Changes

Jump to navigation Jump to search

Early Online Services

565 bytes added, 28 January
m
no edit summary
This page lists and documents early online services that predate [[Xbox network|Xbox LIVE]] (pre-2003) the service that kick started the modern era of [[Preservation_projects#Private_Platform_Servers|online services]].
==[[wikipedia:GameLine |GameLine]] (Atari 2600)==
Placeholder Text
==[[wikipedia:PlayCable |PlayCable]] (Intellivision)==
Placeholder Text
==[[wikipedia:PlayNET |PlayNET]] (Commodore 64)==
Placeholder Text
==[[wikipedia:Quantum Link |Quantum Link]] (Commodore 64 & 128)==
Placeholder Text
==[[wikipedia:Games Computers Play |Games Computers Play]] (Atari 8-bit & ST)==
Placeholder Text
==[[wikipedia:CD-i#CD-Online|CD-Online ]] (Philips CD-i)==
Placeholder Text
==[[wikipedia:Family Computer Network System|Famicom Modem \ Network System]](NES)==
A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server that provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.
==[[wikipedia:Satellaview |Satellaview]] (SNES)==
The '''Satellaview''' was a subscription-based add-on released only in Japan that streamed content to the Super Famicom. BS-X or Satellaview software was broadcast to the console add-on and stored as temporary data to be deleted shortly afterward. As such, a wealth of games went undumped and lost forever.
* '''higan:''' [https://higan.readthedocs.io/en/stable/guides/import/#satellaview-games Importing a memory pak is like importing a regular game], but the name of the memory pak file must end in .bs (if it’s in a .zip file, that’s OK, but the name inside the .zip file must end in .bs) in order for it to be successfully imported. Sometimes memory pak filenames end in .sfc, which will make higan try to import them as regular Super Famicom games and fail. Rename the file and it should work beautifully. Playing a game that has a slot for a memory pak is just like playing a regular game, but after you have selected which game you want to play higan will open another filesystem browser to let you pick which previously-imported memory pak you want to insert into the game. If you press “Cancel” at this point, the game will load without any cartridge in its memory pak slot. If you load the control cartridge into higan, make sure the emulated Satellaview is connected to the emulated Super Famicom’s expansion port by opening the “Super Famicom” menu, selecting the “Expansion Port” sub-menu, and choosing “Satellaview”. If the expansion port was previously configured with a different option, power-cycle the Super Famicom (also in the “Super Famicom” menu) to make sure the control cartridge will find the Satellaview when it starts up. Note that higan’s Satellaview emulation is not very accurate, so the control cartridge may not work as it should. Playing a memory pak on its own doesn’t make much sense, it’s not a standalone cartridge. Play a game with a memory pak slot, and choose which memory pak you want when higan asks for it.
==[[wikipedia:Sega Meganet |Sega Meganet]] (Genesis)==
Placeholder Text
:[https://segaretro.org/Mega_Modem#Compatibility List of compatible games with Mega Modem]
==[[Sega Channel |Sega Channel]] (Genesis)==
Placeholder Text
==[[wikipedia:64DD#Accessories|Modem cartridge ]] (N64)==
The modem cartridge (NUS-029) connects at up to 28.8 kbit/s, for the defunct Randnet service and compatible 64DD games and web browser.
==[[wikipedia:SharkWire Online |SharkWire Online]] (N64)==
Placeholder Text
==[[wikipedia:Sega Net Link|NetLink ]] (Sega Saturn)==
Sometimes called "[[Wikipedia:XBAND|XBAND]]" and is a modem for Sega Saturn. Possibly can be emulated by YabaSanshiro.
*[https://segaretro.org/NetLink_Internet_Modem#Compatible_games XBAND Supported games for Saturn]
*[[Wikipedia:XBAND#Supported_games|XBAND Supported games for Saturn #2]]
==[[wikipedia:Dreamcast online functionality#SegaNet (United States)|SegaNet]] (Dreamcast)==
Placeholder Text
===[[wikipedia:Dreamcast online functionality#Broadband_Adapter|Broadband Adapter]]===
The Dreamcast came out of the box equipped with a 56k dial-up modem that was supported by every DC game with online functionality. However, some of those games had additional support for the Broadband Adapter (BBA) accessory, which replaced the 56k modem and used Ethernet networking to deliver much higher internet speeds.<ref>[https://consolemods.org/wiki/Dreamcast:Flycast_Emulator#Broadband_(BBA)_Mode_(optional) ConsoleMods: Broadband (BBA) Mode for Dreamcast]</ref> Many games have been brought back due to private servers run and operated by fans such as:
* [https://dreamcastlive.net/connection-guide/ DreamcastLive]
:[[wikipedia:XBAND#Supported_games|SNES XBAND Modem compatible games list]]
==[[wikipedia:Prodigy (online service)|Prodigy]] (Multi Platform)==
Placeholder Text
==[[wikipedia:GEnie |GEnie]] (Multi Platform)==
Placeholder Text
==[[wikipedia:CompuNet |Compunet]] (Multi Platform)==
Placeholder Text
==[[wikipedia:CompuServe |CompuServe]] (Multi Platform)==
Placeholder Text

Navigation menu