Changes

Jump to navigation Jump to search

SSF

3,213 bytes removed, 02:56, 13 November 2021
m
Requested from talk page
{{Outdated}} {{Infobox consoleemulator|title = Sega SaturnSSF|logo = |logowidth = Sega-Saturn-Console-Set-Mk2.png|developer = [[:Sega]]Shima|version = {{SSFVer}}|active = Yes|type platform = [[:Category:Home consolesWindows<br/>Android|Home video game console]]architecture = |generation target = [[:Category:Fifth-generation video game consolesSega Saturn emulators|Fifth generationSega Saturn]]|release compatibility = 1994|discontinued accuracy = 2000|predecessor website = [[Sega Genesis emulators|Genesis https://twitter.com/ Mega Drive]FessX Shima's Twitter]|successor prog-lang = |support = [[Sega Dreamcast emulators|Dreamcast]]license = Closed-source|emulated source = {{✓}}
}}
The '''[[wikipedia:Sega_Saturn|Sega Saturn]]SSF''' is a 32closed-bit, fifth-generation console released by source [[wikipedia:SegaSaturn emulators|SegaSaturn emulator]] in Japan on November 22, 1994 and in known for being the US on May 11, 1995. It was retailed most compatible for {{Inflation|USD|399.99|1994}}a long time. It had 2 Hitachi SH-2 CPUs at 28.6 MHz and it had the VDP1 GPU & VDP2 GPU. The arcade board, isn'''[https://segaretro.org/Sega_Titan_Video ST-V (Sega Titan Video)]''', uses t recommended as of now due to recent virus detections in the same hardware except for sound, VRAM, and game storage (where it is stored on ROM cartridges instead of CD-ROM discs)latest versions.
The Sega Saturn has historically been one of the harder consoles to emulate, resulting in a lack of good options. However, things are looking up for open-source emulators like Mednafen, and to a lesser extent, Yabause. ==EmulatorsDownload=={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest Version! scope="col"|<abbr title="Sega Titan Video">ST-V</abbr>! scope="col"|[[libretro|Libretro Core]]! scopecellpadding="col4"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-! colspan="8"|PC / x86|-|[[Mednafen]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[{{MednafenURL|releases}} {{MednafenVer}}]|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}|-|[https://github.com/FCare/Kronos Kronos]|align=left|{{Icon|Windows|Linux}}|[{{KronosDownloadLink}} {{KronosVer}}]|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}|-|[[Yaba Sanshiro|Yaba Sanshiro 2]]|align=left|{{Icon|Windows|Linux}}|[http://www.uoyabause.org/static_pages/download {{YabaSanshiroVer}}]|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}}|-|[[SSF]]|align=left|{{Icon|Windows}}|[{{SSFDownloadLink}} {{SSFVer}}] |{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}|-|[[Yabause]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://yabause.org/download {{YabauseVer}}]|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}|-|[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://www.mamedev.org/release.html {{MAMEVer}}]|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}|-|[[Nova]]|align=left|{{Icon|Windows}}|[https://www.patreon.com/file?h=31179979&i=4658332 0.6]|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}|-|[[BizHawk]]|align=left|{{Icon|Windows}}|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}|-|[https://web.archive.org/web/20121006154739/http://satourne.consollection.com Satourne]|align=left|{{Icon|Windows}}|[https://retrocdn.net/images/c/c4/Satourne_v2.0_beta_3.7z 2.0 beta 3]|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}|-|[http://saturnin.consollection.com Saturnin]|align=left|{{Icon|Windows}}|[https://retrocdn.net/images/8/84/Saturnin_v0.40.7z 0.40]|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[[GiriGiri]]|align=leftcenter|{{Icon|Windows}}|[https://retrocdn.net/images/a/a8/GGD_20010316.7z 0.6a]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}|Win-! colspan="8"|Mobile / ARMbig|APK-||[[Yaba Sanshiro|Yaba Sanshiro 2]]|align=left|{{Icon|Android|iOS}}|[https://play.google.com/store/apps/details?id=org.devmiyax.yabasanshioro2 1.5.0] ([[Android emulators|Android]])<br />[http://www.uoyabause.org/static_pages/download 2.1.2.0] ([[Emulators on