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Early Online Services

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[[Early Online Services]] Typically used [[wikipedia:Dial-up Internet access|Dial-up]] or [[wikipedia:Cable television|Cable television providers]], some later services used other [[wikipedia:Internet_access#Technologies|Internet access technologies]]. This page lists and documents pre-2005 online services. It was [[Xbox network|Xbox LIVE]] (2002) that kick -started the modern era of [[Preservation_projects#Private_Platform_Servers|online services]] but it wasn't until a new [[:Category:Seventh-generation video game consoles|generation]] of hardware that the video game industry felt the impact and influence of Xbox LIVE. {| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"! scope="col"|Before Diving in|-|Due to lack of support of non USD (United States Dollar) inflation calculation on this wiki this page can not calculate the inflation of the Japanese Yen (¥), British pound (£), Dutch guilder (ƒ) or any other non United States currency.|-|This page has heavy use of YouTube videos to preserve content (In this case advertisements for [[Early Online Services]]). if the YouTube links no longer work please check [https://ghostarchive.org Ghost Archive] to see if it was archive|-|This page uses shortened names for selected consoles. NES for the [[NES|Nintendo Entertainment System]]/[[NES|Famicom]], SNES for the [[SNES|Super Nintendo Entertainment System]]/[[SNES|Super Famicom]], N64 for the [[Nintendo 64]], PS1 for the original [[PlayStation]], PS2 for the [[PlayStation 2]].|-|The Sega console "[[Sega Genesis|Genesis]]" is known as the "Mega Drive" outside North America and parts of South America|-|See each Wiki Category [[:Category:Consoles|Consoles]], [[:Category:Computers|Computers]] and [[:Category:Arcade|Arcade]] for individual dedicated system pages to see support for these services for software emulators. Dedicated system pages provide in-depth information on specific aspects like hardware features, peripheral support, and compatibility etc.|}
=Services for Consoles=
These Services typically connected to the system through cartridges or for disc based systems a peripheral port.
Many of these services allowed/allow you to:
* Download games
The older services only offered to download games or use message boards
* Use message boards
* Play multiplayer
Only the newer services (e.g [[#XBAND_Modem|XBAND]], and other 1990's services) had multiplayer support.
* Web browsing
Some of the services from the 1990's had web browsers support.
===[[wikipedia:GameLine|GameLine]] (Atari 2600)===
----
'''GameLine''' was an service exclusively for the USA, created by Control Video Corporation (now AOL). [[Wikipedia:GameLine#Game_list|Gameline allowed users to download games using dial up]]. Needing a modem and storage cartridge from Control Video Corporation. Launched in 1983 the the Gameline was soon discontinued in ????<ref group=N>Discontinued in 1983 or 1984, due to the [[wikipedia:Video_game_crash_of_1983|Video Game crash of 1983]]. Unable to find reliable answer</ref>.<br>{{Inflation|USD|15|1983}} for the membership fee, with 1 year subscription to the monthly magazine GameLiner, "command module" cartridge (roughly {{Inflation|USD|39.95|1983}}). The service allowed you to download 1 of the 30 monthly games for a rough 40-minute play session for {{Inflation|USD|1|1983}}<ref>Page 10 [https://archive.org/details/ElectronicGames/Electronic%20Games%20Issue%2013%20%28March%201983%29Electronic_Games_Volume_01_Number_13_1983-03_Reese_Communications_US/page/n9/mode/2up?view=theater March 1983 issue (issue 13) of Electronic Games, page 10] (1983 prices)</ref>
===[[wikipedia:PlayCable|PlayCable]] (Intellivision)===
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'''PlayCable''' was an service exclusively for the USA, developed by Mattel and General Instrument, How you got games was an PlayCable adapter. You needed a cable company that supported PlayCable. Launched in 1980, Discontinued in 1984.<ref>Page 16 "Communication News", "PlayCable strikes out" section [https://www.worldradiohistory.com/Archive-C-ED/80s/C-ED-1984-03.pdf March 1984 issue of C-ED (Page 16 "Communication News")] ("PlayCable strikes out" section)</ref>
<br>A monthly subscription for PlayCable was {{Inflation|USD|4.95|1981}} a month.<ref>[https://web.archive.org/web/20131129023025/https://www.cedmagazine.com/articles/2005/12/look-ma,-no-cartridge! Look ma, no cartridge! by Stewart Schley (cedmagazine.com article)]</ref>
;:Advertisements[https://www.youtube.com/watch?v=Q-oMtXSVKyU #1], [https://www.youtube.com/watch?v=y8fC01jtdTY #2], [https://www.youtube.com/watch?v=TRglTSJDgS0 #3], [https://www.youtube.com/watch?v=29CyZ8iKeZM #4]
===[[wikipedia:CD-i#CD-Online|CD-Online]] (Philips CD-i)===
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'''CD-Online'''.
Using the internet on the CD-i was facilitated by the use of an modem and CD-Online disc (Web-i in the US) CD-Online had online shopping, email, and supported for online multiplayer (in select CD-i games).<br> CD-Online was initially released in Britain for roughly {{Inflation|USD|150|1995}}.
