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Emulators on 3DS

31,454 bytes added, 30 April
UXN/Varvara: 0.4.10
|emulated = {{✓}}
}}
 
{{for|software that emulates the 3DS|Nintendo 3DS emulators}}
Because of the homebrewing scene the 3DS has had, you can install a variety of emulators. Currently, the New 3DS is capable of running much faster than the older models, making it a much more ideal platform for emulation, but despite this there are still some emulators that have issues regardless. For more information on how to homebrew your 3DS, visit [https://3ds.hacks.guide/ 3ds.hacks.guide].
===[[RetroArch]]===
There are [https://gbatemp.net/threads/retroarch-emulation-thread-nightly-builds-included.400913/ preliminary official 3DS ports]: *<B><code> [http://buildbot.libretro.com/stable/ Stable]</Bcode></codeB*<B><code> [http://buildbot.libretro.com/nightly/nintendo/3ds/ Nightly]</Bcode></codeB*<B><code> [https://github.com/libretro GitHub]</code></B> *<B>BIOS : <code><B> [https://github.com/Abdess/retroarch_system Download] </code></B>
{| class="wikitable sortable" style="text-align:center;"
|+ Available cores(as of Retroarch 1.17)! CoresCore
! Game/System
! WorkingRecommended?<br /><small>(New 3DS)</small>! Recommended?<br /><small>(Old 3DS)</small>
! class="unsortable"|Notes
|-
| 2048
| 2048
| {{✓}}
| {{✓}}
|
|-
| CrocoDS
| Amstrad - CPC
| {{TBD}}
| {{✗}}
|~15fps o3ds
|-
| Caprice32
| Amstrad - CPC/GX4000
| {{TBD}}
| {{✗}}
|~18fps o3ds
|-
| [[FinalBurn Alpha]] 2012 CPS-1
| rowspan="9" style="text-align: center;" | [[Arcade emulators|Arcade]]
| {{✓}}
| {{✗}}
|
|-
| [[FinalBurn Alpha]] 2012 CPS-2
| {{✓}}
| {{✗}}
|
|-
| [[FinalBurn Alpha]] 2012 CPS-3
| {{~}}
| {{✗}}
| ~35fps/~50fps, most games are too slow to run even on New 3DS, though JoJo runs almost full speed
|-
| [[FinalBurn Alpha]] 2012 Neo Geo
| {{~}}
| {{✗}}
| ~40fps/~50fps. A few games are unable to be loaded due to memory constraints
|-
| [[FinalBurn Alpha]] 2012
| rowspan="5" style="text-align: center;" | [[Arcade emulators|Arcade]]
| {{✓}}
| {{✗}}
| <ul><li>Uses FBA v0.2.97.30 ROM sets</li><li>Main core (fbalpha2012_libretro) does not work, but platform-specific cores run at full speed</li><ul>
|-
| [[FinalBurn Neo]] NeoGeo| {{~}}| {{TBD}}| Some games may crash your 3DS when using it.(Example: Metal Slug X).|-| [[MAME]] 2000| {{TBD}}| {{TBD}}| |-| [[MAME]] 2003| {{TBD}}| {{TBD}}| |-| [[MAME]] 2003-Plus| {{TBD}}| {{TBD}}| |-| Arduous| Arduboy| {{TBD}}| {{~}}|~15fps o3ds|-| [[Stella]] 2014| Atari - 2600
| {{✓}}
| A few games are unable {{~}}| ~60fps n3ds, 43fps o3ds. Resorting to be loaded due DS(i) mode, a well performing choice is StellaDS, which is included into TWiLightMenu++.|-| a5200| rowspan="2" style="text-align: center;" | Atari - 5200| {{✓}}| {{✓}}| ~60fps|-| Atari800| {{✓}}| {{~}}| ~60fps n3ds, 40fps o3ds so you might consider other options like the a5200 core or the atari800-3ds standalone emulator, which reachs fullspeed in o3ds. Resorting to memory constraintsDS(i) mode, a well performing choice is A7800DS, which is included into TWiLightMenu++.|-| [[ProSystem]]| Atari - 7800| {{✓}}| {{~}}| ~60fps, 25fps o3ds|-| [[Handy]]| Atari - Lynx| {{✓}}| {{~}}| ~50fps o3ds, a bit slow and choppy audio. You'd better use handy3ds standalone emulator.|-| Beetle Cygne| Bandai - [[WonderSwan emulators|WonderSwan / Color]]| {{✓}}| {{~}}|~30-50fps o3ds. Resorting to DS(i) mode, a well performing choice is NitroSwan, which is included into TWiLightMenu++.|-| NXEngine| Cave Story| {{✓}}| {{✓}}| |-| JAXE| CHIP-8/S-CHIP/XO-CHIP| {{✓}}| {{✓}}||-| GearColeco| Coleco - ColecoVision| {{TBD}}| {{~}}| ~40fps o3ds. Resorting to DS(i) mode, a generally better performing choice is ColecoDS, which is included into TWiLightMenu++.|-| VICE x128| Commodore - C128| {{TBD}}| {{✗}}| ~5fps o3ds|-| Frodo| rowspan="3" style="text-align: center;" | Commodore - C64| {{TBD}}| {{~}}|~20fps o3ds|-| VICE x64 fast| {{TBD}}| {{✗}}|~15fps o3ds. old3ds users may prefer the standalone vice3ds which has better performance and a clean UI|-| VICE x64sc accurate| {{TBD}}| {{✗}}|~3fps o3ds|-| VICE xscpu64| Commodore - C64 SuperCPU| {{TBD}}| {{TBD}}||-| VICE xcbm5x0| Commodore - CBM-II 5x0| {{TBD}}| {{TBD}}||-| VICE xcbm2| Commodore - CBM-II 6x0/7x0| {{TBD}}| {{TBD}}||-| VICE xpet| Commodore - PET| {{TBD}}| {{TBD}}||-| VICE xplus4| Commodore - Plus/4| {{TBD}}| {{TBD}}||-| VICE xvic| Commodore - VIC-20| {{TBD}}| {{TBD}}||-| PrBoom| Doom| {{TBD}}| {{~}}| unstable framerate on o3ds with many slowdowns|-| DOSBox-SVN| DOS| {{TBD}}| {{TBD}}|
|-
| [[FinalBurn Alpha]] CPS1bk| Elektronika - BK-0010/BK-0011(M)| {{TBD}}| {{TBD}}||-| FreeChaF| Fairchild ChannelF| {{✓}}
| {{✓}}
|
|-
| [[FinalBurn Alpha]] CPS2Game Music Emu| Game Music Emu| {{TBD}}| {{TBD}}||-| VecX| GCE - Vectrex| {{✓}}| {{✗}}| ~55fps n3ds, 14fps o3ds|-| Gong| Gong| {{✓}}
| {{✓}}
|
|-
| [[FinalBurn Alpha]] CPS3GW| Handheld Electronic| {{✓}}
| {{~}}
| most games are too slow to run even on New 3DS~58fps n3ds, though JoJo runs almost full speed30fps o3ds|-| SquirrelJME| Java ME| {{TBD}}| {{TBD}}|
|-
| [[Gambatte]]Jump 'n Bump| [[Game Boy/Game Boy Color emulatorsJump 'n Bump|Game Boy/GameBoy Color]]{{✓}}
| {{✓}}
|
|-
| [[mGBA]]LowRes NX| rowspan="2" style="text-align: center;" | [[Game Boy Advance emulatorsLowRes NX|GameBoy Advance]]{{✓}}
| {{✓}}
| acceptable with Pokemon Ruby/Sapphire~50-55fps o3ds, but some games are slow to use, even on New 3DS, at presentmostly playable
|-
| [[gpSP]]Lutro| Lua Engine| {{✓}}
| {{✓}}
| ~50-60 FPS with dynarec
|-
| minivmac| Mac II| {{TBD}}| {{✗}}| ~10fps o3ds|-| [[MednafenO2EM]] VB| [[Virtual Boy emulatorsMagnavox - Odyssey ² / Phillips Videopac+|Virtual Boy]]{{✓}}
| {{~}}
| ~25-30 FPS60fps n3ds, 50fps o3ds (playable)
|-
| [[Mednafen]] PCE fastFreeIntv| [[PC Engine (TurboGrafxMattel -16) emulators Intellivision|PCE/PCECD/SuperGrafx]]{{✓}}
| {{✓}}
| some sporadic slowdowns in o3ds but playable
|-
| fMSX
| Microsoft - MSX
| {{TBD}}
| {{TBD}}
|
|-
| [[Mednafen]] NGPMicroW8| [[Neo Geo Pocket emulatorsMicroW8| {{TBD}}| {{TBD}}||-| Bomberman|NeoGeo Pocket/Pocket Color]]Mr. Boom
| {{✓}}
| {{~}}
| ~45-60 FPS o3ds, minor slowdowns
|-
| blueMSX
| MSX/SVI/ColecoVision/SG-1000
| {{TBD}}
| {{TBD}}
|
|-
| [[Mednafen|Beetle PCE fast]] WS| [[WonderSwan PC Engine (TurboGrafx-16) emulators|WonderSwanNEC - PC Engine /WonderSwan ColorCD]]
| {{✓}}
| {{~}}
|Old 3ds 30-40 FPS, use standalone temperpce_3ds instead
|-
| QUASI88
| NEC - PC-8000 / PC-8800 series
| {{TBD}}
| {{TBD}}
|
|-
| FCEUmmNeko Project II Kai (猫Project II改)| rowspan="32" style="text-align: center;" | NEC - PC-98| {{~}}| {{TBD}}| Neko Project II Kai requires you to use it's own emulation menu, requiring you to use the "Joy2Mouse" function or the c-stick. These menus are extremely small given the 3DS's screen size, but allow you to run games. Some games will have slowdown, such as the Touhou games. You may prefer to use the standalone NP2 for 3DS, as it uses the touch screen for enlarged menus, keyboard support, and allows you to use both screens.|-| Neko Project II| {{TBD}}| {{✗}}|~15fps old3ds|-| DoubleCherryGB| rowspan="4" style="text-align: center;" | Nintendo - [[Nintendo Entertainment System Game Boy/Game Boy Color emulators|NESGame Boy /FDSColor]]| {{✓}}| {{~}}| based on TGBDual so nearly equal performance|-| [[Gambatte]]| {{✓}}
| {{✓}}
| Old 3ds users may prefer one of the several standalone emulators for GB/GBC. A few resource-intensive GBC games run well only in the DSi (not 3DS) build of GameYob, which is included into TWiLightMenu++.|-| [[Gearboy]]| {{TBD}}| {{✗}}| too slow in old3ds even for GB
|-
| [[NestopiaTGB Dual]]
| {{✓}}
| {{~55-60 FPS}}| ~60fps new3ds, use FCEUmm insteadunstable GBC framerate in old3ds
|-
| [[QuickNESmGBA]]| rowspan="2" style="text-align: center;" | Nintendo - [[Game Boy Advance emulators|Game Boy Advance]]
| {{✓}}
| {{✗}}
| acceptable with Pokemon Ruby/Sapphire, but some games are slow to use, even on New 3DS, at present. Currently no support for tilt controls (Yoshi's Tilt n' Tumble, Warioware Twisted.
|-
| NXEngine| Cave Story[[gpSP]]
| {{✓}}
| {{✗}}| ~30-60 FPS o3ds with dynarec, some games are playable, but VC injection, mGBA, or open_agb_firm are better choices
|-
| PCSXFCEUmm| rowspan="3" style="text-ReARMedalign: center;" | Nintendo - [[PlayStation Nintendo Entertainment System emulators|PlayStation 1NES / Famicom]]
| {{✓}}
| ~50{{✗}}| Old 3ds 10-60 20 FPS at standard resolution
|-
| [[PicoDriveNestopia]]UE| MegaDrive/Genesis/MasterSystem/GameGear/CD/32X{{✓}}| {{✗}}| ~55-60 FPS|-| [[QuickNES]]| {{✓}}
| {{✓}}
| 2D games run full speed, 3D games run about 30 FPS or lessold3ds users may prefer the standalone virtuanes_3ds which may perform better depending on the game.
|-
| [[Genesis Plus GX]]PokeMini| MegaDrive/Genesis/MasterSystem/GameGear/CD/32X/SGNintendo -1000Pokemon Mini| {{✓}}
| {{✓}}
| Redbook audio hangs when suspending or pausing RetroArch|
|-
| [[Snes9x]] 2002 (PocketSNES)
| rowspan="4" style="text-align: center;" | Nintendo - [[Super Nintendo emulators|SNES]]/ SFC
| {{✓}}
| {{✗}}| less compatible than CATSFC, but faster, so can actually run many special chip games at full speed. old3ds users may prefer the continuation of the standalone snes9x_3ds which has better performance, and new 3DS users may also prefer it for SuperFX Chips/Mode 7 games.
|-
| [[Snes9x]] 2005 ([[CATSFC]])
| {{✓}}
| {{✗}}| ~55-60 FPS on standard games, ~50 FPS on Super FX games. A bit slower than Snes9x 2002.
|-
| [[Snes9x]] 2005+ ([[CATSFC]] Plus)
| {{✓}}
| {{✗}}
| Same as Snes9x 2005 but with better sound, at the cost of a few FPS, has more accurate audio, slower
|-
| [[Snes9x]] 2010 ([[Snes9x]] Next)
| {{✓}}
| {{✗}}
| Most accurate but slowest SNES core (~40 FPS),too slow to use even on New 3DS at present
|-
| [[Mednafen|Beetle VB]]
| Nintendo - [[Virtual Boy emulators|Virtual Boy]]
| {{~}}
| {{✗}}
| ~25-30 FPS n3ds, 7 FPS o3ds
|-
| Mu
| Palm OS
| {{TBD}}
| {{TBD}}
|
|}
 