iOS|iOS]])|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}|-|[[Yabause]]|align=left|{{Icon|Android}}|[http://yabause.org/download {{YabauseVer}}]|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{~}}|-|[[SSF]]|align=left|{{Icon|Androidbig}}|'''[{{SSFDownloadLink}} Dev]|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{TBD}}|-! colspan="8"|Console|-||[[Yaba Sanshiro]]|align=left|{{Icon|Switch}}|[http://www.uoyabause.org/static_pages/download 2.2.0]|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}|-|[[Yabause|Yabause Wii]]|align=left|{{Icon|Wii}}|[https://wiibrew.org/wiki/Yabause_Wii Unofficial r2926 beta 26Latest release]|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}|-|Yabause Community Edition|align=left|{{Icon|Xbox}}|[https://digiex.net/threads/yabause-community-edition-public-a1-0-download-sega-saturn-emulator-for-xbox.13685 0.1 Alpha]|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}|-|[[Yabause]]|align=left|{{Icon|DC|PSP}}|[http://yabause.org/download 0.9.14] (DC)<br/>[https://archive.org/details/yabause-0.9.10-psp.7z 0.9.10] ([[Emulators on PSP|PSP]])|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}'''
|}
===Comparisons=Review==;The best Saturn emulator right now. SSF is superior to [[MednafenYabause]]:An open-source, and [[multi-system emulators|multi-system emulatorMednafen]] with an original Saturn corefor compatibility, but is Windows only and closed source. It's currently the most accurate but runs from the command-line no longer requires mounting ISO files in a virtual drive to run them (obviously it'll have video output thoughsee below) unless using an external frontend like Mednaffe or a [[libretro]] frontend like [[RetroArch]]. Its goal  A recent major update to 0.12 improved compatibility for accuracy means it only supports the BIOS of one console revision per region, certain games and is also very demanding, having recommendations to use a quad-core Intel Haswell CPU with a base frequency of >= 3broke others.3GHz and a turbo frequency It added support for some of >= 3.7GHz the games such as Astal (eneeds "Enable SH2 Cache").g. Xeon E3 Keep both versions, pre-1226 v3 or i5and post-4590)<ref name=0.12 just in case. To raise compatibility, you can try with "Mednafen Saturn core documentationNo Bios">{{MednafenURL|documentation/ssenabled or disabled, and you'll want to start with the MaxCompatibility (slow) option, then try with the faster options (that do not always work).html}}</ref> SSF requires either an external virtual drive or a specific loader to read disc images. By default, only x86-64 builds have Saturn support, but unofficial x86-32 builds Close and [[libretro]] frontends like [[RetroArch]] can surpass this limitationrestart the emulator (as it says in the Japanese dialogue popup appearing) whenever you modify the options for them to take effect.
;[[SSF]]:Used to be Even though it has a "No Bios" option, you'll sometimes need the emulator BIOS files, of choice for compatible Saturn emulation. However, it is closed-source and only for Windows and Android. Pretty good performance with mid-range (and maybe low-end) computers. Due to recent virus detections course specifying the correct region in the latest versions, it is not recommendedoptions.
;[[Yabause]]Some useful commands:Used to be the first and only option for multi-platform Saturn emulation. It's far less developed than SSF and Mednafen and still has many compatibility issues. Development seems to have stopped, active forks are Kronos which is recommended for PCs, and YabaSanshiro which is recommended for Android.* F7:;YabaSanshiro <small>(formerly uoYabause)</small>::A Multi-platform fork by DevMiyax using OpenGL ES 3.X (Android), Pause and Open GL 3.X Load State (Windows). Unlike other forks, it uses the GPU to emulate the VDP1, VDP2, and has a modified SH2 Dynamic Recompiler. [http://tradu-france.com/tfwiki-1.28.2/index.php?title=Compatibility_list_of_uoYabause UoYabause Compatibility List ] and [http://www.uoyabause.org/games official compatibility page].:;Kronos::A fork of UoYabause Press 0.5.2 created by François (French dev. AKA 'FCare'.). Has his own written SH2 Interpreter, and now supports the ST-V arcade in version 1.30, and Higher (All