CD-online was available in the UK in 1995, The Netherlands in 1996 (for ƒ399<abbr title="Dutch guilder/florin (used in Netherlands until 2002)">ƒ</abbr>399). Placeholder text for additional info
===[[wikipedia:Family Computer Network System|Famicom Modem \ Network System]] (NES)===
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The '''Family Computer Network System ''' (a.k.a '''Famicom Modem''') was a Japan-exclusive network peripheral that allowed users to connect to a Nintendo server that provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.Launched September 1988<ref>[https://glitterberri.com/developing-the-famicom-modem/ How the Famicom Was Born - Part 10 - Developing the Famicom Modem by Masaharu Takano translated by GlitterBerri]</ref>, Discontinued 1991(Everything but the Super Mario Club and the horse racing servers).;Advertisement[https://www.youtube.com/watch?v=6XOuWGyXFL4 #1]
===[[wikipedia:Satellaview|Satellaview]] (SNES)===
You'll want to enter the little red house you start in front of and load the stored data. Sometimes, you might have to wait a while before actual gameplay starts or until a given time. On real hardware, people would wait for up to 6 minutes!
 
;Advertisement
[https://www.youtube.com/watch?v=4vM3HBWnRhA #1]
====Data Pack emulation====
===[[wikipedia:Sega Meganet|Sega Meganet]] (Genesis)===
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The '''Sega Meganet''' was a commercial failure in Japan, When released in Brazil the focus was on the Meganet's main focus which was email, the service was also capable of online multiplayer and chat. Launch Launched November 3rd 1990 in Japan, <ref>[https://www.ign.com/articles/2012/05/20/sega-a-soothsayer-of-the-games-industry] SEGA A Soothsayer of the Games Industry by Adam Redsell (IGN article)</ref> and 1995 in Brazil,;Advertisements[https://www.youtube.com/watch?v=LTmUv7V8z9k #1], [https://www.youtube.com/watch?v=ACbQQHpC2rc #2]
====Mega Modem====
===[[wikipedia:Sega Channel|Sega Channel]] (Genesis)===
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The '''Sega Channel''' was an online service exclusively for the USA and Canada, through cable television services. Launched 1994 in the USA, 1995 in Canada, discontinued 1998.<br>Fees varied by location. Released in the United States of America and Canada. Fees Varied by location,<ref group=N>Fees Varied by location. The Sega Channel section uses [https://www.ign.com/articles/2008/06/11/the-sega-channel IGN's approximations]</ref> Sega Channel had a {{Inflation|USD|25|1994}} activation fee (includes necessary hardware), and approximately {{Inflation|USD|15|1994}} for a monthly fee.<ref>[https://www.ign.com/articles/2008/06/11/the-sega-channel The SEGA Channel by By Levi Buchanan] (1994 prices for the USA)</ref>;Advertisements [https://www.youtube.com/watch?v=TBCtj39oxJw #1], [https://www.youtube.com/watch?v=Zal2PntZbpY #2], [https://www.youtube.com/watch?v=rTcIqsFEQNk #3], [https://www.youtube.com/watch?v=WsRhBWLgCE8 #4], [https://www.youtube.com/watch?v=AO4CZ8aCql8 #5], [https://www.youtube.com/watch?v=AZQwzKnlMRA #6] (promo), [https://www.youtube.com/watch?v=4BHkU9z59xQ #7] (promo), [https://www.youtube.com/watch?v=-qVNt2o3Nhw #7], [https://www.youtube.com/watch?v=9APF7F_GsME #8]
===[[wikipedia:64DD#Randnet|Randnet]] (N64)===
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'''Randnet''' was a Japan-exclusive service for the [[Nintendo_64_emulators#64DD_emulation|64DD]] that allowed users to play multiplayer games and use a web-browser. The only way to use Randnet was to purchase the The Randnet starter kit, which included: Nintendo 64 Modem, Expansion Pak, 64DD, Randnet Browser Disk.<ref name=Randnet>[https://www.ign.com/articles/1999/12/16/ign64s-ultimate-64dd-faq IGN64's Ultimate 64DD FAQ]</ref>
Launched late December 13 1999, Discontinued February 28 2001<ref>[https://www.ign.com/articles/2001/02/24/64dd-broken-promises 64DD: Broken Promises]</ref>
;Price
The initial pricing was a monthly fee of ¥2,500 or ¥3,300. The revised pricing is a annual fee of ¥30,000 (For people who already own the N64) and ¥39,600 (Which came with a black translucent N64).<ref name=Randnet>[https://www.ign.com/articles/1999/12/16/ign64s-ultimate-64dd-faq IGN64's Ultimate 64DD FAQ]</ref><br>
;Advertisements
[https://www.youtube.com/watch?v=4Qug31kqy_Q #1], [https://www.youtube.com/watch?v=H9273tZ5zE4 #2]
====Modem cartridge====
The [[wikipedia:64DD#Accessories|Modem cartridge]] (NUS-029) connects at up to 28.8 kbit/s, for the defunct Randnet service, and compatible 64DD games and web browser.
