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Emulators on Legacy systems

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;:BeOS History
BeOS was developed by former Apple employee [[wikipedia:Jean-Louis Gassée|Jean-Louis Gassée]], the first version of BeOS was released with the [[wikipedia:BeBox|BeBox]]. In 1996 the CEO of [[Apple Inc.]], [[wikipedia:Gil Amelio|Gil Amelio]] started negotiations to buy Be Inc., the negotiations ended not working due to the Be Inc. CEO [[wikipedia:Jean-Louis Gassée|Jean-Louis Gassée]] wanting $300 million<ref>[https://lowendmac.com/2013/the-rise-and-fall-of-apples-gil-amelio/ The Rise and Fall of Apple’s Gil Amelio] (1996 offer)</ref> with Apple offering $125 million , Apple instead purchased [[wikipedia:NeXT|NeXT]] (Including [[#NeXTSTEP|NeXTSTEP]]) from Steve Jobs.
==Consoles(BeOS)==
;Nintendo
;:Nintendo Entertainment system/Famicom
|{{R}}
|}
==Computers(BeOS)==
;Commodore
;:Commodore 64
|{{R}}
|}
==Source Ports(BeOS)==
{| class="wikitable" style="text-align:center;"
|-
[[POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs|Windows 1.0x/2x/3x]] were graphical user interfaces (GUIs) built on top of MS-DOS. Those were the programs that runs a window manager on top of MS-DOS operating system. Many of the underlying device drivers and protocols had to be loaded in DOS for 3.11 to use them. On the other hand, [[Windows_95/98/ME_emulators|Windows 9x]] (95, 98, ME) were standalone operating systems with DOS compatibility mode. Also [[Emulators_on_Windows|NT3.x]] was an operating system as it included its own micro-kernel and device drivers [http://9gag.com/gag/aGEWOR6?utm_source=copy_link&utm_medium=comment_share#cs_comment_id=c_170720300873967463].
==Emulators(DOS)==
<font size="4"><b>Consoles</b></font>
;Atari
|}
==Source ports(DOS)==
;[[Super Mario 64 port|Super Mario 64]]
{| class="wikitable" style="text-align:center;"
;MSX-BASIC - Bridging the Gap to Creativity
Built upon an extended version of Microsoft's Basic, MSX-BASIC served as the primary programming language for the MSX platform. Its accessible syntax and clear commands lowered the barrier to entry for coding, empowering users to unlock the creative potential of their machines. A rich library of built-in graphics and sound commands facilitated the development of games, animations, and even music, transforming MSX computers into versatile tools for artistic expression. The standardized nature of MSX-BASIC across different models encouraged collaboration and software sharing, fostering a vibrant community of users and programmers.
==Emulators(MSX)==
<font size="4"><b>Consoles</b></font>
;Nintendo
{{for|software that emulates Classic Mac OS on other hardware|Macintosh line}}
From 1984 to 2001, Classic Mac OS, with its revolutionary graphical user interface and iconic single-button mouse, sparked a digital revolution. It empowered users with intuitive interaction and laid the foundation for modern computing interfaces.
==Emulators(Mac)==
<font size="4"><b>Consoles</b></font>
;Nintendo
! scope="col"|[[Recommended Emulators|Recommended]]
|-
|[[Power20]]
|[https://www.infinite-loop.at/Power20/Download.html 4.9.3]
| {{✗}}
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| [[Power64]]
| [https://www.infinite-loop.at/Power64/Download.html 4.9.3]
| {{✗}}
| {{~}} <ref group=N name=shareware>Shareware. Requires license to unlock full version.</ref>
|-
| [[Commodore 64 Emulator]]
| [https://macintoshgarden.org/apps/commodore-64-emulator 0.4]
| {{✓}}
! scope="col"|[[Recommended Emulators|Recommended]]
|-
|[[Mac Spectacle]]
|[https://www.macintoshrepository.org/2641-mac-spectacle 1.9.7]
|{{✓}}
! scope="col"|[[Recommended Emulators|Recommended]]
|-
|[[CPC++]]
|[https://macintoshgarden.org/apps/cpc-amstrad-cpccpc-emulator MacGarden]
|{{✓}}
|{{R}}
|-
|[[Arnold]]
|[https://macintoshgarden.org/apps/arnold-amstrad-cpccpc-emulator MacGarden]
|{{✗}}
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| [[TRS-80 Emulator for Mac OS]]
| [https://www.macintoshrepository.org/17139-trs-80-emulator-for-mac-os v1.6]
| {{R}}
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| [[Sara]]
| [http://www.blackcatsystems.com/software/sara.html 0.4.0]
| {{✗}}
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| [[Palm OS Emulator]]
| [https://macintoshgarden.org/apps/palm-os-emulator MacGarden]
| {{✓}}
| {{R}}
|-
| [[Zounds]]
| [https://macintoshgarden.org/apps/zounds MacGarden]
| {{✓}}
----
==Emulators(OS2)==
;Microsoft
;:MSX
|{{✗}} ||{{✗}} ||{{R}}
|}
==Source Ports(OS2)==
;Doom
{| class="wikitable" style="text-align:center;"
Though now as a legacy OS, Windows 9x's influence on interface design, user interaction, and accessibility remains. It was a learning platform, a social hub, and a canvas for digital dreams. A colorful pixelated playground that forever changed the trajectory of personal computing.
;Some emulators made for [[#DOS|MS-DOS]] work on Windows 9x.
==Emulators(Windows 9x)==
<font size="4"><b>Consoles</b></font>
;Nintendo:
|}
==Source Ports(Windows 9x)==
;ScummVM
{| class="wikitable" style="text-align:center;"
|emulated = {{✓}}
}}
===<font size="4"><b>Emulators</b></font>(Pocket PC)===
<font size="3"><b>Consoles</b></font>
;Nintendo - Game Boy
| {{R}}
|}
===Source ports(Pocket PC)===
;:Rick Dangerous
{| class="wikitable" style="text-align:center;"
|developer = Eric Smith/Community Developed
}}
==Emulators(ST)==
;Sinclair
;:ZX Spectrum
| {{R}}
|}
==Source Ports(ST)==
;Doom
{| class="wikitable" style="text-align:center;"
| {{R}}
|}
==Source ports(IRIX)==
;ScummVM:
{| class="wikitable" style="text-align:center;"
Anonymous user

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