Using current exploits, the New 3DS is capable of running most of these cores at or nearly at full speed on most games. The only cores the older 3DS can reliably run at full speed are 2048, Gambatte, QuickNES, NXEngine, and some older Sega games using PicoDrive.
Opposed to normal use of RetroArch, these are all self-contained emulators, albeit sharing the same automatic configuration.
Screenshot-taking is broken. Upon exiting RetroArch 3DS, press the Start button.
 
===[[RetroArch]] (Unofficial)===
 
<B>Unofficial <code> [https://gbatemp.net/threads/unofficial-3ds-retroarch-builds.462252 3DS builds]</B></code>
 
{| class="wikitable sortable" style="text-align:center;"
|+ New3DS performance
! Core
! Game/System
! Working?
! class="unsortable"|Notes
|-
| [[TGB Dual]]Retro8| GameBoy/GameBoy ColorPico-8| {{✓}}| {{✓}}| simple games run fullspeed on o3ds. You might prefer the standalone fake-08 emulator which has better compatibility |-| PocketCDG| PocketCDG| {{✓}}
| {{✓}}
| |-| TyrQuake| Quake| {{TBD}}| {{~60fps}}| slowdowns everywhere on o3ds even using the. minimal internal resolution, but somewhat playable|-| vitaQuake 2| Quake II| {{TBD}}| {{TBD}}| |-| vitaQuake 2 Rogue| Quake II - Ground Zero| {{TBD}}| {{TBD}}| |-| vitaQuake 2 Xatrix| Quake II - The Reckoning| {{TBD}}| {{TBD}}| |-| vitaQuake 2 Zaero| Quake II - Zaero| {{TBD}}| {{TBD}}|
|-
| GWXRick| Game & WatchRick Dangerous| {{✓}}
| {{✓}}
| |-| ScummVM| ScummVM| {{TBD}}| {{TBD}}| |-| SMS Plus GX| Sega - MS/GG| {{TBD}}| {{~58fps}}| 50-60 fps o3ds with noticeable slowdowns|-| [[Genesis Plus GX]] Wide| rowspan="2" style="text-align: center;" | Sega - MS/GG/MD/CD| {{TBD}}| {{TBD}}|
|-
| [[FUSEGenesis Plus GX]]| ZX Spectrum
| {{✓}}
| ~60fps{{✗}}| Redbook audio hangs when suspending or pausing RetroArch
|-
| VecX[[PicoDrive]]| VectrexSega - MS/GG/MD/CD/32X
| {{✓}}
| {{~55fps}}| 2D games run full speed, 3D games run about 30 FPS or less. old3ds users may prefer the standalone picodrive_3ds which has better performance.|-| Gearsystem| Sega - MS/GG/SG-1000| {{TBD}}| {{✗}}| ~15fps o3ds
|-
| X Millennium| Sharp X1| {{TBD}}| {{TBD}}||-|[[EightyOne]] (81)| Sinclair - ZX 81| {{TBD}}| {{~}}| ~15fps o3ds|-| [[O2EMFUSE]]| Odyssey ²Sinclair - ZX Spectrum| {{✓}}
| {{✓}}
| ~60fps. You may prefer the standalone zxds (the 3ds build) which has a way better interface.|-| NeoCD| SNK - Neo Geo CD| {{TBD}}| {{TBD}}|
|-
| [[StellaMednafen|Beetle NeoPop]]| Atari2600rowspan="2" style="text-align: center;" | [[Neo Geo Pocket emulators|SNK - Neo Geo Pocket / Color]]
| {{✓}}
| {{~60fps}}| Old 3ds 20-30 FPS, Use Race! Instead|-| Race| {{TBD}}| {{TBD}}|
|-
| Atari800PCSX ReARMed| Atari5200Sony - [[PlayStation emulators|PlayStation]]
| {{✓}}
| {{✗}}| Can go up to ~60fps50-60 FPS n3ds at standard resolution, 20fps o3ds. Later games can have unplayable slowdowns (Gran Turismo 2).|-| Super Bros. War| Super Bros. War| {{TBD}}| {{TBD}}||-| Numero| Texas Instruments TI-83| {{TBD}}| {{TBD}}||-| [[Opera]]| The 3DO Company - 3DO| {{✗}}| {{✗}}| ~8fps (Technically works but is unplayably slow)|-| The Powder Toy| The Powder Toy| {{✗}}| {{✗}}|~5fps o3ds, large slowdowns on n3ds, excessively large resolution for the 3DS's screen.
|-
| [[ProSystem]]Theodore| Atari7800Thomson - MO/TO| {{✓}}
| {{✓}}
| |-| TIC-80| TIC-80| {{TBD}}|{{~60fps}}| ~35fps o3ds|-| Uzem| Uzebox| {{TBD}}| {{✗}}| ~10fps o3ds
|-
| [[Handy]]VaporSpec| Atari LynxVaporSpec| {{✓}}
| {{✓}}
| ~60fps
|-
| [[FinalBurn Alpha]] CPS3WASM-4| rowspan="2" style="textWASM-align: center;" | [[Arcade emulators4|Arcade]]{{TBD}}
| {{~}}
| ~35fps/~50fpsmixed results for o3ds, from too fast to painfully slow and crashes
|-
| [[FinalBurn Neo]] NeoGeoPotator| Watara - Supervision| {{✓}}| {{✓}}||-| ECWolf| Wolfestein 3D| {{TBD}}
| {{~}}
| ~40fps15fps o3ds but playable|} Using current exploits, the New 3DS is capable of running many of these cores at or nearly at full speed on most games. The older 3DS is less powerful but can still run some cores at full speed, like 2048, Gambatte, QuickNES, NXEngine, and PicoDrive.Opposed to normal use of RetroArch, these are all self-contained emulators, albeit sharing the same automatic configuration.Screenshot-taking is broken. Upon exiting RetroArch 3DS, press the Start button.If you use retroarch via homebrew launcher, in 3dsx format, please notice that some cores crash upon opening without further action. The loaded core, crashing or not, is saved into sd:/~50fpsretroarch/retroarch-salamander.cfg file which is where retroarch remembers the core to be first loaded. Therefore, if you mistakenly load a problematic crashing core, you won't be able to launch ReteroArch successfully again until you manually delete that file from the sdcard. Alternatively, you can make set it the readonly attribute, while it's still working.Currently, RetroArch has no support for the 3DS's Gyro controls.  ===[[RetroArch]] (unofficial)=== <B>Unofficial <code> [https://gbatemp.net/threads/unofficial-3ds-retroarch-builds.462252 3DS builds]</B></code> {| class="wikitable sortable" style="text-align:center;"|+ New3DS performance! Core! Game/System! Working?! Old 3ds! class="unsortable"|Notes
|-
| Virtul Virtual Jaguar
| Atari Jaguar
| {{✗}}
| {{✗}}
| ~10fps (Technically works but is unplayably slow)
| [[Yabause]]
| Sega Saturn
| {{✗}}
| {{✗}}
| ~5fps (Technically works but is unplayably slow)
|-
| [[4DO]]
| 3DO
| {{✗}}
| ~8fps (Technically works but is unplayably slow)
|}
|}
==Apple=====Macintosh and Mac II==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<Babbr title="Free/Libre and Open-Source Software">Linux OSFLOSS</Babbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]|-| Mini vMac 3DS| [https://github.com/TaraHoleInIt/minivmac-3ds git]| Mid| {{✓}}| {{✗}}| {{✓}}| {{✓}}|}Mini vMAC 3DS: emulates Macintosh Plus and other early variants, like 128K, 512K, 512Ke, SE, Classic, and SE FDHD. Includes experimental and very slow support for Macintosh II.
==Atari inc.==
===Atari 2600===
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| Linux Z26 3DS| [https://www.homebrewgeneralgbatemp.net/2020threads/09/linuxpreview-z26-3ds-updatedatari-2600-emulator.html?m=1 Update397827 2.0][https://github.com/nop90/z26-3ds git]| Low| {{✓}}| ?{{✗}}| {{~}}
| {{~}}
|}
=Nintendo= =Atari 5200 / 800==NES=== 
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| VirtuaNES for Atari800 3DS| [https://github.com/TBirdSoarsasiekierka/VirtuaNESatari800-3ds/tree/port-3ds {{Atari800-3DSVer}}] [https://github.com/RandomMan25XX/atari800-3ds/releases gitcia]
| Mid
| {{~}}
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
|}
 