ST-V games are launchable on Linux; most games are still problematic on Windows9 to choose). [http://tradu-france.com/tfwiki-1.28.2/index.php?title=Compatibility_list_of_Kronos Compatibility list of Kronos];[[MAME]]* Shift + F7:Has a <code style="color:darkred;">saturn</code> driver with compatibility on par with Yabause. The driver is marked overall as not working but graphics Pause and sound are OK. It has [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=stv.cpp&arcade_only=0&current_version=Save State (Press 0 good] [https://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp compatibility] with at least around 50 of the ~70 ST-V arcade games, though performance quality may vary<ref name="ST-V_A-Z">{{cite web|url=https://www.youtube.com/watch?v=tko_jBNci0k |title=Sega ST-V Arcade Games A 9 to Z choose)* Numeral Pad 1- M.A.M.E.|publisher=Youtube|accessdate=2018-05-23|date=2017-02-10}}</ref>. But versions [http6://wikiDisable 2D layers.mamedevUseful for sprite rips.org/index.php/MAME_0.158 0.158]<ref name="Mame_0-158">{{cite web|url=https://www.youtube.com/watch?v=tPS7aX4gLCU |title=Touryuu Densetsu Elan Doree - New Improvements on ST-V Hardware - MAME 0.158|publisher=Youtube|accessdate=2018-05-23|date=2015-02-03}}</ref>. (Jan 2015) Keep in mind this often causes 3D games to much later have made good advances in performance. Early known work on ST-V hardware emulation was done in various builds of 0.125crash, 0.133, 0.138, 0.142 & 0.143 (See [http://wiki.mamedev.org/index.php/Previous_MAME_Versions prior builds]) between 2008-2011. Even bug fixes and more graphical improvements were included in the years 2017-2018 (i.e. [http://www.mamedev.com/?p=449 0.191], [http://www.mamedev.com/?p=456 0.197] & [http://www.mamedev.com/?p=457 0.198]).::- [http://mamedev.emulab.they already have lower compatibility than 2D one when it/kale/fast/files/saturnjp/0comes to general emulations.php Sega Saturn JP compatibility list] (Created by MAME dev Angelo 'Kale' Salese);[[Nova]]:An up-and-coming emulator focused on being fast, compatible, and user-friendly. Like SSF, it is closed-source and Windows only. From [https://www.patreon.com/posts/nova-v0-2-1-18630607 v0.2.1] onwards, it * You can now emulate change the Sega Titan Video (ST-V) arcade hardware (eg. [https://www.youtube.com/watch?v=Vhv4STRa-2c Guardian Force] on ST-V in v0.2.2.). Refer speed of emulation under options up to [https://literalmente-game.github.io/compatibility_lists/nova.html compatibility list] (Not updated every version. Note that the 'Playable' category may only mean the games being in-game but with visual errors)4x.
;==Guides and Info==[[BizHawk]]http:An open//www.racketboy.com/retro/sega/saturn/ssf-a-nearly-source, multiperfect-sega-saturn-system emulator designed for tool-assisted speedruns. Its Saturn core is based on [[MednafenGeneral Guide]].
'''Comparisons of several Saturn emulators:'''* [https://emucrosswww.google.com/a-deep-dive-into-saturn A Deep Dive into the Sega Saturn and Saturn Emulation] (By [[Dolphin]] tester, [https://dolphin-emu.org/blog/authors/JMC47 JMC47], AKA Justin Mtranslate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fwww. Chadwickgeocities. 13 OCTOBER 2017jp%2Fmj3kj8o5%2Fssf%2Fsetting. Tested emulators: Yabause html& uoYabause, SSF (unofficial site)sandbox=1 Shima's FAQ about compatibility issues. Note that this is Japanese-to-English Google Translate, and Mednafen. Already outdated the next year by progress in the Kronos fork)has a very shoddy syntax as a result.]
==Emulator development==[https:''This section was copied from Wikipedia //segaretro.org/SSF See the external links in 2014. For an up-to-date explanation, see [[wikipedia:Sega Saturn#Technical specifications|this Sega Saturn § Technical specificationsRetro page for guides and compatibility databases]]''.
The complexity ===Troubleshooting===A rough translation of the system has made the creation of a proper emulator Shima's FAQ about compatibility issues with various games and fixes for it rather difficultthem. The original can be found [https://web.archive.org/web/20190331080907/http://www.geocities.jp/mj3kj8o5/ssf/setting.html here].
