Editing Emulation accuracy
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Cycle accuracy is a more stringent form of emulation accuracy that seeks to precisely replicate the timing and execution of each individual cycle of the original hardware. This type of emulation accuracy aims to match the appropriate timing and execution of each cycle. The authenticity and performance of the emulator in question depends in how cycle accuracy is implemented. Typically, emulators with this level of accuracy ensure that situations where precise timing is required are properly dealt with. | Cycle accuracy is a more stringent form of emulation accuracy that seeks to precisely replicate the timing and execution of each individual cycle of the original hardware. This type of emulation accuracy aims to match the appropriate timing and execution of each cycle. The authenticity and performance of the emulator in question depends in how cycle accuracy is implemented. Typically, emulators with this level of accuracy ensure that situations where precise timing is required are properly dealt with. | ||
− | So | + | So in summary, we can talk about three type of cycle emulation; "partial cycle-accuracy", "cycle-based accuracy" and "full cycle-accuracy". These can be considered subsets of "cycle accuracy." Due to technical challenges and performance considerations, emulators often employ either "partial cycle-accuracy" or "cycle-based accuracy" depending on the specific requirements. |
Mesen, BlastEm, NanoBoyAdvance, Azayaka, MartyPC and Stella are recognized for their cycle-accurate emulation, though for knowing the specific degree of cycle-by-cycle precision for each needs further research. | Mesen, BlastEm, NanoBoyAdvance, Azayaka, MartyPC and Stella are recognized for their cycle-accurate emulation, though for knowing the specific degree of cycle-by-cycle precision for each needs further research. |