===Atari Lynx===
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| 3DNESHandy 3DS| [https://gbatemp.net/threads/release-handy-3ds-atari-lynx-emulator.394329 1.1b][https://github.com/st4rknop90/3DNES Handy3DS git]
| Mid
| {{✓}}
| {{✗}}
| {{~✓}}| {{✓}}
|}
==Commodore=SNES====Commodore 64 / 128=== 
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| SNES9x for 3DSBread Box| [https://gbatemp.net/threads/release-bread-box-c64-emulator.397602 1/06/16]| Low-Mid| {{✗}}| {{✗}}| {{✓}}| {{~}}|-| VICE3DS| [https://github.com/bubble2k16/snes9x_3dsbadda71/releases vice3ds git]
| Mid
| {{~✓}}| {{✓}}| {{✓}}
| {{✓}}
|-
| blargSNESVICE3DS-C128| [httphttps://blargsneswww.kuribo64gamebrew.org/wiki/Vice3DS-C128_3DS 0.net 1.3b]
| Mid
| {{~}}
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}} <small> (New3DS)</small>
|}
===Commodore Amiga==={| class="mw-collapsible mw-collapsed wikitable" style="widthtext-align: 100%center;"! colspanscope="col"|Name! scope=2 width"col"|Version! scope="250col"| SNES9x for 3DS[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]
|-
| UAE3DS* Snes9x for 3DS - runs a good majority of games well, even on old 3DS| [https://2DS'sgithub. It's recommended to use a New 3DS if you want to run games that uses the SuperFX or SA-1 chip properlycom/badda71/uae3DS git]| Mid|{{✓}}| {{~}}| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"{{✓}}! colspan=2 width="250"| blargSNES{{~}}
|-
| UAE3DSsng* blargSNES - It works well, but lacks compatibility for games that require enhancement chips <i>(SA1, SuperFX, etc| [https://github.)<com/badda71/i> uae3DSng git]| Mid| {{✓}}| {{~}}| ?| {{✗}}
|}
==GCE=Nintendo 64====Vectrex=== 
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| Vex3DS<small> (based on vecx)</small>| [[DaedalusX64]https://gbatemp.net/threads/release-vex3ds-vectrex-emulator.420721 0.4] 3DS| [https://github.com/masterfeizz/daedalusx64-3DSnop90/releases Vex3DS git]
| Mid
| {{✓}}
| {{✗}}
| {{✓}}
| {{~}}
|}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspanMicrosoft=2 width="250"| DaedalusX64|-| [[DaedalusX64]] - N64 has always been known to be a hard system to emulate, which is why many were skeptical about how feasible it would be to have an emulator for the system on the 3DS. While still in its beta stage, it has shown a lot of improvements thanks to using a dynamic recompiler, with some games running at a playable state. It also supports using stereoscopic 3D (at the cost of slower performance), which isn't a feature a lot of emulators have.|} ===Game BoyDOS=== 
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| GameYob3DOS| [https://githubgbatemp.comnet/Drenn1threads/GameYob gitwip-demo-3dos-8086-dos-emulator-for-the-3ds.394455 1.0]| MidLow| ?| {{✗}}| {{✗}}
| {{✗}}
| {{~}}
|-
| CinoopDOSBox-3DS| [https://github.com/CTurtMrHuu/Cinoop gitdosbox-3ds 0.0.3]
| Mid
| {{✓}}
| {{✓}}
| ?
| {{✗}}
| {{~}}
|}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! colspan=2 width="250"| GameYob3DOS
|-
|
* GameYob 3DOS - forked from a popular emulator used Based on the DS8086tiny. Emulates the Game Boy and Game Boy Color. The original DS version is actually more polished than the 3DS port, so some of the more hardware pushing games won't work as well as the DS portCan only emulate 8086 CPUs.
|}
===Virtual BoyMSX=== 
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| r3DdragonfMSX3DS| [https://githubgbatemp.comnet/mrdanielpsthreads/r3Ddragon gitrelease-fmsx3ds-msx-msx2-msx2-emulator-with-new-feature-for-3ds.637072/ 1.3.1]| LowMid| {{✓}}| {{✓}}| ?
| {{✓}}
| {{~}}
|}
==NEC=====PCE / CD / SuperGrafx==={| class="mw-collapsible mw-collapsed wikitable" style="widthtext-align: 100%center;"! colspanscope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope=2 width"col"|[[Citra]]! scope="250col"| r3Ddragon[[Recommended Emulators|Recommended]]
|-
| * r3Ddragon - It's kind of surprising that Nintendo never released a Virtual Console TemperPCE for the Virtual Boy on the 3DS, especially given how | [https://github.com/bubble2k16/temperpce_3ds/releases git]| Mid| {{✓}}| {{✗}}| {{✓}}<small the library of games were for the system and how both utilize 3D effects <strike>and cause eyestrain(New3DS)</strikesmall>. What makes this emulator stand out is the fact that it's able to display the graphics in 3D the way it was intended, something that is almost impossible to do on other platforms, unfortunately compatibility is still low and requires a New 3DS to run. Development has since opened.| {{✓}}
|}
===Pokémon MiniPC9801=== 
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| PokeMini NP2/21 3DS| [https://githubwww.gamebrew.comorg/nop90wiki/Pokemini/releases gitNP2_for_3DS 0.1.3]| LowMid| ?
| {{✗}}
| {{✓}}
| {{~}}
|}
==Nintendo=Game Boy Advance=== The 3DS does include native firmware for a GBA mode which was mainly used to run ambassador releases instead of having to develop an emulator for them. Because it's technically running a "virtual" GBA, it can't provide features that are normally available on other emulators, such as savestates, screen filtering, or sleep mode, however it does have high compatibility with the exception of cartridges with special hardware. If you're using an old 3DS/2DS, this is the best option to play GBA games. There are two ways to take advantage of this firmware:
===Amiibo===
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| New Super Ultimate Injector (NSUI)Wumiibo| [https://gbatempgithub.netcom/threadshax0kartik/discussion-new-super-ultimate-injector-nsui.500376 Beta 27wumiibo git]
| Mid
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
|}
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! colspan=2 width="250"| Wumiibo
|-
|
* Wumiibo - Emulates Amiibo functionality on the 3DS without needing an NFC reader or using tags. You can even use your own Amiibo data, after it's been decrypted, or a generic AmiiboID which are freely available and explains how to get them on the project page.
|}
 