===[[wikipedia:SharkWire Online|SharkWire Online]] (N64)===
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'''SharkWire Online''' was an service exclusively for the USA, SharkWire was a GameShark device with a serial port and modem added, developed by Interact and Spyglass inc.
Interact partnered with Spyglass for the Mosaic web browser and D3 Networks for the development and operation of the SharkWire Online service.
SharkWire online is unlicensed hardware, and the United States' equivalent of [[#Randnet_.28N64.29|Randnet]]. Launched January 2000<ref>[https://tedium.co/2022/07/22/sharkwire-nintendo-64-online-service/ Surf Like A Shark By Ernie Smith (Tedium. Article)]</ref>, discontinued 2003.<br>The hardware <abbr title="Manufacturer's suggested retail price">MSRP</abbr> was {{Inflation|USD|79.99|1999}}, with a monthly subscription fee of {{Inflation|USD|9.95|1999}}<ref>[https://web.archive.org/web/20171201151423/https://www.prnewswire.com/news-releases/sharkwire-onlinetm-by-interact-allows-gamers-to-get-online-in-touch-and-out-ahead-74514522.html Press release from InterAct Accessories, Inc.]</ref>;Advertisement[https://www.youtube.com/watch?v=IwFe8ggNmZU #1]
===[[wikipedia:Sega Net Link|NetLink]] (Sega Saturn)===
----
:Possibly can be emulated by YabaSanshiro.
*[https://segaretro.org/NetLink_Internet_Modem#Compatible_games Supported games for Saturn]
;Advertisements===[[wikipedia:SegaNet|SegaNet]] (Dreamcast)===----'''SegaNet''' was United States exclusive service created by Sega in collaboration with GTE Internetworking<ref>[https://segaretro.org/Press_release:_2000-04-04:_Sega_Announces_Formation_of_New_Company,_Sega.com,_Inc. Sega.com Press release]</ref>, Sega also partnered with AT&T as the service's preferred ISP.<ref>[https://web.archive.org/web/20220625222945/https://apnews.com/article/36ab6479c2c42cdf5b50d584e50add6d Sega, AT&T Unveil Dreamcast Pact (apnews.com)]</ref><br> Launched 7 September 2000, discontinued 20 July 2001 (online service) 30 September 2003 (online game servers). The initial monthly subscription fee was {{Inflation|USD|21.95|2000}}, The subscription fee was removed for a short period then reinstated with a lower price of {{Inflation|USD|9.95|2001}} 1 November 2001, The monthly fee was permanently eliminated August 2002.<ref>[https://www.latimesyoutube.com/archives/la-xpm-2001-oct-25-tt-61360-story.html Sega to Charge for SegaNet Access By Alex Pham (Los angeles times article)] (Prices)</ref><br>----'''[[wikipedia:Dreamcast_online_functionality#Dricas_(Japan)|Dricas]]''' was a Japan exclusive service. Placeholder text.----'''[[wikipedia:Dreamcast_online_functionality#Comma_(Australia)|Comma]]''' was a Australia exclusive service. Placeholder text.----'''[[wikipedia:Dreamcast_online_functionality#Dreamarena_(Europe)|Dreamarena]]''' was a Europe exlusive service. Placeholder text.* [https://en.wikipedia.org/wiki/List_of_Dreamcast_online_games List of Dreamcast Online games]==watch?v==[[wikipedia:Dreamcast online functionalityhMBu3Rd4kBw #Broadband_Adapter|Broadband Adapter1]]====The Dreamcast came out of the box equipped with a 56k dial-up modem that was supported by every DC game with online functionality. However, some of those games had additional support for the Broadband Adapter (BBA) accessory, which replaced the 56k modem and used Ethernet networking to deliver much higher internet speeds.<ref>[https://consolemodswww.org/wiki/Dreamcast:Flycast_Emulator#Broadband_(BBA)_Mode_(optional) ConsoleMods: Broadband (BBA) Mode for Dreamcast]</ref> Many games have been brought back due to private servers run and operated by fans such as:* [https://dreamcastlive.net/connection-guide/ DreamcastLive]* [https://dreamcast-talkyoutube.com/forum/viewtopic.phpwatch?stylev=20&f=3&t=1343 dreamcast-talkh1gBjvSpqlQ #2]* [https://dreamcast.online/now/ Dreamcast Now]:For more information about other revive projects see [[Preservation_projects|Preservation projects]] page.
===[[wikipedia:Nintendo Power (cartridge)| Nintendo Power (SNES \ Game Boy)]]===
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'''Nintendo Power''' ('''ニンテンドウパワー''') was a Online Japan-exclusive service online video game distribution service for the Super Famicom and Gameboy. Launched 19961997 for the Super Famicom<ref>[https://www.nintendo.co.jp/corporate/release/1997-99/970926.html Nintendo of Japan press release]</ref>, November 1st 1999 for the Game Boy<ref>[https://web.archive.org/web/20221026124019/https://www.nintendo.co.jp/nom/9910/gameboy/index.html "平成11年11月1日、ゲームボーイ書き換えサービススタート!!" (Nintendo Online Magazine)]</ref>, Discontinued 2007. Japanese Exclusive service.
