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Emulation accuracy

5 bytes removed, 30 January
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Controversy
The accuracy debate has very clearly split into two sides.
The ones that don't favor accuracy argue that emulators do not need to be as accurate as possible if it can play all the games they need. And because these games tend to be the most recognized alongside the console, there shouldn't really be an interest in making more games work since those ones do. A more compelling point is that as long as an emulator plays the majority of games at full speed on most computers and devices without too many obvious glitches, it doesn't matter how accurately it replicates the original hardware and its many quirks and functions. The faithfulness of the emulator to the console it's emulating comes second to its overall ability to play games.
The ones that favor accuracy explain their view in that when playing a game with inaccurate emulation the experience may sometimes be quite different to the real thing, particularly with games focused on split-second reactions. There is also an entirely different reason: archival. Emulator projects should ultimately strive to recreate the hardware as much as possible; that's the only way for it to be compatible, and that's the only way to preserve the hardware. Speed and scalability to most devices is a lower priority to accuracy to the real console, both for purposes of compatibility and preservation.
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