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Emulators in games

234 bytes added, 20:09, 10 September 2023
NES Remix Series
This is a page is about licensed Some video games that have interesting were developed with emulators in them that built into their ROMs. Sometimes they were exploited made to play only run one game, or were capable of running other games not originally intendedROMs through hacking.
==Nintendo 64 Games==
===Goldeneye 007 (ZX Spectrum Emulator)===
In GoldenEye 007 for N64, there is contains a fully-functioning ZX Spectrum 48x emulator that nobody knew about until was discovered in 2012. The game also has contains 10 ROMs in it too, all of which were made by RARERare. [https://web.archive.org/web/20141105005415/http://www.assemblergames.com/forums/showthread.php?38222-GoldenEye-(N64)-Spectrum-Emulation-Unlocked You can read more about it here.]
Download: [httphttps://wwwtcrf.mediafire.comnet/images/download1/6bnashajw41n5p51c/SpectrumGoldeneye-ZXSpectrumPatch.zip 7z Patch] (Replace <!--todo: replace with pre-patched version if you can)at some point -->
===Pokémon Stadium GB Tower (Super Game Boy Emulator)===
Using It's possible to play the Game Boy Pokémon games using a Transfer Pak with by putting Pokémon Stadium in GB Tower mode, you could connect physical Game Boy cartridges of the handheld Pokémon games and play them on the Nintendo 64. It turns out it is This software emulation that emulator can boot many other Game Boy and even GBC games in SGB mode as well as GBC games, but with there seems to be a whitelist for just mechanism to detect the three officially supported games, and according to [http://krikzz.com/forum/index.php?topic=1283.0 this thread on the KRIKzz forum], it officially supports's possible to circumvent the checks in another ROM with a vanilla Transfer Pak and unmodified North American copy of Pokémon Stadium. Not many useful tools are available, but in theory a romhack of Stadium could disable these checks (considering they're documented) and could even be placed in Stadium's ROM instead.
Someone [http://krikzz.com/forum/index.php?topic=1283.0 here] managed to circumvent enough checks to boot modified GB ROMs on Game Boy flash cartridges, with a vanilla Transfer Pak and unmodified copy of the US version of Pokémon Stadium. For now, there are not many useful tools released, but a romhacking project for the N64 game could disable these checks (considering they're documented) and even have the ROMs directly on the cartridge for far easier injecting. One notable thing about this emulator is that it contains an alternate revision of the CGB bootstrap not found that hasn't been used anywhere else.
==Dreamcast Games==
===Sega Smash Pack Volume 1 (Megadrive Emulator)===
This was a compilation of Genesis games for the Dreamcast. It featured contained a Genesis emulator and a plain-text document on how to use it. [http://dcemulation.org/phpBB/viewtopic.php?f=34&t=97250 You can read the full story about it here.]
Download: [http://romhustler.net/rom/dreamcast/sega-smash-pack-volume-1-usa-dc-echelon Sega Smash Pack - Echelon]
==GameCube Games==
===The Legend of Zelda Collector's Edition (NES / Nintendo 64 Emulator)===
This was Nintendo released a compilation promotional disc including with some GameCubes that contained some of the mainline entries in The Legend of Zelda series and a demo of Wind Waker. To get the NES and N64 Zelda games running, Nintendo used in emulated form-house emulators to recreate the original experience, albeit with occasional crashes and analog sensitivity being a tad more than excessive for what it should have been likethe original console really offered.
NES emulation was present in already done for the GameCube remake of Animal Crossing too, with where they modified some FDS bios BIOS images and no , didn't support iNES headers and only support for some a limited amount of mappers. The real interesting part is the N64 emulator. It is more interesting; it was later extracted in a standalone format and a custom rom ROM injector made for itwas implemented.
Compatibility is very low, with only these games confirmed working: Super Mario 64, Mario Kart 64, Star Fox 64, Kirby 64 (partially working), Zelda: Majora's Mask, Zelda: Ocarina of Time, Zelda: OoT Master Quest, Duke Nukem 64, Mace: The Dark Ages, Wave Race, Star Soldier, Pilot Wings. Possibly other games too.
Download: [https://web.archive.org/web/20160828164103/http://128bit.me/index.php?topic=181.0 Nintendo 64 Emu]
===Pokemon Channel (Pokemon Mini Emulator)===
This is a game for GameCube that Like Stadium, Channel contained an emulator for playing Pokemon Mini gameson the GameCube. Hackers removed It was later stripped out of the emulator to make game as a stand-alone Pokemon Mini emulator for the GameCube, and because of their efforts later . Later Pokemon Mini emulators were made by reverse engineering ithave based some of their work on this feature.
