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Famicom color palette

333 bytes added, 23:27, 1 March 2016
Chart: Moved the NESRGB names to a separate column
! scope="col"|Palette
! scope="col"|Nestopia decoder preset
! scope="col"|NESRGB palette name
! scope="col"|Description
|-
|style="text-align:center;"|YUV
|style="text-align:center;"|15° Canonical
|style="text-align:center;"|Natural|style="text-align:center;"|Based of the standard method of NTSC decoding. This palette is called "Natural" on the NESRGB.
|-
|style="text-align:center;"|RGB
|style="text-align:center;"|RGB
|style="text-align:center;"|Garish|style="text-align:center;"|PlayChoice-10 PPU palette. This palette is called "Garish" on the NESRGB.
|-
|style="text-align:center;"|YUV (Sony CXA2025AS)
|style="text-align:center;"|Consumer
|style="text-align:center;"|N/A
|style="text-align:center;"|Based on an NTSC decoder found in Sony TVs.
|-
|style="text-align:center;"|YUV with yellow boost
|style="text-align:center;"|Alternative
|style="text-align:center;"|N/A
|style="text-align:center;"|Based on decoders in certain NTSC-J TVs.<ref>http://forums.nesdev.com/viewtopic.php?f=3&t=4241</ref>
|-
|style="text-align:center;"|Raw Luma and Chroma
|style="text-align:center;"|Raw*
|style="text-align:center;"|N/A
|style="text-align:center;"|The raw chroma, level, and emphasis output of the NES PPU represented in RGB color channels<ref>https://github.com/libretro/nestopia/blob/c2244b8eec1a4f6bbebdd09ec6c4b1552b5610c0/libretro/libretro.cpp#L526</ref>
|-
|style="text-align:center;"|Unsaturated-V5
|style="text-align:center;"|N/A
|style="text-align:center;"|N/A (Optionally available)
|style="text-align:center;"|This palette was created using direct NES composite capture through an XRGB Mini.<ref name="firebrandx">http://www.firebrandx.com/nespalette.html</ref>
|-
|style="text-align:center;"|YUV-V3
|style="text-align:center;"|N/A
|style="text-align:center;"|N/A (Optionally available)
|style="text-align:center;"|This saturated palette is a modified version of the YUV (15° Canonical) palette that fixes some shades of green and cyan.<ref name="firebrandx"></ref>
|-
|style="text-align:center;"|FCEUX
|style="text-align:center;"|N/A
|style="text-align:center;"|Improved|style="text-align:center;"|The default palette for FCEUX is not meant to be accurate, but instead, pleasing to the eye. Some people may prefer this to the other palettes. This palette is called "Improved" on the NESRGB
|-
|style="text-align:center;"|Rockman 9
|style="text-align:center;"|N/A
|style="text-align:center;"|N/A
|style="text-align:center;"|Palettes derived from Mega Man 9.<ref name="ririka">https://sites.google.com/site/insectduel/ririka</ref>
|-
|style="text-align:center;"|Rockman 9 - 21 to 2C
|style="text-align:center;"|N/A
|style="text-align:center;"|N/A
|style="text-align:center;"|Modified version of the above palette that darkens a single cyan value (2C).<ref name="ririka"></ref>
|-
|style="text-align:center;"|Wii VC
|style="text-align:center;"|N/A
|style="text-align:center;"|N/A
|style="text-align:center;"|Palette used in the [[Wii emulators|Wii]] [[Virtual Console]].
|-
|style="text-align:center;"|3DS VC
|style="text-align:center;"|N/A
|style="text-align:center;"|N/A
|style="text-align:center;"|Palette used in the [[Nintendo 3DS emulators|3DS]] [[Virtual Console]].
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