===DS===
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| [[DeSmuME]]
| [https://github.com/shutterbug2000/DeSmuME/releases git]
| Low
| {{✓}}
| {{✗}}
| {{✗}}
|-
| open_agb_firm| [https:[Modding consoles//github.com/profi200/open_agb_firm gitflashcarts#Nintendo DS|Flashcart]]| Mid{{Na}}| High| {{✗}}
| {{✓}}
| {{✓}}
|-
| [[GBARunner2TWiLight Menu++]]| [https://github.com/GericomDS-Homebrew/GBARunner2 TWiLightMenu git]
| Mid
| {{✓}}
| {{✓}}
| {{✓}}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! colspan=2 width="250"| NSUIDeSmuME
|-
|
* New Super Ultimate Injector DeSmuME - There are other programs an experimental port of DeSmuME that can do injectionshas since been abandoned, but this one is nice as it can do other Virtual Console injections and some forwarders for emulators. The only problem is each ROM must be injected and installed individually, including the [https://3ds.hacks.guide/godmode9-usage.html#restore-gba-vc-saves save files], which makes the number of titles that can be installed restricted to the max the 3DS title limit (300 titles, not including pre-installed system titles)wasn't very compatible.
|}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! colspan=2 width="250"| Open agb firmFlashcart
|-
|
* open_agb_firm <i>(Name Flashcart - not finalized)</i> - A custom FIRM payload that takes advantage of the built-in GBA firmwarean emulator, it's still in early development but has a card you can buy that allows playing DS games from an alpha build availableSD card. The major advantages of this compared Commonly referred to VC injection is that it performs faster and there aren't any issues with the sound, it utilizes the native hardware (even with VC injection there are issues with the sound, ex.: as an "Fire EmblemR4"). It can load the ROM through the SD card instead of having to convert and install them, but needs to be launched on boot instead of being able to use the 3DS HOME Menu (there's ways to make a forwarder for in on the HOME menu, but requires additional setup to get it to work). One major issue however that is there's a chance that it may not detect the correct save format or will corrupt the existing save file so make sure to backup your saves beforehand (they are currently trying fix it by having a better database for save detection, if you're interested [https://github.com/profi200/open_agb_firm/issues/9 you can help]).** To install, simply put the .firm file in the <code>/luma/payloads/</code> folder and hold START to load up the chainloader to launch it. There's no way just one brand name of exiting out once the program starts, so you will need to turn it off and redo the step to load it if you wanted to change gamesmany.
|}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! colspan=2 width="250"| GBARunner2TWiLight Menu++
|-
| * [[GBARunner2]] TWiLight Menu++ - Not technically an "emulator", rather it's a GBA hypervisor made frontend for the DS(i)a separate program, can only be ran through [[TWiLight Menu++nds-bootstrap]] and , which allows for an NDS ROM to be loaded from an SD card. The program is included originally designed for the DSi, however it's able to work on the 3DS by default with utilizing the program virtual DSi (see belowaka the TWL_FIRM or "DS Mode")that the 3DS has for backwards-compatibility. Compatiblity can be Compatibility isn't the same as using a hit-or-missflashcart, but however it's still pretty high with only a few games having issues or triggering anti-piracy protections (newer versions now come with AP patches for most games and will patch them if needed at launch). It also comes pre-bundled with a variety of emulators used on the DS and a work-in active development with plans -progress GBA hypervisor, [[GBARunner2]], that works to include interesting features such as gyro control emulation some degree. **[https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit#gid=0 Compatiblity List].Includes a bunch of popular emulators, and local wireless multiplayer can be found in the future. The list includes:* A5200DS - (Atari 5200)* A7800DS - (Atari 7800 ProSystem)* A8DS - (Atari800XL/XEGS)* AmEDS - (Amstrad CPC)* ColecoDS - (ColecoVision)* CrocoDC - (Amstrad CPC)* GameYob - (GB/GBC)* GBARunner2 - (GBA)* jEnesisDS - (Sega Megadrive/Genesis)* nesDS - (NES)* NGPDS - (Neo Geo Pocket)* Nintellivision - (Intellivision)* NitroGrafx - (PC-Engine)* NitroSwan - (WonderSwan)* PicoDriveTWL - (Genesis/Megadrive)* PokeMini - (Pokémon Mini)* S8DS - (GG/MS/SG-1000)* SNEmulDS - (SNES)* StellaDS - (Atari 2600)
|}
 
