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Emulation accuracy

73 bytes removed, 13:47, 25 December 2023
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Types
==Types==
Emulators tend to favor [[High/Low level emulation|High-Level Emulation (HLE) as opposed to Low-Level Emulation (LLE)]] for hardware demanding systems to emulate, <abbr title="This shouldn't be confused with compatibility though, because usually developers use this technique to increase compatibility.">which results in lower accuracy</abbr> because instead of mimicking the hardware these games were released on, High-Level emulators mimic how the games themselves behaved on the desired system. While emulators like [[Dolphin]] favor accuracy but still retain HLE for performance and have successfully used it to an advantage, these types of exceptions are uncommon, and it can still hinder accuracy.
===Low accuracy===
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