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Emulation accuracy

No change in size, 05:48, 13 April 2016
Low accuracy
Low accuracy emulators will have a large amount of visual and audio glitches. They will typically use various game-specific hacks to skip over problems. Many times, these emulator authors will only prioritize popular games, and the less popular games will be incompatible. An example of this is Speedy Gonzales: Los Gatos Bandidos with emulators such as [[ZSNES]] and [[Snes9x]], where the game will soft-lock towards the end. This can become very problematic when ROM hacks use these hacks to run by abusing the errors to create otherwise impossible behavior. This means that the ROM hack can only be used in that one specific emulator and is incompatible with real hardware (either through flash cart or reproduction). Such an issue has occurred with [[ZSNES]] and still occurs today with new N64 ROM hacks.
Many times, newer emulators use High Level Emulation (HLE) as opposed to Low Level Emulation (LLE), which results in lower accuracy. There are some exceptions to HLE causing low accuracy, such as the [[Dolphin]] emulator, but these exceptions are uncommon. More information about this can be found at the [[High/Low_level_emulationLow level emulation]] page.
===Medium accuracy===
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