===DSiWare===
Because the firmware that the 3DS uses for backwards-compatibility is actually the same as the DSi, it's possible to inject DSiWare as an installable <code>.cia</code> file.
{| class="wikitable" style="text-align:center;"
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| DSiWare Conversion Script| [[mGBA]https://gbatemp.net/threads/scripts-dsiware-conversion-easily-convert-to-nds-and-cia-files.478575 Script]| Mid<!--why mid?-->| ?| {{✗}}| {{~}}|-| FBI| [https://githubdlhb.comgamebrew.org/mgba-emu3dshomebrews/mgba/releases gitfbi3ds.7z 2.6.1]| MidNative
| {{✓}}
| {{✗}}
| {{✓}}
|-
| CitrAGB <small> (based on [[gpSP]])</small>GodMode9| [https://gbatempgithub.netcom/d0k3/threadsGodMode9/citragb-3ds-gba-emulator-wip.376438 1.0releases git]| LowNative| {{}}| {{~}}|{{✓}===Nintendo DS=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]
|-
| [[TWiLight Menu++]]
| [https://github.com/DS-Homebrew/TWiLightMenu git]
| MidHigh| {{✓}}
| {{✓}}
| {{✓}}
|}
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! colspan=2 width="250"| DSiWare Conversion Script
|-
| DeSmuME| [https:* This script can be used to convert <code>.bin</code> files from your DSi's SD card to <code>.nds</code> which can then be used to convert into <code>.cia</githubcode>.comThese scripts will <b>ONLY</shutterbug2000b> work for DSiWare, <font style="color:red"><b>NOT NDS GAMES</DeSmuMEb></releases git]| Mid| {{✗}}| {{✗}}font>.
|}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! colspan=2 width="250"| TWiLight Menu++FBI
|-
|
*[[TWiLight Menu++]] - Not technically an "emulator", rather it's a frontend for a separate program, [[nds-bootstrap]], which allows for an NDS ROM Able to be loaded install <code>.cia</code> files from an the SD card. The program is originally designed for the DSi, however it's able to work on the 3DS by utilizing the virtual DSi (aka the TWL_FIRM or "DS Mode") that the 3DS has for backwards-compatibility. Compatibility isn't the same as using a flashcart, however it's still pretty high with only a few games having issues or triggering anti-piracy protections (newer versions now come with AP patches for most games and will patch them if needed at launch). It also comes pre-bundled with a variety of emulators used on the DS and a work-in-progress GBA hypervisor, [[GBARunner2]], that works to some degree. **[https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit#gid=0 Compatiblity List].
|}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! colspan=2 width="250"| DeSmuMEGodMode9
|-
| * DeSmuME Since version 2.0.0 can install DSiWare in both <code>.nds</code> and <code>.cia</code> formats, [https://3ds.hacks.guide/godmode9- an experimental port of DeSmuME that usage 3ds.hacks.guide] has since been abandoned, it wasn't very compatiblemore information on how to update to the latest version if needed.
|}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=Nintendo DSiware==2 width="250"| TWiLight Menu++|-|Because the firmware that the 3DS uses for backwards* Since v20.0.0 (nds-compatibility is actually bootstrap v0.39.0) DSiWare have been supported.* DSiWare are run natively, however they're patched to run from and save to the same as SD card rather than internal NAND which works around the DSi40 title limit, it's possible to inject but occasionally causes bugs resulting in slightly less than perfect compatibility currently.* Has an in-game menu (accessible in DSiWare as an installable <code>since v24.0.cia</code> file0) that allows for taking screenshots and viewing RAM. There's two ways to do this:|}
===Game Boy / Color===
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| GodMode9Cinoop| [https://github.com/d0k3CTurt/GodMode9Cinoop git][https://www.gamebrew.org/wiki/Cinoop_3DS 2015]| Mid| {{✓}}| {{✗}}| {{✗}}| {{✗}}|-| GameYob 3DS| [https://www.gamebrew.org/wiki/GameYob_3DS 1.0.8]| Mid| {{✓}}| {{✗}}| {{✓}}| {{✓}}|-| GnuBoy 3DS| [https://github.com/RetroGamer02/releases gnuboy-3ds git]
| Mid
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
|-
| DSiWare Conversion Script[[mGBA]]| [https://gbatempgithub.netcom/mgba-emu/threadsmgba/scripts-dsiware-conversion-easily-convert-to-nds-and-cia-files.478575 Scriptreleases git]
| Mid
| {{}}| {{~}}|{{✓}| {{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| GodMode9✓}}<small> (New3DS. Old3ds runs well GB but may be slow at GBC)</small>
|-
|PlutoBoy* Version 1.8.0 and above has a script that can convert <code>.nds</code> to <code>.cia</code>, | [https://3dsgithub.hacks.guidecom/RossMeikleham/godmode9-usage 3ds.hacks.guidePlutoBoy git] has more information on how to update to the latest version if needed.| Mid| {{✓}}| {{✓}}| {{✓}}| {{✓}}<small> (New3DS)</small>
|}
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! colspan=2 width="250"| DSiWare Conversion ScriptGameYob
|-
|* This script can be GameYob - forked from a popular emulator used to convert <code>on the DS.bin</code> files from your DSi Emulates the Game Boy and Game Boy Color. The original DS version is actually more polished than the 3DS port, so some of the more hardware pushing games won's SD card to <code>.nds</code> which can then be used to convert into <code>.cia</code>t work as well as the DS port.
|}
These scripts will <b>ONLY</b> work for DSiWare, <font style="color:red"><b>NOT NDS GAMES</b></font>. [[TWiLight Menu++]] has support for two DSiWare as of v15.1.1 with a special preview of [[nds-bootstrap]], Pop Island and Pop Island: Paperfield. These can also run on the DS. =Sony===PlayStationGame Boy Advance===
{| class="wikitable" style="text-align:center;"
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| PCSX-ReARMed CitrAGB <small> (RetroArchbased on [[gpSP]])</small>| [https://wwwgbatemp.libretro.comnet/index.phpthreads/retroarchcitragb-3ds-fullgba-speedemulator-ps1wip.376438 1.0][https://github.com/shinyquagsire23/gpsp git]| Low| {{✓}}| {{✗}}| {{✗}}| {{✗}}|-now-possible-with-pcsx-rearmed-w-unai-renderer| [[GBARunner2]]| [https://github.com/Gericom/ NightlyGBARunner2 git]
| Mid
| {{✓}}
| {{✓}}
|-
| CTRX
| [https://github.com/machinamentum/CTRX git]
| Low
| {{✗}}
| {{✗}}
| {{~}}
|-
| [[GBARunner3]]
| [https://github.com/Gericom/GBARunner3 git]
| {{na}}
| {{na}}
| {{na}}
| {{na}}
| {{na}}
|-
| [[mGBA]]
| [https://github.com/mgba-emu/mgba/releases git]
| Mid
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}<small> (New3DS is ok except for only a few resource-intensive titles. Old3ds is too slow anyways)</small>
|}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! colspan=2 width="250"| PCSX-ReARMedGBARunner2
|-
|
* PCSX[[GBARunner2]] -ReARMed a GBA hypervisor made for the DS(RetroArchi) - Thanks to the work of many developers, it can only be ran through [[TWiLight Menu++]] and is now possible to have full speed 60 FPS emulation for a majority of games and support for .CHD compression formats. Generally, 2D games will perform better than 3D, however you can get some better performance included by tweaking default with the settings if necessaryprogram (see below). The nightly builds have seen major improvements since the initial release and Compatiblity can even play some of the more demanding games at full speed ([https://www.reddit.com/r/3dshacks/comments/jvkotb/full_speed_psx_finally_here_on_new_3ds_new_2ds_xl/ See here] for some tips), so itbe a hit-or-miss but isn's better to use t that until the next stable release. NOTE: This emulator is mainly targeted for the New 3DS so don't expect the o3DS to run well if at allbad.
|}
=SEGA=
===MegaDrive/Genesis/MasterSystem/GameGear/32X/Sega CD=Native firmware==== The 3DS does include native firmware for a GBA mode which was mainly used to run ambassador releases instead of having to develop an emulator for them. Because it's technically running a "virtual" GBA, it can't provide features that are normally available on other emulators, such as savestates, screen filtering, or sleep mode, however it does have high compatibility with the exception of cartridges with special hardware, for example, WarioWare Twisted, which has a gyroscope built in. If you're using an old 3DS/2DS, this is the best option to play GBA games. There are two ways to take advantage of this firmware:
{| class="wikitable" style="text-align:center;"
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| PicoDrive for 3DSNew Super Ultimate Injector (NSUI)| [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376 Beta 27]| Native| {{✗}}| {{✗}}| {{✗}}| {{✓}}|-| open_agb_firm| [https://github.com/bubble2k16/picodrive_3dsprofi200/releases open_agb_firm git]| MidNative| {{✓}}| {{✓}}
| {{✗}}
| {{✓}}
|}
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! colspan=2 width="250"| PicoDrive for 3DSNSUI
|-
|* PicoDrive for 3DS New Super Ultimate Injector - 32X and Sega CD There are playable on the original 3DSother programs that can do injections, but works better on New 3DSthis one is nice as it can do other Virtual Console injections and some forwarders for emulators. Sega CD requires BIOS in order to play, they The only problem is each ROM must be namedinjected and installed individually, including the [https:"bios_CD_U//3ds.bin", "bios_CD_Jhacks.guide/godmode9-usage.bin"html#restore-gba-vc-saves save files], and "bios_CD_E.bin" based on which makes the respective regions. BIOS need number of titles that can be installed restricted to be in the <code>/3ds/picodrive_3ds/bios</code> foldermax the 3DS title limit (300 titles, not including pre-installed system titles).
|}
{| class=Atari inc."mw-collapsible mw-collapsed wikitable" style="width: 100%;" ===Atari 2600=! colspan=2 width="250"| Open agb firm|-| * open_agb_firm <i>(Name not finalized)</i> - A custom FIRM payload that takes advantage of the built-in GBA firmware, it's still in early development but has an alpha build available. The major advantages of oaf compared to VC injection is that it performs faster and there aren't any issues with the sound, it utilizes the native hardware (even with VC injection there are issues with the sound, ex.: "Fire Emblem"). It can load the ROM through the SD card instead of having to convert and install them, but needs to be launched on boot instead of being able to use the 3DS HOME Menu (there's ways to make a forwarder for in on the HOME menu, but requires additional setup to get it to work). One major issue is there's a chance that it may not detect the correct save format or will corrupt the existing save file so make sure to backup your saves beforehand (they are currently trying fix it by having a better database for save detection, if you're interested [https://github.com/profi200/open_agb_firm/issues/9 you can help]).** To install, simply put the .firm file in the <code>/luma/payloads/</code> folder, hold START and power on to load up the chainloader to launch it. There's no way of exiting out once the program starts, so you will need to turn it off and redo the step to load it if you wanted to change games.|}
===Game & Watch===
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| Z26 Game & Watch 3DS| [https://gbatempwww.netgamebrew.org/threadswiki/preview-z26-3ds-atari-2600-emulator.397827 2.0Game_and_Watch_3DS V1]| Low-Mid| {{✗}}
| {{✗}}
| {{~}}
| {{✗}}
|}
===Atari 5200===This is an early core build. GW is already included in the latest retroarch builds, use it instead.
===NES===
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| Atari800 3DS3DNES| [httphttps://github.com/st4rk/3DNES git][https://www.atarigamebrew.org/wiki/3DNES_3DS 0.pl2]| Low-Mid| {{✓}}| {{✗}}| {{✗}}| {{✗}}|-| FCEUmm3DS| [https:/forum/viewtopicwww.php?id=13871 0gamebrew.3org/wiki/FCEUMM3DS 2015/05/07]| Low| {{✓}}| {{✗}}| {{✗}}| {{✗}}|-| [[VirtuaNES]] for 3DS| [https://github.4com/TBirdSoars/VirtuaNES/releases git]
| Mid
| {{}}
| {{~}}
| {{✓}}<small> (New3DS)</small>
| {{✓}}
|}
 ===Atari LynxNintendo 64=== 
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| Handy [[DaedalusX64]] 3DS| [https://gbatempgithub.netcom/threadsmasterfeizz/releasedaedalusx64-handy-3ds-atari-lynx-emulator3DS/releases git][https://github.394329 1.1bcom/bscarell/daedalusx643ds updated fork]
| Mid
| {{✓}}
| {{~}}
| {{✗}}
| {{~}}
|}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! colspan=2 width="250"| DaedalusX64
|-
|
* DaedalusX64 3DS - The Nintendo 64 has always been known to be a hard system to emulate, which is why many were skeptical about how feasible it would be to have an emulator for the system on the 3DS. While still in early development, it has shown a lot of improvements thanks to using a dynamic recompiler, with some games running at a playable state. Versions before v1.0 also supported using stereoscopic 3D (at the cost of slower performance), which isn't a feature a lot of emulators have.
|}
=NEC= =Pokémon Mini==PCE/PCECD/SuperGrafx=== 
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| TemperPCE for PokeMini 3DS| [https://github.com/bubble2k16nop90/temperpce_3dsPokemini/releases git]
| Mid
| {{✓}}
| {{✗}}
| {{✓}}
| {{✓}}
|}
=GCE= =SNES==Vectrex=== 
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| Vex3DS<small> (based on vecx)</small>blargSNES| [httpshttp://gbatempblargsnes.kuribo64.net1.4][https:/threads/release-vex3ds-vectrex-emulatorgithub.420721 0.4com/Arisotura/blargSnes git]
| Mid
| {{✓}}| {{✓}}| {{✓}}
| {{~}}
|-
| [[Snes9x]] for 3DS
| [https://github.com/matbo87/snes9x_3ds/tags git]
| Mid
| {{✓}}
| {{✓}}
| {{✓}}<small> (New3DS)</small>
| {{✓}}
|-
| [[Snes9x]] for 3DS Stable Version
| [https://github.com/bubble2k16/snes9x_3ds/releases 1.30]
| Mid
| {{✓}}
| {{✓}}
| {{✓}}<small> (New3DS)</small>
| {{✓}}
|}
{| class=SNK"mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| blargSNES|-| * blargSNES - It works well, but lacks compatibility for games that require enhancement chips <i>(SA1, SuperFX, etc.)</i> |}{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width=Neo Geo Pocket"250"| SNES9x for 3DS|-| * Snes9x for 3DS - based on snes9x 1.43. Runs a good majority of games well, even on old 3DS/Pocket Color===2DS's. It's recommended to use a New 3DS if you want to run games that uses the SuperFX or SA-1 chip * If bugs occur, it is recommended to go back to version 1.30 from the bubble2k16 developer|}
===Virtual Boy===
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| NeoPopr3Ddragon| [https://github.com/mrdanielps/r3Ddragon git]| Low| {{✓}}| {{✗}}| {{~}}<small> (slow)</small>| {{✗}}|-sdl 3DS| Red Viper| [https://github.com/nop90skyfloogle/Neopopred-SDL/releases gitviper {{Red ViperVer}}]
| Mid
| {{}}| {{~}}| ?| {{✓}}|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| r3Ddragon|-| * r3Ddragon - It's kind of surprising that Nintendo never released a Virtual Console for the Virtual Boy on the 3DS, especially given how small the library of games were for the system and how both utilize 3D effects <strike>and cause eyestrain</strike>. What makes this emulator stand out is the fact that it's able to display the graphics in 3D the way it was intended, something that is almost impossible to do on other platforms; unfortunately, compatibility is low and requires a New 3DS to run. Development has since halted and no longer maintained. The original developer, mrdanielps, now recommends Red Viper on the github repository.
|}
{| class=Microsoft"mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| Red Viper|-| * Red Viper - A fork of the old r3Ddragon with improved graphics engine and dynarec. It reaches fullspeed with minor glitches even on old 3DS systems on many games, with the ability to change the normal red colour of the Virtual Boy to a wide variety of others, and adjust the depth of the 3D effect.|}
===DOSVirtual Console Injection===Some have tried injecting alternate ROMs in the available Virtual Console releases (MD, GG, NES, GBA Ambassador, GBC, Japanese emulated SFC compilations) with varying degrees of success. The emulators used for Virtual Console are not as accurate as other emulators so compatibility isn't perfect (the only exception is GBA since it runs it natively, not emulation), Sega systems in particular have high compatibility however.<br> There's an easy tool that will convert and inject any supported ROM file as its associated VC application called [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376/ New Super Ultimate Injector]. It's an all in one tool and can even remotely install the injection provided your 3DS is connected to the same network. It's currently in beta, but it's still really useful.
==SEGA==
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|MD/Gen
! scope="col"|SMS/GG
! scope="col"|32X
! scope="col"|CD
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| 3DOS3DSSMS| [https://gbatempwww.netgamebrew.org/threadswiki/wip-demo-3dos-8086-dos-emulator-for-the-3ds.394455 13DSSMS_3DS 0.03]| {{✗}}| {{✓}}| {{✗}}| {{✗}}
| Mid
| {{✓}}
| {{✗}}
| {{✓}}
| {{~}}
|}
 