===i-mode (PS1)===
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The '''i-mode''' Adaptor adaptor cable (SCPH-10180) is a japan-exclusive device<ref>[https://www.ign.com/articles/2001/03/22/playstation-i-mode-connection-in-may PlayStation i-mode Connection in May (IGN article)]</ref> developed by Sony and NTT DoCoMo. The i-mode adaptor allows users to connect an i-mode compatible mobile phone <ref>[https://www.archyde.com/why-did-the-japanese-connect-a-cell-phone-to-the-first-playstation-and-what-did-it-allow-them-to-do-present/ Why did the Japanese connect a cell phone to the first PlayStation and what did it allow them to do? (archyde.com article)]</ref> to the PlayStation's controller port; granting a mobile internet connection to Japanese games, web browsing and email on the PlayStation.<ref>[https://www. gamespot.com/articles/sony-outlines-its-2001-business-plans/1100-2688415/ Sony outlines its 2001 business plans (GameSpot article)]</ref> Released in 2001.<br>If you have an i-mode donating it [https://problemkaputt.de/psx.htm no$psx] may help it to be emulated. More info on the i-mode: [http://lorezan.free.fr/ps1/iMODE.pdf], [https://www.psxdev.net/forum/viewtopic.php?p=22623#p22623], [https://archive.:''The iorg/details/manualzilla-id-6574358/page/n1/mode is a Japanese exclusive device. [[PlayStation emulators#Hardware features and peripherals|Currently no emulators support it]/2up?view=theater Official Manual]. See '''[https://psx-spx.consoledev.net/controllersandmemorycards/#controllers-i-mode-adaptor-mobile-internet List list of games compatible with the i-mode adaptor]'''.:*[[PlayStation emulators#Hardware features and peripherals|Currently no emulators support the i-mode adaptor]].;:Advertisements:[https://www.youtube.com/watch?v=V4D7bBewkgo #1], [https://www.youtube.com/watch?v=tdTIUBZI5DU #2]
===Lightspan Online Connection CD (PS1)===
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The '''Lightspan Online Connection CD''' Unreleased is a unreleased PlanetWeb-based web browser/email client for the PS1 (developed by Lightspan, planned to have been targeted towards schools as an education tool.<ref>[https://www.youtube.com/watch?v=sr4Kzzd-ZbE Lightspan Online Connection CD | Game-Rave TV Ep. 100]</ref><br>[https://archive.org/details/LightspanOnlineConnectionCD CD rip] and [https://gamefaqs.gamespot.com/ps/205836-lightspan-online-connection-cd/faqs/75191 FAQ] by Jason "Dangerboy" Dvorak===Arena (N-Gage)===----'''N-Gage Area''' supported online play with some games, N-Gage arena allowed players to play against other people wherever they were, even with no wi-fi connectivity at all. However N-Gage Arena had problems, such as having to register with your network provider, which was a problem as some networks did not allow N gage Arena despite working on the N-Gage console. Arena also suffered from lag problems and slow down and was sadly never used by many players, meaning that the people who did play on N-Gage Arena could rarely find another player to play with, however Nokia still even today supports N-Gage Arena in some countries (such as UK)and still works just as well as it originally did. N-Gage Arena is an end-to-end solution for online multiplayer and community services for N-Gage games running on a range of S60 smart-phones. Chapter 8 discusses the N-Gage platform in more detail, but N-Gage Arena is described here because it forms a natural part of the multiplayer gameplay chapter. N-Gage Arena was originally part of Sega.com's SEGA Network Application Package for mobile multiplayer gaming. Nokia acquired Sega.com Inc. (a subsidiary of SEGA) in early 2003 to enable them to offer networked multi-play and a virtual community to N-Gage gamers. Launched 2003, Discontinued ????
===Network Adaptor (PS2)===
----
:[https://docs.google.com/spreadsheets/d/1bbxOGm4dPxZ4Vbzyu3XxBnZmuPx3Ue-cPqBeTxtnvkQ/edit#gid=0 Revived private servers for PS2 online play]
:[[Wikipedia:List_of_PlayStation_2_online_games#Released_Games|List of games that supported the online functionality of the PlayStation 2 and revived private servers]]
:[[Online PS2 games]]
The '''[[wikipedia:PlayStation_2_Expansion_Bay#Network_Adaptor|Network Adapter]]''' is a peripheral that is used to play PS2 games online ([[Wikipedia:PlayStation_2_online_functionality|Network Play]]) via Ethernet, broadband, or analog modem. PlayStation 2 slim models Ethernet functionality of the Network Adaptor has been integrated onto the motherboard, slim models don't have an external interface to connect a Network Adapter. Many games have been brought back due to servers run and operated by fans such as PS2Online and the SOCOM Community server;
*PCSX2 supports this peripheral.
