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Emulation accuracy

1 byte removed, 13:17, 25 December 2023
High accuracy
High accuracy is a level of precision that emulator developers strive for when achieving [[#Cycle_accuracy|cycle accuracy]] or even [[#Partial cycle-accuracy|partial-cycle accuracy]] is not practical or necessary. In this approach, the emulator replicates the components of the original system as closely as possible, aiming for a faithful reproduction of the system's behavior. The pursuit of high accuracy often results in the need for more processing power, leading to fewer audio and visual glitches and improved handling of edge cases used by creative game programmers. Emulators with high accuracy may or may not be cycle-accurate, but they generally exhibit a notable level of fidelity to the original hardware. Achieving 100% compatibility with commercially released games is a common goal for emulators with high accuracy.
Some of these emulators even represents represent an even more meticulous level of precision in replicating the original system compared to other high accurate emulators, aiming to achieve an even closer match to the behavior of the original hardware. This heightened level of accuracy often involves more sophisticated techniques, demanding increased computational resources. The distinction between high and very high accuracy lies in the finer details and nuances that very high accuracy seeks to capture, resulting in an emulation experience that minimizes any discrepancies or artifacts compared to the original system. Emulators with very high accuracy may be especially appealing to users seeking an unparalleled level of authenticity and completeness in their emulation experience.
===Cycle accuracy===

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