* 3DOS - Based on 8086tiny. Can only emulate 8086 CPUs.
 
=Apple=
===mac 2.x===
 
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| Mini vMac PicoDrive for 3DS| [https://github.com/TaraHoleInItbubble2k16/minivmac-3ds picodrive_3ds/releases git]| {{✓}}| {{✓}}| {{✓}}| {{✓}}
| Mid
| {{✓}}
| {{✗}}
| {{~✓}}<small> (New3DS)</small>| {{✓}}
|}
==Sinclair==
===ZX Spectrum===
 
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| 3DS Spectrum
| [https://www.mediafire.com/file/d1sl4hcdol60loh/3dsspectrum01.rar/file 0.1]
| Low-Mid
| {{✗}}
| {{✗}}
| {{✓}}
| {{~}}
|-
| [http://zxds.raxoft.cz/ ZXDS 3DS]
| [https://www.gamebrew.org/wiki/ZXDS_3DS {{ZXDS_3DSVer}}]
| Mid
| {{✗}}
| {{~✓}}| {{✓}}| {{✓}}
|}
=Commodore=SNK Playmore=====Commodore 64Neo Geo Pocket / Color=== 
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| Bread BoxNeoPop 3DS| [https://gbatempwww.netgamebrew.org/wiki/Neopop_3DS 0.2][https:/threads/release-bread-box-c64-emulatorgithub.397602 1com/06nop90/16NeoPop-3DS git]| MidLow| {{✓}}| {{✗}}| {{✓}}
| {{✗}}
| {{~}}
|-
| VICE3DSNeoPop-SDL 3DS| [https://github.com/badda71nop90/vice3ds Neopop-SDL git][https://www.gamebrew.org/wiki/NeoPop_SDL_3DS 0.4]
| Mid
| {{✓}}
| {{✗}}
| {{~}}| {{✓}} <small>(New3DS)</small>
|}
==Sony=Amiga====PlayStation=== 
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| UAE3DS3DStation| {{na}}| {{na}}| {{na}}| {{na}}| {{na}}|-| CTRX| [https://github.com/badda71machinamentum/uae3DS CTRX git][https://www.gamebrew.org/wiki/CTRX_3DS 0.9 Alpha]| Low| {{✓}}| {{✗}}| {{✗}}|-| PCSX-ReARMed <small> (RetroArch)</small>| [https://www.libretro.com/index.php/retroarch-3ds-full-speed-ps1-now-possible-with-pcsx-rearmed-w-unai-renderer/ Nightly]
| Mid
| {{}}| {{~}}| {{✓}}<small> (New 3ds)</small>
|}
{| class=Other"mw-collapsible mw-collapsed wikitable" style="width: 100%;" ===Uzebox=! colspan=2 width="250"| PCSX-ReARMed|-| * PCSX-ReARMed (RetroArch) - Thanks to the work of many developers, it is now possible to have full speed 60 FPS emulation for a majority of games and support for .CHD compression formats. Generally, 2D games will perform better than 3D, however you can get some better performance by tweaking the settings if necessary. The nightly builds have seen major improvements since the initial release and can even play some of the more demanding games at full speed ([https://www.reddit.com/r/3dshacks/comments/jvkotb/full_speed_psx_finally_here_on_new_3ds_new_2ds_xl/ See here] for some tips), so it's better to use that until the next stable release.** NOTE: This emulator is mainly targeted for the New 3DS models, so don't expect the old 3DS models to run well, if at all.|}
==Uzebox==
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| Cuzebox 3DS
| [https://webwww.archivegamebrew.org/webwiki/20181031230535/https://githubCuzebox3DS 0.0.com/ry755/cuzebox3DS/releases git1]
| Low
| {{✓}}
| {{✗}}
| {{✓}}
| {{~}}
|}
=Multi game engine{| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Latest Version! scope="col"|Active! scopeWenquxing="col"|[[Recommended Emulators|Recommended]]! scope="col"|Supported game(s)|-|[http://xproger.info/projects/OpenLara/ OpenLara]|[https://github.com/XProger/OpenLara/releases git]|{{✓}}|{{~}}|Tomb Raider 1-4|} ===ScummVMCC800 Simulator=== 
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| [[ScummVM]] 3DSSim800CTR| [https://wwwgithub.scummvm.orgcom/banxian/downloads 2.2.0Sim800CTR git]| High| {{✓}}Low
| {{✓}}
| {{✗}}
| ?
| ?
|}
==Game engines=EasyRPG=== 
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Latest Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
! scope="col"|Supported game(s)
|-
| [[EasyRPGScummVM]] 3DS| [https://easyrpgwww.scummvm.org/player/downloads/#snapshot-other 02.68.2.30]
| High
| {{✓}}
| {{✓}}
|} ===OpenBOR===?| {{| class="wikitable" style="text-align:center;"✓}}! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]Adventure point and click games, ex. LucasArt games
|-
| [[OpenBOR]] 3DS
| [https://github.com/MrHuu/openbor-3ds/releases git]
| Mid
| {{~}}
| {{✓}}
|{{✓}}| {{✓}}===Lua Engine===| {{✓}}| Beats of Rage and other beat'em up games in .pak format {| class="wikitable" style="text-align| [https:center;"//www.digitalmzx.com/ MegaZeux]! scope="col"|Name[https://github.com/AliceLR/megazeux 2.93]! scope="col"|VersionMid! scope="col"|[[Emulation Accuracy{{✓}}|Accuracy]]{{✓}}! scope="col"|Active?! scope="col"|[[Recommended Emulators{{✓}}|Recommended]]Caverns of Zeus and other zzt-like ascii games
|-
| CtrµLua 3DS
| [https://github.com/ctruLua/ctruLua/releases git1.0]
| Mid
| {{✓}}
| {{✗}}
| ?
| {{~}}
| rowspan="3" style="text-align: center;" | LUA Engine
|-
| LÖVE Potion 3DS
| [https://github.com/TurtleP/LovePotion/releases git]
| Mid
| {{}}| {{✓}}| ?
| {{~}}
|-
| [https://github.com/Rinnegatamante/lpp-3ds/releases git]
| Mid
| {{✓}}
| {{✗}}
| ?
| {{~}}
|-
| CPyMO
| [https://github.com/Strrationalism/CPyMO v1.1.9]
| Mid
| {{✓}}
| {{✓}}
| ?
| ?
| PyMO Visual Novel / AVG Game Engine
|-
| [[EasyRPG]] 3DS
| [https://easyrpg.org/player/downloads/#release-other 0.8]
| High
| {{✓}}
| {{✓}}
| ?
| {{✓}}
| rowspan="2" style="text-align: center;" | RPG Maker 2000, 2003 and EasyRPG games
|-
| RPG Maker
| [https://github.com/Rinnegatamante/RPG-Maker-3DS git]
| Low
| {{✓}}
| {{✗}}
| ?
| {{✗}}
|-
| OpenLara
| [https://github.com/XProger/OpenLara/releases git]
| Mid
| {{✓}}
| {{✓}}
| ?
| {{~}}
| Tomb Raider 1–4
|}
=Game Creation Systems (GCS)=Source ports==
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name
! scope="col"|Latest Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
! scope="col"|<abbr title="If the game supports or is playable on older Nintendo 3DS/2DS models, otherwise, New Nintendo 3DS/2DS models are recommended or required to play smoothly. ✓ = Playable with good frame rate. ~ = Partially playable with decent frame rate. ✗ = Unplayable or bad frame rate on older Nintendo 3DS/2DS models. ? = Untested. ">Old 3DS</abbr>
! scope="col"|Supported games
|-
! colspan="9"|Action
|-
| [https://www.gamebrew.org/wiki/C-Dogs3DS C-Dogs3DS]
| [https://github.com/MrHuu/cdogs-3ds git]
| Mid
| {{✓}}
| {{✗}}
| ?
| {{✓}}
| {{✓}}
| Cyberdogs
|-
| [https://www.gamebrew.org/wiki/Minicraft_-_3DS_Homebrew_Edition Minicraft - 3DS Homebrew Edition]<br/><small>(original)</small>
| [https://github.com/DavidSM64/Minicraft3DS git]
| Low
| {{✓}}
| {{✗}}
| ?
| {{✗}}
| {{✓}}
| Minicraft
|-
| [https://www.gamebrew.org/wiki/Minicraft3DS_by_Enovale Minicraft3DS]<br/><small>(fork based on The Multiplayer Update)</small>
| [https://github.com/Enovale/Minicraft3DS git]
| Low
| {{✓}}
| {{✗}}
| ?
| ?
| ?
| Minicraft
|-
| [https://www.gamebrew.org/wiki/Minicraft3DS_-_The_Multiplayer_Update Minicraft3DS - The Multiplayer Update]<br/><small>(fork based on the original)</small>
| [https://github.com/andre111/Minicraft3DS git]
| Low
| {{✓}}
| {{✗}}
| ?
| ?
| ?
| Minicraft
|-
! colspan="9"|Action-Adventure
|-
| [https://www.gamebrew.org/wiki/Zelda_OLB_3DS ZeldaOLB]
| [https://github.com/nop90/ZeldaOLB git]
| ?
| {{✓}}
| {{✗}}
| ?
| ?
| ?
| [http://www.zeldaroth.fr/us/dlolb.php The Legend of Zelda: Oni-Link Begins]
|-
| [https://www.gamebrew.org/wiki/Zelda_ROTH_3DS ZeldaROTH]
| [https://github.com/nop90/ZeldaROTH/releases git]
| ?
| {{✓}}
| {{✗}}
| ?
| ?
| ?
