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Emulators in games

4,168 bytes added, 16:59, 27 June 2022
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This is page is about licensed Some video games that have interesting were developed with emulators in them that built into their ROMs. Sometimes they were exploited made to play only run one game, or were capable of running other games not originally intendedROMs through hacking.
==Nintendo 64 Games==
===Goldeneye 007 GoldenEye (ZX Spectrum Emulator)===In GoldenEye 007 GoldenEye for N64, there is contains a fully-functioning ZX Spectrum 48x emulator that nobody knew about until was discovered in 2012. The game also has contains 10 ROMs in it too, all of which were made by RARERare. [https://web.archive.org/web/20141105005415/http://www.assemblergames.com/forums/showthread.php?38222-GoldenEye-%28N64%29(N64)-Spectrum-Emulation-Unlocked You can read more about it here.]
Download: [httphttps://wwwtcrf.mediafire.comnet/images/download1/6bnashajw41n5p51c/SpectrumGoldeneye-ZXSpectrumPatch.zip 7z Patch] (Replace <!--todo: replace with pre-patched verion if you can)version at some point -->
==DreamCast =Pokémon Stadium GB Tower (Super Game Boy Emulator)===It's possible to play the Game Boy Pokémon games using a Transfer Pak by putting Pokémon Stadium in GB Tower mode. This software emulator can boot many other Game Boy and even GBC games in SGB mode, but there seems to be a mechanism to detect the three officially supported games, and according to [http://krikzz.com/forum/index.php?topic=1283.0 this thread on the KRIKzz forum], it's possible to circumvent the checks in another ROM with a vanilla Transfer Pak and unmodified North American copy of Pokémon Stadium. Not many useful tools are available, but in theory a romhack of Stadium could disable these checks (considering they're documented) and could even be placed in Stadium's ROM instead. One notable thing about this emulator is that it contains an alternate revision of the CGB bootstrap that hasn't been used anywhere else. ==Dreamcast Games==
===Sega Smash Pack Volume 1 (Megadrive Emulator)===
This was a compilation of Genesis games for the Dreamcast. It featured contained a Genesis emulator and a plain-text document on how to use it. [http://dcemulation.org/phpBB/viewtopic.php?f=34&t=97250 You can read the full story about it here.]
Download: [http://romhustler.net/rom/dreamcast/sega-smash-pack-volume-1-usa-dc-echelon Sega Smash Pack - Echelon]
==GameCube Games==
===The Legend of Zelda Collector's Edition (NES / Nintendo 64 Emulator)===
This was Nintendo released a compilation promotional disc including with some GameCubes that contained some of the mainline entries in The Legend of Zelda series and a demo of Wind Waker. To get the NES and N64 Zelda games running, Nintendo used in emulated form-house emulators to recreate the original experience, albeit with occasional crashes and analog sensitivity being a tad more than excessive for what it should have been likethe original console really offered.
NES emulation was present in already done for the GameCube remake of Animal Crossing too, with where they modified some FDS bios BIOS images and no , didn't support iNES headers and only support for some a limited amount of mappers. The real interesting part is the N64 emulator. It is more interesting; it was later extracted in a standalone format and a custom rom ROM injector made for itwas implemented.
Compatibility is very low, with only these games confirmed working: Super Mario 64, Mario Kart 64, Star Fox 64, Kirby 64 (partially working), Zelda: Majora's Mask, Zelda: Ocarina of Time, Zelda: OoT Master Quest, Duke Nukem 64, Mace: The Dark Ages, Wave Race, Star Soldier, Pilot Wings. Possibly other games too.
Download: [https://web.archive.org/web/20160828164103/http://128bit.me/index.php?topic=181.0 Nintendo 64 Emu]
===Pokemon Channel (Pokemon Mini Emulator)===
This is a game for GameCube that Like Stadium, Channel contained a an emulator for playing Pokemon Mini gameson the GameCube. Hackers removed It was later stripped out of the emulator to make game as a stand-alone Pokemon Mini emulator for the GameCube, and because of their efforts later . Later Pokemon Mini emulators were made by reverse engineering ithave based some of their work on this feature.
Download: [http://scene.org/file.php?file=%2Fparties%2F2005%2Fbreakpoint05%2Fwild%2Fshizzle.zip&fileinfo SHizZLE's Pokemon Mini Emulator]
[[Category:Official Emulators]]
===Pokemon Box: Ruby and Sapphire / Naruto Collection (GBA Emulator)===
These For some reason, these compilations try tried to convince users that claim they stream GBA games worked by streaming the original cartridge data through a Link Cable in order to play them on a GC bigger screen. They And while it is true that they require the GBA cartidges toocartridges, however in fact the full actual data for all the cartridges needed game needs is in already on the GC discitself, as well as the game uses a working GBA emulator, Nintendo developed by Nintendo even for thirdin-party house to run the games using it.