*[[Official_emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]]: PlayStation 3's [[Official_emulators#PlayStation_2|ps2_emu]] firmware supports network play.
*There are services for PlayStation 2 such as [[Preservation_projects#Private_Platform_Servers|PlayStation Broadband Navigator]] and [[Preservation_projects#Private_Platform_Servers|PlayOnline Viewer]] and downloadable content services for [[Wikipedia:PlayStation_2_Expansion_Bay#North_American_releases_with_HDD_support|some of the titles]] such as [https://remywiki.com/CS_pnm_Puzzle_Dama Pop'n Music Puzzle-dama Online]. See [[PlayStation 2 emulators#Hard Disk Drive]] for more information about these.
::MAWK3: ''[https://www.youtube.com/watch?v=KnVOnRefBpw ''Most Active PlayStation 2 Online Games in 2023''], [https://www.youtube.com/watch?v=minpPVKq3pM ''How to Connect and Play Online on PlayStation 2 in 2023], [https://youtu.be/vja8uoOy5XE Exploring DEAD PS2 Online Games in 2024]'']
::For more information about other revive projects see [[Preservation_projects|Preservation projects]] page.
;Advertisement
[https://www.youtube.com/watch?v=Aq6nCKj9EFQ #1]
 
;Tutorial
* 1. Prepare the "Network Adapter Start-Up Disc". ''(Some titles have their own profile creation implementation so you may not need steps that related with this disc)''
* 2. Boot your PS2 console or PCSX2 using the "Network Adapter Start-Up Disc".
* 3. Launch "cmd.exe" on your host PC and run the command "ipconfig /all" (Windows) to obtain your network information.
* 4. Create network profiles (for memory card) on your PS2/PCSX2 using the "Network Adapter Start-Up Disc" for each revival server, referencing [https://docs.google.com/spreadsheets/d/1bbxOGm4dPxZ4Vbzyu3XxBnZmuPx3Ue-cPqBeTxtnvkQ/edit#gid=1383772811 their respective DNS addresses] and your network information.
* 5. Also use respective DNS adresses for your PCSX2 Qt Global settings or Game settings (Settings> Network & HDD)
* 6. Boot your game, select multiplayer option and then select your newly created network profile when it prompts you to do so. ''(Make sure selected profile's adresses matches with your DNS adresses in your PCSX2 Qt settings)''
:* '''Use DNAS-net Patcher for your game [https://docs.google.com/spreadsheets/d/1bbxOGm4dPxZ4Vbzyu3XxBnZmuPx3Ue-cPqBeTxtnvkQ/edit#gid=0&range=O3 if game requires Sony's Dynamic Network Authentication System (DNAS)].'''
:* If connection issues persist, they may be related to [[Port_forwarding_guide_for_netplay|port forwarding]]. Try enabling uPnP or DMZ in your router settings (exercise caution, as these methods can expose your network to security risks so use these temporarily). If issues continue, install npcap (Windows) or pcap (Linux) on your host PC, set ethernet device type to PCAP Bridged (Wifi) or PCAP Switched (Ethernet) from PCSX2 Qt Global settings or Game settings (Settings> Network & HDD). If none of these works, it's possible your Internet Service Provider (ISP) is the source of the problem.
:* See [https://discord.com/channels/193444622809300992/726872614298976436 PlayStation 2 Online - Official Community on Discord: How-to-Play channel] or [https://discord.com/channels/309643527816609793/807640791845306398 PCSX2 Discord: Netplay channel] for more information.
 
:;Here is a list of ports for some games:
:{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
! scope="col"|
|-
|
53 DNS = TCP E UDP
80 HTTPS = TCP
443 DNAS = TCP
518 METAL GEAR SOLID 3 = UDP
1024 METAL GEAR SOLID 3 = UDP
3074 DEMONWARE CALL OF DUTY 3 = UDP
3075 DEMONWARE CALL OF DUTY 3 = UDP
3076 DEMONWARE CALL OF DUTY 3 = UDP
3100 DEMONWARE CALL OF DUTY 3 = UDP
3658 GAMESPY = UDP
3999 DEMONWARE CALL OF DUTY 3 = TCP
5150 TONY HAWKS PRO SKATER 3 E 4 = TCP E UDP
10070 FREQUENCIA ONLINE GAMEPLAY = UDP
10075 TWISTED METAL = UDP
10070-10080 FREQUENCIA ONLINE = TCP
20040-20199 PLAYSTATION 2 = TCP E UDP
23756 FLATOUT 2 = TCP E UDP
23757 FLATOUT 2 = TCP E UDP
23758 FLATOUT 2 = TCP E UDP
26900-27900 TOCA 3 TCP E UDP
28000 NBA2K3 TCP E UDP
28000-28008 TRIBES AERIAL ASSAULT TCP E UDP
28960 CALL OF DUTY 2
30000 XLINK KAI = TCP E UDP
65535 OU 65534 PORTA FINAL = TCP E UDP
|}
 
===[[wikipedia:Central Station (online service)|Central Station]] (PS2)===
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Placeholder Text
===Broadband Adapter (Gamecube)===
**[https://www.teamxlink.co.uk/wiki/Dolphin_Gamecube_XLink_BBA_Tutorial Dolphin: Gamecube XLink BBA Tutorial] (LAN tunneling)
**[https://wiki.dolphin-emu.org/index.php?title=Broadband_Adapter#How_to_use_the_BroadBand_Adapter Dolphin wiki contains up-to-date instructions on setting up] for Online Play via [[Preservation_projects#Private_Game_Servers|DNS revive server]] (e.g. [https://schtserv.com/forums/app.php/welcome Schthack PSO]), see [[Wikipedia:GameCube_online_functionality#Supported_games|this page]] for games that use broadband adapter either for Online Play or LAN tunneling.