<blockquote>One very fast central processor The configuration closest to accurate hardware emulation would be preferable: Enable "Bus Wait". I don't think all programmers have the ability Set "Bus Wait Clock" to program two CPUs — most can only get about one-and-a-half times the speed you can get from one SH-20. I think that only 1 in 100 programmers are good enough to get this kind of speed [nearly double] out of the SaturnEnable "SH2 DMA Real Transfer". Alternatively, "Yu Suzuki reflecting upon Saturn's ''Virtua Fighter'' development<ref name=Setting5"YuSuzukiNG">Next Generation (magazineholding the 5 keyboard button at startup) issue 2, 1995</ref>achieves similar results.</blockquote>
The Saturn had technically impressive hardware at the time of its release, but its complex design, with two CPUs and six other processors, made harnessing this power difficult for developers accustomed to conventional programming. The biggest disadvantage was that both CPUs shared the same bus and were unable to access system memory at the same time. Making full use of the 4&nbsp;kB of cache memory in each CPU was critical to maintaining performance. One example of how the Saturn was utilized was with General issues:* '''Virtua FighterCharacter sprites in SNK games don't appear:'<nowiki>'</nowiki>s use of one CPU for each character<ref name=YuSuzukiNG/>. Many of the Saturn's developers, such as Lobotomy Software programmer Ezra Dreisbach, found it difficult Change "Cartridge" to develop for compared to the PlayStation because of its more complex graphics hardware<ref name=DreisbachCG>{{cite web|title=Interview: Ezra Dreisbach |publisher=Curmudgeon Gamer |date=July 9, 2002|url=http://curmudgeongamer"1MBytes RAM Cartridge".com/article.php?story=20021008212903265 |accessdate=July 19, 2007|archiveurl = http* '''Flickering in FMVs://web.archive.org/web/20070927211250/http://curmudgeongamer.com/article.php?story=20021008212903265 <!-- Bot retrieved archive --> |archivedate = September 27, 2007}}</ref>. In order to port ''Duke Nukem 3D'Enable "Check Cycle Pattern".* ' and ''PowerSlaveNo sound:'' to the Saturn, Lobotomy Software had to almost entirely rewrite the Build engine to take advantage of the Saturn's unconventional hardware<ref name=DreisbachCG/>. Third-party development was initially hindered by the lack of useful software libraries and development tools, requiring developers to write in assembly language to achieve good performance. During early Saturn development, programming in assembly could offer a two to fivefold speed increase over C language<ref name=YuSuzukiNG/>. Sega responded to these criticisms by writing new graphics libraries which were claimed to help make development easier<ref name=Enable "NextGenDec95Memory Access Wait">.* '''Stuttering sound:'So many 32-Bit Systems To Choose From'' Next Generation (magazine) issue 12, 1995</ref>. These libraries were presented as a new operating system by Sega of Japan<ref name=Enable "NextGenDec95Scanline Base Timing"/>.
Unlike Game-specific issues:* '''Astal''', '''Denpa Shounenteki Game''' : Enable "SH2 Cache".* '''Baroque''' (FMV issues): Enable "Check Sprite Priority".* '''Castlevania Symphony of the PlayStation and Nintendo 64 which used triangles as their basic geometric primitiveNight''' (fix for data select screen), '''Macross Do You Remember Love''', '''World Heroes Perfect''': Enable "VDP2 RAM Revision Access".* '''Chaos Seed''': Enable "Check Cycle Pattern". Enable "VDP2 RAM Revision Access".* '''Daina ☆ Airan, Deep Fear, Mr. Bones, the Saturn rendered quadrilaterals with forward texture mappingX-Men Vs. Street Fighter''': Enable "Memory Access Wait".* '''Dark Savior''': Enable "Bus Wait" (fix for logo). Enable "VDP2 RAM Revision Access" (fix for save data screen).* '''Daytona USA Circuit Edition''': Enable "VDP2 RAM Revision Access".* '''Galjan''': Enable "SH2 DMA Real Transfer". This proved * '''Gokujou Parodius Da! Deluxe Pack (aka Fantastic Journey)''': Enable "Bus Wait", Set "Bus Wait Clock" to be a hindrance because most of the industry0.