Compatibility is shit poor though - both the ROM files and the emulator are heavily modifiedmodifies the game's code. When the extracted ROMs are played on regular GBA emulators, or regular non-32&nbsp;MB GBA roms ROMs are injected in the compilation (it doesn't support 32MB ROMs), the games do play but suffer a variety of glitches mostly involving sound.
==PSP==
===Twinbee Collection (SNES Emulator)===
Pop'n Twinbee, originally a SNES gameSuper Nintendo title, was included in given an emulator for this compilation. It was emulated. However, the emulator itself they used is hacky. While the game ROM hasn't been alteredis unaltered, it was instead fragmented to split across four individual pieces, making injections tedious but not impossible. This practice was is similar to the approach used with in the "I Love Mickey Mouse" emulated Saturn re-releases of Mickey/Donald Megadrive Mega Drive gamesfor the Saturn. Swapping the data with another ROM of the exact same size (like Tiny Toons Adventures) reveals occasional graphical glitches, and controller problems. ===PC Engine Collections (PC Engine / PC Engine CD Emulators)===Hudson Soft re-released many of their PC Engine/TurboGrafx-16 exclusives through compilations on the PSP through emulation, and for PS3 as well on both the Japanese and North American PlayStation Stores.<!-- original said western; no idea if that also included Europe --> These compilations use top-notch emulators with many scaling options, and the process of injecting other games is easy. For standard PC Engine cartridge releases (HuCard), the following compilations can be used as surrogates: * Soldier Collection PC Engine Best Collection For PC Engine CD games, the above compilations can be used ''in addition to'': * Far East of Eden Collection* Ginga Oujou Sama Densetsu Collection Dump the UMD to ISO format with the method of your choosing (like CFW), and open the ISO's contents with UMDGen.  The game images are usually under the directory <code>PSP_GAME/USRDIR/CONTENT/CDROM</code>: * '''PCE HuCard Cartridge games:''' PCE files. Exact same as No-Intro dumps.* '''PCE CD-ROM² games:''' folders named something like <code>HCDxxxx</code> (usually the release identifier). HCD/AT3/BIN files are inside, which are in fact a regular PCE-CD ISO in CUE/WAV/BIN format (TOC files are also used) with the WAV sound files converted to the native PSP audio format (AT3). Instructions about how to convert them can be found here [http://kaz0824.blog56.fc2.com/blog-entry-8.html in Japanese], and here's [http://www.mediafire.com/file/xd0nddlu5r2f9iz/pceconv_tools_net4.0.rar a mirror] to the pceconv tool used.* '''BIOS file:''' SYSCARD3P.PCE, needed for CD emulation. '''Should not be replaced.''' Rename your ROMs similarly divided(HuCard games) or ISOs (CD games) to match the internal filenames, and drag and drop those in UMDGen to replace the existing files (confirm overwriting existing files). You can delete the PMF videos used by the collection's gallery mode to make the ISO smaller. When you're done, go to File and Save as ISO (CSO is smaller but doesn't play well on real hardware). You can do the same with standalone [[wikipedia:List_of_PlayStation_Store_TurboGrafx-16_games|PSN releases]] of TG-16 games which were made available as well on the PSP/PS3/Vita PSN. You just have to sniff the PKG, extract it, decrypt it and replace the PCE files or ISO dumps just like with the other collections. After that, you just have to re-encrypt them and put the files on your console to play those. More detailed instructions exist [http://wololo.net/2015/02/06/injecting-roms-into-psps-official-turbografx-16-emulator-by-reprep/ on Wololo.net]. ==Wii U=====NES Remix Series===NES Remix, NES Remix 2, NES Remix Pack, and Ultimate NES Remix used an emulator called [[Heritage]]. NES Remix uses Heri1. NES Remix 2 uses an updated version called Heri2. Ultimate NES Remix, the last of the NES Remix series, uses HeriC. The NES Remix Pack has both Heritage 1 and Heritage 2 and switches between them depending on the selected game.
Going through the trouble of taking a regular ROM from the exact same size and replacing it in the compilation (for example Tiny Toons Adventures) reveal the emulator can handle it well with occasional graphical glitches, and controller problems.[[Category:Official emulators]]
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