**See [[Preservation_projects|Preservation projects]] page for more information about other revive projects.
 
===The GameCube Modem Adapter (Gamecube)===
while the BBA is reasonably well known amoungst GameCube enthusiasts, there was another accessory that could go into that port - The GameCube Modem Adapter. This was a 56kbps dial-up modem alternative to the BBA. While it lacked the LAN mode, the Modem Adapter granted more or less the same online features as the BroadBand Adapter, just... worse. All online-mode games that supported the BroadBand Adapter also supported the Modem Adapter, so users were expected to just pick the internet adapter that matched their connection and access the same online content. Though, with some mild variation in user experience.[https://dolphin-emu.org/blog/2024/04/30/dolphin-progress-report-february-march-and-april-2024/#50-21253-implement-modem-adapter-by-fuzziqersoftware]
 
*A recent version of Dolphin (beta or dev builds) which can emulate the Modem Adapter for connection to [[Preservation_projects#Private_Game_Servers|private game servers]].
**See [[Preservation_projects|Preservation projects]] page for more information about other revive projects.
===[[Wikipedia:XBAND|XBAND Modem]]===
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The '''XBAND''' was the very first console modem to allow online multiplayer using a dial-up connection. It was released on the SNES for a range of games in the mid-nineties - as well as the [[Sega_Genesis_emulators#Hardware_features_and_accessories|Genesis]] and [[Sega_Saturn_emulators#Hardware_features_and_accessories|Saturn]].<ref>[https://old.reddit.com/r/snes/comments/f4jvg7/the_xband_was_the_very_first_console_modem_to/ XBAND: Wonders of the Retro Gaming World]</ref> Launched in late November 1994-June 1995, December 2nd-8th 1995 nationwide (USA) for the [[Sega_Genesis_emulators|Genesis/Mega Drive]], 1995 for the [[Super Nintendo]] and 1996 for the Super Famicom(Japan), Discontinued in April 30th 1997<ref>[https://archive.org/details/GamePro_Issue_106_Volume_09_Number_07_1997-07_IDG_Publishing_US/page/n19/mode/2up?q=sega&view=theater GamePro Issue 106 (USA)]</ref>.;Advertisements[https://www.youtube.com/watch?v=pVdkCtn2UnI #1], [https://www.youtube.com/watch?v=IbMNgn0Fv1E #2], [https://www.youtube.com/watch?v=R4Z9GnrmTvM #3]
*[[wikipedia:XBAND#Supported_games|SNES XBAND modem compatible games]]
*[[Wikipedia:XBAND#Supported_games|Saturn XBAND compatible games]]
;Tutorials*[https://youtu.be/Oomfy8GWHpA What about using tunneling for Saturn XBAND?] ===XLink KaiDreamcast Online services===
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Placeholder TextThe Dreamcast had multiple online services, [[#SegaNet|SegaNet]] for the United States, [[#Dricas|Dricas]] for Japan, Comma for Australia and [[#Dreamarena|Dreamarena]] for Europe.:See this article for a [https://en.wikipedia.org/wiki/List_of_Dreamcast_online_games List of Dreamcast Online games]:MVG: [https://youtu.be/9jo8jdvWrBA Online with the Sega Dreamcast and a DreamPi in 2018], [https://youtu.be/tQFrIhwT4Cg Online with the Sega Dreamcast in 2022];Advertisements[https://www.youtube.com/watch?v=spErnbpCoIw #1] (SegaNet) , [https://www.youtube.com/watch?v=hMBu3Rd4kBw #2] (SegaNet), [https://www.youtube.com/watch?v=OZDZpOyi1mg #3] (Dreamarena), [https://www.youtube.com/watch?v=1lOgUa-nbBU #4] (Dreamarena),====[[wikipedia:SegaNet|SegaNet]]====----'''SegaNet''' was a United States exclusive service created by Sega in collaboration with GTE Internetworking<ref>[https://segaretro.org/Press_release:_2000-04-04:_Sega_Announces_Formation_of_New_Company,_Sega.com,_Inc. Sega.com Press release]</ref>, Sega also partnered with AT&T as the service's preferred ISP.