Editing Emulation accuracy
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===Gate-level accuracy=== | ===Gate-level accuracy=== | ||
− | Gate-level accuracy focuses on operating at the level of logical gates within a digital circuit. In this approach, the focus is to replicate the behavior of the system by emulating the interactions and operations of logic gates. This level of abstraction allows for a more efficient imitation of digital circuits, as it does not delve into the intricacies of individual transistors. This level of system emulation is suitable for scenarios where a higher-level understanding of circuit behavior is sufficient. This method of hardware imitation should not be recommended for general purposes (for example, casual gaming), because of its rather poor performance | + | Gate-level accuracy focuses on operating at the level of logical gates within a digital circuit. In this approach, the focus is to replicate the behavior of the system by emulating the interactions and operations of logic gates. This level of abstraction allows for a more efficient imitation of digital circuits, as it does not delve into the intricacies of individual transistors. This level of system emulation is suitable for scenarios where a higher-level understanding of circuit behavior is sufficient. This method of hardware imitation should not be recommended for general purposes (for example, casual gaming), because of its rather poor performance because it is mimicking the desired machine at a very low level, and as such, requires loads of computational power to function. |
Examples of gate-level emulators are Breaknes and GateBoy. | Examples of gate-level emulators are Breaknes and GateBoy. |