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FM Towns emulators

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|logo = FMTOWNS 2F.jpg
|developer = [[Fujitsu]]
|type = [[:Category:Computers|Home computer]], [[:Category:Home consoles|Home video game console]]|release = 1989(FM Towns)<br>1993 (FM Towns Marty)<br>1994 (FM Towns Marty 2)|discontinued = 1997(FM Towns)<br>1995 (FM Towns Marty)
|predecessor = [[Fujitsu FM-7 emulators|FM-7]]
|emulated = {{✓}}
}}
{{for|emulators that run on Towns OS|Emulators on FM Towns}} The '''FM Towns''' system is was a Japanese variant line of PC, built personal computers designed and manufactured by Fujitsu from between February 1989 to and the summer of 1997. It started Fujitsu designed it under the codename '''Townes'''<ref group=N>After Charles Townes, the winner of the 1964 Nobel Prize in Physics; it was common for Fujitsu to use Nobel Prize winners as product codenames during development.</ref> as a their own proprietary variant of [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|the IBM PC variant platform]], intended for multimedia applications and PC video games, but later it gradually became more compatible interoperable with regular PCsover time. In 1993The "FM" part of the name is short for "Fujitsu Micro, the FM Towns Marty " which was in line with their earlier products. The e in "Townes" was released, dropped to help users avoid confusion over a game console compatible with existing FM Towns gamespossible mispronunciation of Townes as "tow-nes".
The "FM" part Town's sprite handling was well in excess of even 16-bit consoles of the name means "Fujitsu Micro" like their earlier productstime, while which allowed game developers to port early 90s arcade titles much more accurately to the "FM Towns" part is derived than on other systems. Combined with big box packaging, and the ports were eventually highly sought after by collectors later on. With CD-ROM support from the code name start, it also had a lot of ports of existing PC games, with differing amounts of content expansions to take advantage of the system FM Towns' own hardware. Several American DOS games had unique and arguably superior FM Towns ports, especially a few early 2D point-and-click adventures from LucasArts. Some notable examples include ''<abbr title="Which was assigned while in developmentgiven CD music, the ability to use the FM Towns' 256-color mode, and uncut dialogue."Townes>LOOM</abbr>'', ''<abbr title="Which was reprogrammed under 32-bit protected mode and would actually run at a consistent speed. This refers to Charles Townes">Wing Commander'', one and ''<abbr title="Which had Ultima VII-style keywords and a low-budget English dialogue track that didn't exist in the original release.">Ultima VI</abbr>''. The FM Towns version of LucasArts' ''Zak McKracken and the Alien Mindbenders'' is the winners only version of the 1964 Nobel Prize game with 256 colors<ref name="YC News">{{cite web|url=https://news.ycombinator.com/item?id=23269460 |title=“Tsugaru” – FM Towns Emulator Project (in Physics.coocan.jp) |publisher=Y Combinator |accessdate=2020-07-04|date=2020 May 23}}</ref>. In 1993, Fujitsu released the [[wikipedia:FM Towns Marty|FM Towns Marty]], following a custom of game console which was compatible with existing FM Towns games. In 1994, Fujitsu at released the time to code name PC products after Nobel Prize winners. The e FM Towns Car Marty, which is FM Towns Marty in "Townes" was dropped when the system went into production to make it clearer that the term was a smaller form factor, designed to be pronounced like the word "towns" rather than the potential "tow-nes"mounted on automobiles as navigation system.
==Emulators==
<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Operating System(s)
! scope="col"|Latest Version
! scope="col"|[https://retroachievements.org/gameList.php?c=58 Retro<br/>Achievements]
! scope="col"|<abbr title="FM Towns">FMT</abbr>
! scope="col"|<abbr title="FM Towns Marty">Marty</abbr>
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
! colspan="9"|PC / x86
|-
|Tsugaru (津軽)
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/captainys/TOWNSEMU/releases git]
|{{✗}}
|{{✓}}
|{{✓}}
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[DREAMM]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://aarongiles.com/dreamm {{DREAMMVer}}]
|{{✗}}
|{{✓}}
|{{✗}}
|{{✗}}
|{{✓}}
|{{~}}
|-
|UNZ
|{{✗}}
|{{✓}}
|{{✓}}
|{{✗}}
|{{✗}}
|{{~}}
|-
|Xe
|align=left|{{Icon|Windows|Linux}}
|[http://web.archive.org/web/20140212232811/http://www.xe-emulator.com/index.php?m=download 2.16.2]
|{{✗}}
|{{✗}}
|{{✓}}
|{{✗}}
|{{✗}}
|{{~}}
|-
|[[MAME]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|<abbr title="Latest development version">git artifacts</abbr><ref group=E>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]|{{✗}}|{{~}}|{{~}}|{{✓}}|{{✓}}|{{✗}}[https://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp#L2874 *]|-|FM Towns/Bochs|align=left|{{Icon|Windows|Linux}}|[http://web.archive.org/web/20070119144846/http://fmbochs.emuvibes.com 1.2.1]|{{✗}}|{{~}}|{{✗}}
|{{✓}}
|{{✗}}
|{{✗}}
|-
|}
</div>
<references group=E/>
===Comparisons===
;UNZ
:The FM Towns/Marty emulator with very high compatibility, last updated in 2010. Despite the website and documentation being in Japanese, the emulator is available in English. It cannot run ISOs directly, instead choosing to read game data from an optical drive that's attached to the host system (thankfully, ISOs can easily be mounted as virtual optical drives on most modern OSes, even Windows 10). Floppy disk images, however, can be loaded directly into the emulator itself. The emulator requires a number of ROM files, which can be found [http://emuz0n3.tripod.com/townsbios.zip here]. The only noteworthy thing UNZ isn’t yet capable to run is Windows 95.
 