<ref>[https://web.archive.org/web/20220625222945/https://apnews.com/article/36ab6479c2c42cdf5b50d584e50add6d Sega, AT&T Unveil Dreamcast Pact (Associated Press article)]</ref><br> Launched 7 September 2000, discontinued 20 July 2001 (online service) 30 September 2003 (online game servers). The initial monthly subscription fee was {{Inflation|USD|21.95|2000}}, The subscription fee was removed for a short period then reinstated with a lower price of {{Inflation|USD|9.95|2001}} 1 November 2001, The monthly fee was permanently eliminated August 2002.<ref>[https://www.latimes.com/archives/la-xpm-2001-oct-25-tt-61360-story.html Sega to Charge for SegaNet Access By Alex Pham (Los Angeles Times article)] (Prices)</ref><br> ====[[wikipedia:Dreamcast_online_functionality#Dricas_(Japan)|Dricas]]====----'''Dricas''' was a Japan exclusive service created by Sega and the ISAO Corporation. Dricas had support for web browsing with the "Dream Passport" browser, which could receive and send e-mail. using the [[wikipedia:Dreamcast#Controllers_and_accessories|Dreameye accessory]] one could send videos through e-mail or use it for video chat. In 2000 Americas was consolidated into the multi-platform ISAO service "isao.net"<ref>[https://web.archive.org/web/20000620051708/http://www.dricas.com/main/index.html dricas.com homepage]</ref>, later the same year Dricas added Broadband support<ref>[https://www.cnn.com/2000/TECH/computing/06/12/sega.broadband.idg/index.html Sega to launch broadband service in Japan by Martyn Williams (CNN article)]</ref><br>Dricas also offered [[Official_emulators#Sega|Official emulation]] of select Genesis and PC engine games<ref>[https://www.ign.com/articles/2000/06/16/sega-reveals-next-set-of-dream-library-games Sega Reveals Next Set of Dream Library Games (IGN article)]</ref>.
===N-Gage Arena==The N-Gage also fully supported online play with some games, N-Gage arena allowed players to play against other people wherever they were, even with no wi-fi connectivity at allLaunched November 27th 1998<ref>[https://web.archive.org/web/19990202201405/http://headline.gamespot. However N-Gage Arena had problems, such as having to register with your network provider, which was a problem as some networks did not allow N gage Arena despite working on the N-Gage consolecom:80/news/98_10/28_dricas/index. Arena also suffered from lag problems and slow down and was sadly never used by many players, meaning that the people who did play on N-Gage Arena could rarely find another player to play with, however Nokia still even today supports N-Gage Arena in some countries html Sega's Dricas Site Opens Up (such as UKGamespot article) and still works just as well as it originally did]</ref>, Discontinued September 28th 2007<ref>[https://web.archive.org/web/20071011041830/http://www.isao.net/spstat/modules/bulletin/article.php?storyid=984 isao.net dreamcast support official termination notice]</ref>
N====[[wikipedia:Dreamcast_online_functionality#Comma_(Australia)|Comma]]====-Gage Arena is an end-to-end solution for online multiplayer and community services for N-Gage games running on '''Comma''' was a range of S60 smart-phones. Chapter 8 discusses the N-Gage platform in more detailAustralia exclusive service, created by Sega with partnership with Telstra (Australian ISP), but N-Gage Arena is described here because it forms Comma also had a natural part of the multiplayer gameplay chapterweb browser with LookSmart's search engine.<ref>[https://web.archive.org/web/20220411105704/https://www.pcworld.idg.com.au/article/97860/sega_dreamcast/ Sega Dreamcast by MARK STAFFORD (PC World Australia article)]</ref>Launched 2000, discontinued ????
