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Early Online Services

13 bytes added, 30 January
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'''GameLine''' was created by Control Video Corporation (now AOL). Gameline allowed users to download games using dialup. needing a modem and storage cartridge from Control Video Corperation.
{{Inflation|USD|60|1983}} for the modem and cartridge, {{Inflation|USD|15|1983}} for the membership fee and {{Inflation|USD|1|1983}} for the game.
Launched in 1983 the ([[wikipedia:Video game crash of 1983|Video game crash of 1983]]) the Gameline was soon discontinued.
==[[wikipedia:PlayCable|PlayCable]] (Intellivision)==
PlayCable was developed by Mattel and General Instrument, How you got games was an PlayCable adapter. You needed a cable company that supported PlayCable. A monthly subscription for PlayCable was {{Inflation|USD|4.95|1981}} a month. Launched in 1980, Discontinued in 1984.
==[[wikipedia:PlayNET|PlayNET]] (Commodore 64)==
The service had two membership tiers: 8 a month service charge + 2.75 an hour charge for connection. or no service charge and 3.75 an hour connection charge. File Downloads were 0.50 each.
==[[wikipedia:Quantum Link|Quantum Link]] (Commodore 64 & 128)==
Quantum Link (Q-Link) launched in late 1985, Q-link featured Email, Online chat (People Connection department), online news, instant messaging, multiplayer games. In late 1986 Q-link added casino games. Q-link was a modified version of [[#playNET|PlayNet]]. With a monthly fee of {{Inflation|USD|9.95|1985}} and additional fees of Placeholder Text.
==[[wikipedia:Games Computers Play|Games Computers Play]] (Atari 8-bit & ST)==
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