Download: [http://scene.org/file.php?file=%2Fparties%2F2005%2Fbreakpoint05%2Fwild%2Fshizzle.zip&fileinfo SHizZLE's Pokemon Mini Emulator]
[[Category:Official Emulators]]
===Pokemon Box: Ruby and Sapphire / Naruto Collection (GBA Emulator)===
These For some reason, these compilations try tried to convince users that claim they stream GBA games worked by streaming the original cartridge data through a Link Cable in order to play them on a GC bigger screen. They And while it is true that they require the GBA cartridges too, however, in fact, the full actual data for all the cartridges needed game needs is in already on the GC discitself, as well as the game uses a working GBA emulatorNintendo developed in-house to run the games. Compatibility is poor though - the emulator heavily modifies the game's code. When the extracted ROMs are played on regular GBA emulators, developed by Nintendo even for thirdor regular non-party 32&nbsp;MB GBA ROMs are injected in the compilation, the games using itdo play but suffer a variety of glitches mostly involving sound.
Compatibility is poor though - both the ROM files and the emulator are heavily modified. When the extracted ROMs are played on regular GBA emulators, or regular GBA ROMs are injected in the compilation ===Fight Night Round 2 (it doesn't support 32MB ROMsSNES Emulator), games do play but suffer ===Super Punch-Out!! is a variety of glitches mostly involving soundbonus game included in Fight Night Round 2.
==PSP==
===Twinbee Collection (SNES Emulator)===
Pop'n Twinbee, originally a SNES gameSuper Nintendo title, was included in given an emulator for this compilation. It was emulated. However, the emulator itself they used is hacky. While the game ROM hasn't been alteredis unaltered, it was instead fragmented into split across four individual pieces, making injections tedious but not impossible. This practice was is similar to the approach used with in the "I Love Mickey Mouse" emulated Saturn re-releases of Mickey/Donald Megadrive Mega Drive games, with for the ROMs similarly dividedSaturn.
Going through Swapping the trouble data with another ROM of taking a regular ROM from the exact same size and replacing it in the compilation (for example like Tiny Toons Adventures) reveal the emulator can handle it well with reveals occasional graphical glitches, and controller problems.
===PC Engine Collections (PC Engine / PC Engine CD Emulators)===
Hudson Soft helped with designing the original re-released many of their PC Engine console (known as the /TurboGrafx-16 in the US) back in the nineties and developed lots of exclusives for it. They also re-released many of those through compilations on compilations for the PSPthrough emulation, later released and for PS3 as standalone PS3 compilations well on both the Japanese and Western PSNNorth American PlayStation Stores. <!-- original said western; no idea if that also included Europe --> These compilations are use top-notch emulators with many scaling options, and the process of injecting other games is easy.
For standard PC Engine cartridge releases (HuCard), the following compilations can be used as surrogates:
* Soldier Collection PC Engine Best Collection
For PC Engine CD games, the following above compilations can be used as surrogates''in addition to'':
* Soldier Collection PC Engine Best Collection
* Far East of Eden Collection
* Ginga Oujou Sama Densetsu Collection
* '''BIOS file:''' SYSCARD3P.PCE, needed for CD emulation. '''Should not be replaced.'''
Rename your ROMs (HuCard games) or ISOs (CD games) to match the internal filenames, and drag and drop those in UMDGen to replace the existing files (confirm overwriting existing files). You can delete the PMF videos used by the collection's gallery mode to make the ISO smaller. When you're done , go to File and Save as ISO (CSO is smaller but doesn't play well on real hardware).
You can do the same with standalone [https[wikipedia://en.wikipedia.org/wiki/List_of_PlayStation_Store_TurboGrafx-16_games |PSN releases]] of TG-16 games which were made available as well on the PSP/PS3/Vita PSN. You just have to sniff the PKG, extract it, decrypt it and replace the PCE files or ISO dumps just like with the other collections. After that, you just have to re-encrypt them and put the files on your console to play those. More detailed instructions are exist [http://wololo.net/2015/02/06/injecting-roms-into-psps-official-turbografx-16-emulator-by-reprep/ hereon Wololo.net].
==Wii U==
===NES Remix Series===
NES Remix, NES Remix 2, NES Remix Pack, and Ultimate NES Remix used an emulator called [[Heritage]]. NES Remix uses Heri1. NES Remix 2 has a different uses an updated version of Heritage than NES Remixcalled Heri2. Ultimate NES Remix, the last of the NES Remix series, uses Heritage CHeriC. The NES Remix Pack has both Heritage 1 and Heritage 2 and switches between them depending on what the selected game . This is going the first official emulator to be playedhave wacky effects.No ROMs were tested. [[Category:Official emulators|*]]
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