* '''Grandia'''s standard design tools were based (FMV issues): Set "Dot Clock" on triangles3.7 or above. Set "SlaveSH2 Speed" to 90%, with independent texture UV coordinates specified per vertexSet "EZ Setting" to Highest. One of the challenges brought forth by quadrilateral* '''Idol Janshi Suchie-based rendering was problems with textured surfaces containing trianglesPai II''' (fix for cutscenes): Enable "Check Cycle Pattern" and "VDP2 RAM Revision Access". To make a triangular-shaped object* '''Lunar Silver Star Story''' (FMV issues): Enable "SCU DMA Delay Interrupt".* '''Marvel Super Heroes Vs. Street Fighter''' (fix for sound noise): Disable "Sound Thread".* '''Megaman X3''', rendering had '''Pro Mahjong Kiwame S''': Set "Dot Clock" to 3.7 or above. Set "1Block Clock" to a fourth side with a length of zerovalue as low as possible.* '''Quovadis 2''' (fix for FMVs): Set "Dot Clock" to 3. This technique proved problematic as it caused texture distortion 0 or above, and required careful reworking "EZ Setting" to achieve the desired appearance—Sega provided tools "High".* '''Riglord Saga 2''': Set "Dot Clock" to 3 or above.* '''Ruri Iro no Yuki''' (fix for remapping textures from UV space into rectangular tilescompany logo among other stuff): Enable "Check Cycle Pattern". These complications can be seen * '''Sol Divide''': Set "Dot Clock" to 3.4 or above.* '''Sonic Jam''': Set "Dot Clock" to 2.7 or above. Enable "Check Cycle Pattern" (fix for 2P Mode in the Saturn version of Sonic 2). * '''Taito Chase HQ Plus SC'Tomb Raider''<ref name=DreisbachCGI: Enable "CD Track/>Index".* '''Toshinden URA''' (if FMVs skip): Set "1Block Clock" to 50. Disable "Check SlaveSH2 Idle Loop". Enable "Bus Wait". Set "Bus Wait Clock" to 1. Enable "Enable Instruction Cache".* '''The Tower:''' Enable "VDP2 RAM Write Timing".* '''Thunder Hawk II, Whizz''': Enable "Bus Wait".* '''Virtua Fighter 2''': Enable "VDP2 RAM Revision Access" (fix for key config screen). Enable "Memory Access Wait".
==Accessories=====Video CD CardSSF Drag and Drop Loader===Also called the '''Movie Card''' [https://www.reddit.com/r/emulation/comments/e9cqrd/drag_drop_rom_loader_for_ssf_emulator_sega_saturn/ The best option] for SSF. Put it in Japan - allows your SSF directory. It works with normal Saturn to play Video CDs (VCDs) filenames. Just drag and hardware playback of MPEG-1 (version 1) video in certain gamesdrop the game file, leading to higher quality FMV for use in cutscenes (and occasionally, gameplay). It is not known what emulators support this accessorylike Mednafen.
==Resources==
* [https://segaretro.org/Sega_Saturn/Hardware_comparison#Graphics_comparison_table Graphics comparison table] (for Saturn as opposed to PS1, N64, Sega Model 2 arcade hardware and 1995-era PC)
*[https://antime.kapsi.fi/sega/docs.html Complete (so far) documentation of the Sega Saturn]
*===CHDSSF===[https://github.com/batteryshark/CHDSSF This loader] allows you to use disc image without having to mount them at all with the only major caveat being that it requires you to convert your rips to .CHD beforehand using [http://forums.bannister.org//ubbthreads.php?ubb=showflat&Number=68262#Post68262 chdman] or one of it's forks.  ===Cheating with CEP=== # [https://gamehacking.org/downloads/cep022.zip download CEP] and prepare your CODELIST.TXT file. You can find an [https://archiveeadmaster.altervista.org/detailspub/SegaManuals More leakedindex.php?page=cheatpacks#ssf example with some codes and an handy converter here].# start SSF.exe and wait for the game to load, then click About->cep, official documentation] and leave the dialog with the base address opened.# start cep.exe# click "Process" tab, and select the correct emulator version and code type (usually "60codes")# make sure the address in the field in the 2nd line matches the one in SSF (Only NO NEED TO CLICK "Search"). Usually it won't match and you will have to change a few digits.