| [http://www.zeldaroth.fr/us/zroth.php The Legend of Zelda: Return of the Hylian]
|-
| [https://www.gamebrew.org/wiki/Zelda3T_3DS Zelda3T]
| [https://github.com/nop90/Zelda3T git]
| ?
| {{✓}}
| {{✗}}
| ?
| ?
| ?
| [http://www.zeldaroth.fr/us/z3t.php The Legend of Zelda: Time to Triumph]
|-
! colspan="9"|FPS
|-
| ctrDoom2D
| [https://github.com/fgsfdsfgs/ctrd2d git]
| Low
| {{✓}}
| {{✗}}
| ?
| ?
| ?
| [http://doom2d.org/download/d2d/ Doom 2D]
|-
| [https://www.gamebrew.org/wiki/CtrHexenII_3DS ctrHexenII]
| [https://github.com/Rinnegatamante/ctrHexenII git]
| Low
| {{✓}}
| {{✗}}
| ?
| ?
| ?
| Hexen II
|-
| [https://www.gamebrew.org/wiki/CtrQuake_3DS ctrQuake]
| [https://github.com/masterfeizz/ctrQuake git]
| ?
| {{✓}}
| {{✗}}
| ?
| {{✓}}
| {{✓}}
| Quake
|-
| [https://www.gamebrew.org/wiki/CtrWolfen_3DS ctrWolfen]
| [https://github.com/Rinnegatamante/ctrWolfen git]
| Low
| {{✓}}
| {{✗}}
| ?
| ?
| ?
| Wolfenstein 3D, Spear of Destiny
|-
| [https://www.gamebrew.org/wiki/DXX_3DS DXX-3DS]
| [https://github.com/RossMeikleham/DXX-3DS/releases git]
| Low
| {{✓}}
| {{✗}}
| ?
| {{✗}}<ref group="N">Controls are unstable, causing the player to uncontrollably bank to the right after moving.</ref>
| ?
| Descent, Descent II
|-
| [https://www.gamebrew.org/wiki/EDuke3D_3DS EDuke3D]
| [https://github.com/masterfeizz/EDuke3D/releases git]
| Mid
| {{✓}}
| {{✗}}
| ?
| {{✓}}
| ?
| Duke Nukem 3D
|-
| [https://www.gamebrew.org/wiki/JFShadowWarrior_3DS JFShadowWarrior]
| [https://github.com/MrHuu/jfsw-3ds git]
| Mid
| {{✓}}
| {{✗}}
| ?
| {{✓}}
| ?
| Shadow Warrior<ref group=N>Versions of Shadow Warrior supported for JFShadowWarrior include: Shadow Warrior Registered Version 1.2 (MS-DOS), Shadow Warrior Shareware Version (MS-DOS), Shadow Warrior Classic (GOG.com, Steam), and Shadow Warrior Classic Redux (GOG.com, Steam, Humble).</ref>
|-
| [https://www.gamebrew.org/wiki/Prboom_3DS PrBoom 3DS]
| [https://github.com/WinterMute/prboom git]
| ?
| {{✓}}
| {{✗}}
| ?
| ?
| ?
| Doom I–II, Final Doom
|-
| [https://www.gamebrew.org/wiki/Prboom3DS PrBoom3DS]
| [https://github.com/elhobbs/prboom3ds git]
| Mid
| {{✓}}
| {{✗}}
| ?
| {{✓}}
| ?
| Doom I–II, Final Doom
|-
| [https://www.gamebrew.org/wiki/Quake2CTR_3DS Quake2CTR]
| [https://github.com/MrHuu/Quake2CTR git]
| Mid
| {{✓}}
| {{✗}}
| ?
| {{✓}}
| ?
| Quake II
|-
| [https://www.gamebrew.org/wiki/Wolf4sdl_3DS Wolf4SDL-3DS]
| [https://github.com/hax0kartik/wolf4sdl-3ds git]
| Mid
| {{✓}}
| {{✗}}
| ?
| {{✓}}
| ?
| Wolfenstein 3D
|-
!colspan="9"|Horror
|-
|FNaF 1 3DS -old/obsolete-<br/>[https://www.gamebrew.org/wiki/Five_Nights_at_Freddys_1_3DS FNaF 1 3DS -remastered-]<ref group=N name=FNaF3DS>Five Nights at Freddy's 1 3DS -remastered- is an updated version of [https://gamejolt.com/games/fnaf13ds/507412 Five Nights at Freddy 1's 3DS] by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of ''Five Nights at Freddy's 2'', ''3'', and ''4'' but development stopped after the developer lost the source code for ''Five Nights at Freddy's 2'' and would have to reverse engineer it again.<sup>[https://gamejolt.com/p/i-have-decided-to-release-the-latest-version-i-have-available-for-f-ctwvb9xi]</sup> Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest versions can be found on the [https://discord.gg/w7WcSGt old Discord server].</ref>
|[https://gamejolt.com/games/fnaf13ds/507412 0.2.3]</br>[https://gamejolt.com/games/fnaf13dsremastered/576273 0.3.1-pre1]
|Mid
|{{✗}}
|{{✗}}
|?
|{{✓}}
|{{✓}}
|Five Nights at Freddy's
|-
|FNaF 2 3DS<ref group=N name=FNaF3DS/>
|[https://gamejolt.com/games/fnaf23ds/583006 beta 1.0]
|Low
|{{✗}}
|{{✗}}
|?
|{{✗}}
|{{~}}
|Five Nights at Freddy's 2
|-
|FNaF 3 3DS<ref group=N name=FNaF3DS/>
|[https://gamejolt.com/games/fnaf33ds/520090 beta 0.1.3]
|Low
|{{✗}}
|{{✗}}
|?
|{{✗}}
|?
|Five Nights at Freddy's 3
|-
|FNaF 4 3DS<ref group=N name=FNaF3DS/>
|[https://www.youtube.com/watch?v=4NIejQ_K-0U beta 0.3]
|?
|{{✗}}
|{{✗}}
|?
|{{~}}
|?
|Five Nights at Freddy's 4
|-
! colspan="9"|Pinball
|-
| SpaceCadetPinball
| [https://github.com/MrHuu/SpaceCadetPinball git]
| Mid-High
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
| {{~}}
| 3D Pinball for Windows – Space Cadet
|-
! colspan="9"|Platform
|-
|[https://www.gamebrew.org/wiki/Abbaye_Des_Morts_3DS Abbaye Des Morts 3DS]
|[https://github.com/nop90/Abbayedesmorts-3ds git]
|?
|{{✓}}
|{{✗}}
|?
|?
|?
|L'Abbaye Des Mort
|-
|[https://www.gamebrew.org/wiki/Amphetamine_3DS Amphetamine]
|[https://github.com/nop90/Amphetamine git]
|?
|{{✓}}
|{{✗}}
|?
|?
|?
|Amphetamine
|-
|Cave Story Engine 2
|[https://github.com/gameblabla/CSE2 git]<br/>[https://archive.org/details/CaveStoryE2 archive]
|?
|{{✗}}<sup>[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt]</sup>
|{{✗}}<ref group=N name=cse2>There is also an official Nintendo 3DS remake called ''Cave Story 3D'' with 3D graphics and more gameplay features that may be more recommendable depending on the user's preference. Cave Story Engine 2, or CSE2 for short, is a source port of the classic ''Cave Story'' by Daisuke "Pixel" Amaya. CSE2 came with a portable version and an enhanced version of the original freeware but in November 2020, the CSE2 source port has received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of ''Cave Story''.</ref>
|{{~}}<ref group=N name=CitraNoAudio>Audio for these games does not output in Citra, but other than that, it is playable.</ref>
|{{✓}}<ref group=N name=cse2/>
|?
|Cave Story
|-
|[https://www.gamebrew.org/wiki/Ccleste_3DS ccleste]
|[https://github.com/lemon32767/ccleste git]
|Mid
|{{✓}}
|{{✓}}
|?
|{{✓}}
|{{✓}}
|[https://www.lexaloffle.com/bbs/?tid=2145 Celeste Classic]
|-
|[https://www.gamebrew.org/wiki/Maze_of_Galious_3DS MazeOfGalious-3DS]
|[https://github.com/nop90/MazeOfGalious-3ds git]
|?
|{{✓}}
|{{✗}}
|?
|?
|?
|[https://mog.jorito.net The Maze of Galious remake]
|-
|[https://www.digitalmzxgamebrew.org/wiki/OpenTitus_3DS OpenTitus 3DS]|[https://github.com/ DigitalMZXMrHuu/opentitus-3ds git]|Mid|{{✓}}|{{✗}}|?|{{✓}}|{{✓}}|Titus the Fox/Moktar|-|[https://www.gamebrew.org/wiki/Sonic_1_and_2_3DS Sonic 1 and 2 3DS]|[https://github.com/AliceLRRubberduckycooly/megazeux Sonic-1-2-2013-Decompilation git]|Mid|{{✓}}|{{✓}}|{{✗}}
|{{✓}}
|{{~}}
|Sonic the Hedgehog 1 (2013)<ref group=N name=sonic>Sega Forever classics version on Android or iOS can also be used.</ref>, Sonic the Hedgehog 2 (2013)<ref group=N name=sonic/>|-|[https://www.gamebrew.org/wiki/Sonic_CD_2011_3DS Sonic CD 2011 3DS]|[https://github.com/SaturnSH2x2/Sonic-CD-11-3DS git]|Mid|{{✓}}|{{✓}}|{{✗}}|{{✓}}|{{✓}}<sup>(HW)</sup>|Sonic the Hedgehog CD (2011)<ref group=N name=sonic/>|-|Sonic Mania 3DS|[https://github.com/SaturnSH2x2/RSDKv5-Decompilation git]|Mid|{{✓}}|{{✓}}|{{✗}}|{{~}}<ref group=N>As of v1.0, the Sonic Mania 3DS port has long load times booting up the game and transitioning between screens but other than that, it's playable at a good frame rate on a New Nintendo 3DS. The audio is slightly delayed but not too bad. There are some frame drops during the giant ring special stages but it's arguably bearable.</ref>|{{✗}}<ref group=N>Old Nintendo 3DS is planned to be supported for Sonic Mania 3DS in a future update.</ref>|Sonic Mania (Encore DLC optional but the user must compile the port to access it)
=Others=
===Amiibo===
 