;Tsugaru
:A new FM Towns emulation project, started in January 2020. Within a year of development, over 95% of software achieved [http://ysflight.in.coocan.jp/FM/towns/Tsugaru/e.html compatibility] - check release logs under Revisions far down the main GitHub page. 80386 CPU type is fine; but (WIP) 80486 emulation needs a strong late 2010's PC CPU. Various audio chips/generators still WIP. Early release builds started popping up in [https://github.com/captainys/TOWNSEMU/releases late August 2020].
 
;Xe
:An old multi-system emulator for Linux (x86 and PowerPC) with decent FM Towns Marty support. Windows port requires [https://sourceforge.net/projects/gladewin32/files/gtk%2B-win32-runtime/ GTK+ Runtime]. It requires a very odd BIOS file to work, obtained by concatenating the two MAME-ready ROMs into a single file named ‘marty.rom’, then placed into a subfolder titled ‘bios’. On Windows, this can be achieved using the command <code>copy /B mrom.m36 + mrom.m37 marty.rom</code>.
 
;[[DREAMM]]
:Primarily an emulator for DOS/Windows games, DREAMM also emulates a small number of LucasArts games running on FM Towns. It has its own implementation of the FM Towns OS, so no files are required aside from the game itself. The supported games are: Zak McKracken, Loom, Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, Monkey Island 1&2
 
;[[MAME]]
:Preliminary driver but it’s not a skeleton anymore, although still far from being up to snuff. See this [https://wiki.mamedev.org/index.php/Driver:FMTowns official guide] (Source: [https://wiki.mamedev.org/index.php/System-Specific_Setup_and_Information System-Specific Setup and Information] under MAMEDev Wiki) on installing TownsOS on MAME. [http://adb.arcadeitalia.net/lista_mess.php?software_list_name=fmtowns_cd&compatibility= MAME {{MAMEVer}} software list compatibility].
 
;FM Towns/Bochs
:A patch of [[Bochs]] that makes it somewhat compatible with FM Towns, deemed to be the first working emulator for the system. Just like regular Bochs, its configuration file needs a lot of tweaking to work (rough documentation [https://illusioncity.net/Towns/bochs%20config.txt here]). It has been long abandoned, compatibility is very spotty and emulation is remarkably slow, so don’t hold your breath.
 
==Emulation issues==
A true and proper open-source FM Towns emulator has been severely lacking all the way up to 2020. Though, by late 2010's, a few modern emulators such as MAME and Tsugaru strove toward this goal.
 
Sometimes around May 2018, Jon Campbell, the lead author of [[DOSBox#DOSBox-X|DOSBox-X]] has [https://github.com/joncampbell123/dosbox-x/issues/729#issuecomment-391049978 stubbed] the emulator such that other aspiring coders can build an FM-Towns core into their own fork. There have been discussions, but so far, nobody has taken up on that offer yet.
 
==Notes==
<references group=N />
 
==References==
{{Reflist}}
 
==External links==
* [https://illusioncity.net/fujitsu-fm-towns-emulators-lists/ Old emulators + lists guide at illusioncity.net]
[[Category:Computers]]
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Fourth-generation video game consoles]]
 
===Comparisons===
;UNZ
:The only FM Towns/Marty emulator that works has very high compatibility and has been last updated in 2010. Despite the website and documentation being in Japanese, the emulator is available in English. It cannot run ISOs directly: images must be either burnt to a CD and read from the disc or mounted to a virtual drive. Floppy disk images, however, can be loaded directly. The emulator requires a number of ROM files, which can be found [http://emuz0n3.tripod.com/townsbios.zip here].
 
;MAME
:Marked as preliminary. It’s not a skeleton anymore, but it’s far from being up to snuff.
Anonymous user

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