# click "Codes" tab, select the current game and the cheat codes you want to enable# click the "On" button to activate codes ===Free Virtual Drive Software===As said above one of the ways to get SSF to use disc images is using a virtual disc drive. Sadly, most of the good free ones don't work with SSF for one reason or another. They either have a bunch of adware or they don't support some formats. The ones that this time there are do work (along with some that include for Sega Genesisdon't) will be listed below. As of [https://twitter.com/FessX/status/1151502018185293824 Preview Version R4], its you can mount CD addimages that use .cue and .bin files by going to Options > Peripherals, then in the ''CD Image'' section, select '''Enable''', then select the .cue file of your choosing, and restart the emulator. Mind you that this feature is still experimental, ergo the game will likely crash at certain points, so it's best to use the software below. {| class="wikitable" style="text-align:center;"|+List of Free Virtual Drive Software|-! scope="col"|Program Name! scope="col"|Pros! scope="col"|Cons|-|[https://www.elby.ch/en/download.html Virtual CloneDrive]|* Isn't a cut-down version of a paid software.* Very lightweight. * Doesn't try to install unwanted software.|* Doesn't support .mdf/.mds files. This is kind of a big deal, since quite a few of the Saturn's popular titles are only available as mdf/mds.* Can't mount .cue files. DON'T mount the .bin instead, as SSF will boot you back to the bios whenever it feels like it if you do. Instead, make a .ccd/.img copy with CloneCD and another virtual drive program.|-|[http://yubsoft.com/imgdrive/ ImgDrive]|* Very lightweight. * Doesn't try to install unwanted software.* Can be used from the command line.|* Doesn't seem to work with .cue/.bin or .cue/.iso files (disc gets mounted, but without audio tracks)..mds/.mdf & .ccd/.img/.sub files are fine, though.|-|[http://www.softpedia.com/get/CD-DVD-Tools/CD-DVD-Rip-Other-Tools/Alcohol-52.shtml Alcohol 52% Free Edition]|* Supports every Saturn image extension.* Very reliable.|* Installer contains optional adware.* Mounting the images causes the sound files to autoplay.* The installer forces you to install crapware called Smart File Advisor, which you can't uninstall without uninstalling Alcohol.(You can mostly ignore the program by stopping it from running onstartup, or you can install the program while completely offline using an [http://www.free-codecs.com/download/alcohol_52.htm offline installer] and documentation on how the Sega crapware will fail to install itself and won't cause any further issues at any point)|-|[http://www.daemon-tools.cc/products/dtLite Daemon Tools LITE]|* Nice UI.* Supports every Saturn CD Communication Interface worksimage extension.|* Installer tries to fill your computer up with adware, and newer versions force you to install adware (Version 4.30.4 does not force it).* Sends data on every image you mount to an outside location. <ref>{{cite web|url=http://www.neowin.net/news/daemon-tools-knows-what-you-mounted-last-summer|title=Daemon tools spying}}</ref> (mostly applies to versions 4.4x and on, [https://mega.nz/#!ZLwFXJYL!CYc0yn38agyZcfcJm487Id2XoJZ9JrzfyGpZ-nGY9AQ version 4.3x] seems unaffected and how its Boot ROM still works with modern systems but might be buggier)* No longer run by the original team. Possibly Chinese spyware at this point.|-|[http://wincdemu.sysprogs.org/ WinCDEmu]|* Isn't a cut-down version of a paid software.* Open-source.* Very lightweight.* Doesn't try to install unwanted software.* Supports every Saturn image extension.|* SSF isn't compatible with it.|-|[http://www.magiciso.com/tutorials/miso-magicdisc-overview.htm MagicDisc]|* Lightweight.* Doesn't try to install unwanted software.* Supports every Saturn image extension.|* SSF isn't compatible with it.|} ==External links==* [https://mobileweb.archive.org/web/20200417060901/http://aaaaaaaa.twitterg2.xrea.com/ssf/ Shima's Site (archived from xrea.com)]* [https://web.archive.org/web/20190331134556/forestillusionhttp:/status/1126321691775229954 Sourcewww.geocities.jp/mj3kj8o5/ssf/ Shima's Site (archived from geocities.jp)]* [https://ssftribute.csdprojects.co.uk/ English Tribute Site]* [http://segasaturn.org/ Updated Compatibility List Based On Game Region])
==References==
{{reflist}} {{SegaReflist}}
[[Category:ConsolesEmulators]][[Category:Home consolesConsole emulators]][[Category:Sega consolesHome console emulators]][[Category:Sega Saturn emulators|*]][[Category:Fifth-generation video game consolesWindows emulation software]][[Category:Android emulation software]][[Category:Emulated By MAMEClosed-source emulators]]
2,527
edits

Navigation menu