">http://www.firebrandx.com/nespalette.html</ref>
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|style="text-align:center;"|Composite Direct (FBX)|style="text-align:center;"|N/A|style="text-align:center;"|N/A (Optionally available)|style="text-align:center;"|Direct capture of the composite output of the front-loader NTSC NES.<ref name="firebrandx"></ref>
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|style="text-align:center;"|NESCAP|style="text-align:center;"|N/A|style="text-align:center;"|N/A|style="text-align:center;"|This palette was created using direct NES composite capture through a Blackmagic Intensity Pro 4K through its composite input.<ref name="RGBSource">https://rgbsource.blogspot.com/search/label/NES%20Color%20Palette</ref>
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|style="text-align:center;"|HYBRID|style="text-align:center;"|N/A|style="text-align:center;"|N/A|style="text-align:center;"|This is a hybrid between the above NESCAP palette and the FCEUX palette.<ref name="RGBSource">https://rgbsource.blogspot.com/search/label/NES%20Color%20Palette</ref>
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|style="text-align:center;"|NES Classic Edition|style="text-align:center;"|N/A|style="text-align:center;"|N/A|style="text-align:center;"|This palette is ripped from the NES Classic's emulator [[Kachikachi]].<br>NESCLASSIC is derived from the NES Classic by taking the average of each color (since the NES Classic has a noise filter).<ref name="RGBSource">https://rgbsource.blogspot.com/search/label/NES%20Color%20Palette</ref> NES Classic (FBX-FS) is an independent capture of the palette.<ref name="firebrandx"/>
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|style="text-align:center;"|NES Remix U|style="text-align:center;"|N/A|style="text-align:center;"|N/A|style="text-align:center;"|This palette is ripped from the Wii U [[wikipedia:NES_Remix_(series)|NES Remix]] games. The 3DS game (Ultimate NES Remix) uses the 3DS VC's palette.
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|style="text-align:center;"|FCEUX|style="text-align:center;"|N/A|style="text-align:center;"|Improved|style="text-align:center;"|Palettes used in FCEUX emulator. 12 is the default, and similar to Rock Man 9. 13 and 15 feature less saturation.<ref name="FCEUX Help">http://www.fceux.com/web/help/fceux.html?PaletteOptions.html</ref>
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|style="text-align:center;"|Rock Man 9|style="text-align:center;"|N/A|style="text-align:center;"|N/A|style="text-align:center;"|Palettes derived from Rock Man 9.<ref name="ririka">https://sites.google.com/site/insectduel/ririka</ref> "21 to 2C" version is differs in that it darkens a single cyan value (2C).<ref name="ririka"></ref>
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|style="text-align:center;"|Virtual Console |style="text-align:center;"|N/A|style="text-align:center;"|N/A|style="text-align:center;"|Palettes used in the [[Wii emulators|Wii]] and [[Nintendo 3DS emulators|Nintendo 3DS]] [[Virtual Console]]. Wii version, all colors, are darkened significantly. 3DS feature high saturation and brightness. "Normalized" version adjusts brightness levels significantly.
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|style="text-align:center;"|Nintendo Switch NSO|style="text-align:center;"|N/A|style="text-align:center;"|N/A|style="text-align:center;"|The NES emulator for [[L-CLASSICS|Nintendo Switch Online's]] service has 12 different palettes, although 4 of them are from earlier emulators (3DS VC, Wii VC, NES Classic, and NES Classic B&W). Of the remaining 8: #3 is a minor variation of the 3DS VC's palette. #4 is a minor variation of Wii VCs palette. #5, #6, and #7 are all very similar to each other. #8 is a minor variation of NES Classic's palette.
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|style="text-align:center;"|BMF final|style="text-align:center;"|N/A|style="text-align:center;"|N/A|style="text-align:center;"|Palettes created by BMF based on his television. 2 features a very darkened screen, similar to Wii VC. 3 is more saturated.<ref name="FCEUX Help"/>
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|style="text-align:center;"|ASQ Reality|style="text-align:center;"|N/A|style="text-align:center;"|N/A|style="text-align:center;"|AspiringSquire's attempt at improving BMF palettes.<ref name="FCEUX Help"/>
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|style="text-align:center;"|Wavebeam|style="text-align:center;"|N/A|style="text-align:center;"|N/A|style="text-align:center;"|Created to look good on CRTs. Similar to Consumer.<ref>https://wavebeam.blogspot.ca/2017/03/wavebeam-nes-palette.html</ref>
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|style="text-align:center;"|FCC 1953|style="text-align:center;"|N/A|style="text-align:center;"|N/A|style="text-align:center;"|First color TV system, NTSC, introduced a color standard in 1953. NTSC colors were very lush.<ref name="Nerdlypleasures">http://nerdlypleasures.blogspot.ca/2016/10/video-potpourri-ii.html?m=1</ref>
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|style="text-align:center;"|Nesticle|style="text-align:center;"|N/A|style="text-align:center;"|N/A|style="text-align:center;"|The palette used by the old Nesticle emulator. Historically significant but not recommended.
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