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| Wumiibo[[Super Mario 64 Port]]|[https://github.com/mkst/sm64-port git][https://archive.org/details/sm64_3ds fix]|Mid|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{~}}<ref group=N>New Nintendo 3DS/2DS is highly recommended to use any of the Super Mario 64 3DS ports (sm64ex-alo, sm64-minimap, etc.) and can use 800px but even then, using certain graphical settings such as No Drawing Distance when building a custom version can greatly reduce frame rate even on a New Nintendo 3DS/2DS. On older Nintendo 3DS/2DS models, use the 400px version.</ref>|Super Mario 64|-! colspan="9"|Puzzle|-| [https://www.gamebrew.org/wiki/Hex-a-Hop_3DS Hex-a-Hop]| [https://github.com/nop90/Hexahop-3ds git]| ?| {{✓}}| {{✗}}| ?| ?| ?| Hex-a-Hop|-| [https://www.gamebrew.org/wiki/OpenSupaplex_3DS OpenSupaplex]| [https://github.com/MrHuu/open-supaplex git]| Mid| {{✓}}| {{✓}}| ?| {{✓}}| ?| Supaplex|-! colspan="9"|RPG|-| [https://www.gamebrew.org/wiki/DevilutionX_3DS DevilutionX]| [https://github.com/MrHuu/devilutionX-3ds git]| Mid| {{✓}}| {{✗}}| ?| {{✓}}| {{~}}<ref group=N>The Asian translations of Diablo on DevilutionX 3DS are not recommended on older Nintendo 3DS/2DS models as they can crash due to not having enough memory to hold all the symbols in memory.</ref>| Diablo, Diablo: Hellfire|-| [https://www.gamebrew.org/wiki/Meritous_3DS Meritous]| [https://github.com/nop90/Meritous-3ds git]| ?| {{✓}}| {{✗}}| ?| ?| ?| Meritous|-| RSC-C| [https://github.com/2003scape/rsc-c git]| ?| {{✓}}| {{✓}}| {{~}}<ref group=N name=CitraNoAudio/>| {{✓}}<ref group=N>The ''RSC Preservation'' 3DS port of ''[https://rsc.vet OpenRSC]'' (a ''RuneScape Classic'' private server) has frame rate issues when Interlace Mode is off. Toggling Interlace Mode on by pressing SELECT restores the frame rate.</ref>| ?| [https://rsc.vet RSC Preservation (OpenRSC)]|-! colspan="9"|Sandbox|-| [https://www.gamebrew.org/wiki/RE3_3DS RE3 3DS]| [https://gbatemp.net/threads/wip-re3-3ds-port.586374/ wip]| Low| ?| {{✗}}| ?| {{~}}<ref group=N>While RE3 3DS is playable and only playable on New Nintendo 3DS/2DS, it will also suffer frame rate drops and graphical glitches but it is still playable depending on the user's frame tolerance.</ref>| {{✗}}| Grand Theft Auto III|-! colspan="9"|Visual novel|-| [https://www.gamebrew.org/wiki/DDLC-LOVE_3DS DDLC-LOVE]| [https://github.com/hax0kartikLukeZGD/wumiibo DDLC-LOVE git]
| Mid
| {{✓}}
| {{✗}}
| {{~}}<ref group=N name=CitraNoAudio/>
| {{✓}}
| {{✓}}
| Doki Doki Literature Club!
|}
<references group=N/>
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! colspan=2 width="250"| WumiiboSM64 3DS port
|-
|
* Wumiibo SM64 3DS Port - Emulates Amiibo functionality Thanks to the decompilation project, you can now enjoy SM64 on the 3DS with ''*analog*'' support and native rendering (compared to the official DS port). Works pretty much at full speed on the New 3DS without needing an NFC reader or using tags, the original model apparently has some slow downs but still playable. You can even use your own Amiibo dataeither build it yourself, after or try finding pre-compiled build online (there are multiple versions, you can find some [https://web.archive.org/web/20200924080151/https://gist.github.com/stranno/2609a82f75ce346d1f1a5b99af94590c here] but it's been decrypted, no longer up-to-date or a generic AmiiboID which are freely available and explains how more up-to get them on the project page-date version with 3D support [https://archive.org/details/sm64-port-3ds-mkst-7b56b78 here]).
|}
 
==Fantasy Computers==
===CHIP-8===
 
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| [https://github.com/xerpi/CHIP-3DS Chip-3DS]
| [http://www.mediafire.com/?y94yjhzf70fsfsi 1.0]
| Mid
| {{✓}}
| {{✗}}
| {{✓}}
| {{~}}
|-
| Chip8-2DS
| [https://github.com/nopy4869/CHIP8-2DS/releases git1.0]
| Mid
| {{✓}}
| {{✗}}
| {{✓}}
| {{~}}
|-
| chip8-3ds
| [https://github.com/505e06b2/chip8-3ds 1.0]
| Mid
| {{✓}}
| {{~}}
| {{✓}}
| {{✓}}
|-
| [https://github.com/YourNerdyJoe/Chip8-CTRU Chip8-CTRU]
| [https://www.gamebrew.org/wiki/Chip8-CTRU_3DS 2014]
| Mid
| {{✓}}
| {{✗}}
| {{✓}}
| {{✗}}
|-
| octochip-8
| [https://github.com/UnwokenOcto/octochip-8 git]
| Mid
| {{✓}}
| {{~}}
| {{✓}}
| {{~}}
|}
===Super Mario 64Pico-8==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Latest Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]|-| Fake-08| [https://github.com/jtothebell/fake-08 git][https://github.com/Pixel-Pop/3DS-Pico8 3DS-pico-8]| Mid| {{✓}}| {{✓}}| {{✓}}| {{✓}}|}
===TIC-80===
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Latest Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| SM64 3DSTIC-80| [https://github.com/sm64nesbox/TIC-port80/sm64_3ds releases git]
| Mid
| {{✓}}
| {{✓}}
| {{✓}}
| {{✓}}
|}
===UXN/Varvara==={| class="mw-collapsible mw-collapsed wikitable" style="widthtext-align: 100%center;"! colspanscope="col"|Name! scope=2 width"col"|Latest Version! scope="250col"| SM64 3DS port[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]
|-
|* SM64 3DS Port - Thanks to the decompilation project, you can now enjoy SM64 on the 3DS with ''*analog*'' support and native rendering (compared to the official DS port). Works pretty much at full speed on the New 3DS, the original model apparently has some slow downs but still playable. You can either build it yourself, or try finding pre-compiled build online (there are multiple versions, you can find some [https://webgithub.archive.orgcom/web/20200924080151asiekierka/uxnds uxnds-3DS]| [https://gist.github.com/stranno/2609a82f75ce346d1f1a5b99af94590c here] but it's no longer up-to-date or a more up-to-date version with 3D support [https:asiekierka/uxnds/archivereleases 0.org/details/sm64-port-3ds-mkst-7b56b78 here4.10]).| Mid| {{✓}}| {{✓}}| {{✓}}| {{✓}}
|}
===Virtual Console Injection=See Also==* [[Emulators on PSP]]Some have tried injecting alternate ROMs in the available Virtual Console releases (MD, GG, NES, GBA Ambassador, GBC, Japanese emulated SFC compilations) with varying degrees of success. The emulators used for Virtual Console are not as accurate as other emulators so compatibility isn't perfect (the only exception is GBA since it runs it natively, not emulation), Sega systems in particular have high compatibility however.<br> There's an easy tool that will convert and inject any supported ROM file as its associated VC application called * [[https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376/ New Super Ultimate InjectorEmulators on Switch]]. It's an all in one tool and can even remotely install the injection provided your 3DS is connected to the same network. It's currently in beta, but it's still really useful. ==See also==* [[Nintendo 3DS emulatorsEmulators on Vita]]
[[Category:Emulators on consoles]]
[[Category:Emulators on handheld consoles]]
[[Category:Emulators on eighth-generation consoles]]
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