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Emulator problems FAQ

36 bytes added, 10:04, 20 August 2022
m
Fixed second instance of PakkISO URI
'''I downloaded a PS1 game. It's in .ecm format and won't open in an emulator. Why?'''
ECM is a compressed format. You need to decompress using [httpshttp://pakkisostatic.softwareemuparadise.informer.comme/downloads/PakkISO-0.4/ -setup.exe PakkISO] or [https://archive.org/details/ECMToolsV1.0 ECM Tools] (both provided on the emuparadise download page). You could also use [https://m.apkpure.com/unecm/fr.bobenrieth.unecm Unecm] for Android. It'll output as a .bin usually, which is what the [[Cue sheet (.cue)|.cue]] uses to load the game. Note that recent SVN builds of [[PCSX-Reloaded]] do allow loading of ECM files, however, it's recommended to unpack them anyway. Linux users can use the ECM Tools which should be included in your repository, which is explained on [https://ubuntuforums.org/showthread.php?t=1472552 Ubuntu Forums]. You then need to use the 'ECM-uncompress' command in terminal.
===Keybinds in lilypad===
You need to create/run the [[cue sheet (.cue)]]. Support for multi-track games can be found in [[Mednafen]], [[RetroArch]], [[PCSX-Reloaded|PCSX-R]] and [[ePSXe]].
These multi-track games are often compressed, the first track is usually ecm'd, the audio files are often converted to the .ape format, to easily extract all of these, use [httpshttp://pakkisostatic.softwareemuparadise.informer.comme/downloads/PakkISO-0.4/ -setup.exe PakkISO]. Using [http://www.monkeysaudio.com/download.html Monkey's Audio] to decode the ape files sometimes result in files that don't match redump's md5 sum.
===Mednafen memory cards===
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