N====[[wikipedia:Dreamcast_online_functionality#Dreamarena_(Europe)|Dreamarena]]====----Gage Arena '''Dreamarena''' was originally part of a Europe exclusive dial-up based online gaming service, provided for free for all Dreamcasts in Europe<ref name=BBC>[http://news.bbc.co.uk/2/hi/business/466765.stm Sega's console dream (BBC article)]</ref> created by sega in partnership with ICL, BT and other ISPs (one for each country). ICL developed the websites and software, BT providing the dial-up and network infracturure.<ref>[https://www.eetimes.com/british-telecom-to-bring-net-access-to-segas-dreamcast/ British Telecom to bring Net access to Sega’s Dreamcast by Yoshiko Hara (EE Times article)]</ref>. Dreamarena could send e-mail, talk in a chat room or search the web<ref name=BBC>[http://news.bbc.co.uk/2/hi/business/466765.stm Sega's SEGA Network Application Package for mobile multiplayer gamingconsole dream (BBC article)]</ref>In the United Kingdom the service was free, in other countries the service was paid. Launched October 14, 1999<ref name=BBC>[http://news.bbc.co.uk/2/hi/business/466765. Nokia acquired stm Sega's console dream (BBC article)]</ref>, officialy begain to be phased out in March 2002, Chats, forums, email discontinued 2003. Final game (Phantasy Star Online) went ofline March 2007.com Inc<ref>[https://segaretro. org/Dreamarena Dreamarena (Sega Retro article)]</ref>====[[wikipedia:Dreamcast online functionality#Broadband_Adapter|Broadband Adapter]]====----The Dreamcast came out of the box equipped with a subsidiary 56k dial-up modem that was supported by every DC game with online functionality. However, some of SEGAthose games had additional support for the Broadband Adapter (BBA) in early 2003 accessory, which replaced the 56k modem and used Ethernet networking to enable them deliver much higher internet speeds.<ref>[https://consolemods.org/wiki/Dreamcast:Flycast_Emulator#Broadband_(BBA)_Mode_(optional) ConsoleMods: Broadband (BBA) Mode for Dreamcast]</ref> Many games have been brought back due to offer networked multiprivate servers run and operated by fans such as:* [https://dreamcastlive.net/connection-guide/ DreamcastLive]* [https://dreamcast-play and a virtual community to Ntalk.com/forum/viewtopic.php?style=20&f=3&t=1343 Dreamcast-Gage gamerstalk]* [https://dreamcast.online/now/ Dreamcast Now]:For more information about other revive projects see [[Preservation_projects|Preservation projects]] page.
===Game.com Online===
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====Internet Cartridge with Modem====
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====Web Link cartridge====
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===[[wikipedia:XLink Kai|XLink Kai]]===
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;<small>[https://www.teamxlink.co.uk/ teamxlink.co.uk] Official site</small>
'''Xlink Kai''' is a program that you install on your Windows, macOS or Linux machine. To play on older consoles<br>
XLink Kai allows consoles to connect with LAN their ("Local Network Play") support. XLink Kai acts as [[wikipedia:Tunneling protocol|tunneling software]], installed to a compatible Windows, macOS, or Linux computer (including [[wikipedia:Raspberry Pi|Raspberry Pi]] and [[wikipedia:Network-attached storage|NAS devices]]) on the same network as the console.
 
When using a game's LAN feature the console's requests are routed to the computer, with XLink Kai listening for these requests, allows other consoles to be found over the internet during this search, making it appear to the player's console that these other consoles are simply connected to the local network.
 
For modified ("modded") Xbox consoles, much of the functionality can be provided in [[wikipedia:XBMC4Xbox|Xbox Media Center (XBMC for Xbox)]] GUI. The XLink Kai client is still required to be running on a computer on the user's network, but players can control connections directly through the Xbox.
=Services for Computers=
===[[wikipedia:PlayNET|PlayNET]] (Commodore 64)===
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The '''PlayNET''' service featured Email, online chat, bulletin boards. Launched 1984, discontinued 1988.<ref>"Halt and Catch Fire" section [https://paleotronic.com/2018/07/01/a-1980s-quantum-link-to-a-modern-day-mutiny/ A 1980s Quantum Link to a modern-day Mutiny (paleotronic.comPaleotronic Magazine article)] (Halt and Catch Fire section)</ref>
<br>The service had two membership tiers: {{Inflation|USD|8|1985}} a month service charge + {{Inflation|USD|2.75|1985}} an hour charge for connection. or no service charge and {{Inflation|USD|3.75|1985}} an hour connection charge. File Downloads were {{Inflation|USD|0.50|1985}} each.<ref>[https://archive.org/stream/info-magazine-09/Info_Issue_09_1985_Dec-Jan_1986#page/n35/mode/2up Info Magazine Issue 09 Page 35] (1985 prices)</ref>
===[[wikipedia:Quantum Link|Quantum Link]] (Commodore 64 & 128)===
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The '''Quantum Link''' ('''Q-Link''') Q-link featured Email, Online chat (People Connection department), online news, instant messaging, multiplayer games. In late 1986 Q-link added casino games. Q-link was a modified version of [[#PlayNET_.28Commodore_64.29|PlayNET]].<ref>[https://paleotronic.com/2018/07/01/a-1980s-quantum-link-to-a-modern-day-mutiny/ A 1980s Quantum Link to a modern-day Mutiny (paleotronic.comPaleotronic Magazine article)]</ref> Launched in late 1985, Discontinued ????.
<br>Q-Link had a monthly fee of {{Inflation|USD|9.95|1985}} (including "basic services" and a free hour of "plus services") and additional fees of ¢6 per minute for "plus services".<ref>[https://archive.org/details/Commodore_MicroComputer_Issue_38_1985_Nov_Dec/page/n17/mode/2up?view=theater Commodore Microcomputers issue 38] (1985 prices)</ref>
;Advertisement[https://www.youtube.com/watch?v=V1fFilKKOnQ #1]
===[[wikipedia:Games Computers Play|Games Computers Play]] (Atari 8-bit & ST)===
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===[[wikipedia:GEnie|GEnie]]===
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:<small>[https://web.archive.org/web/19961128020345/https://genie.com/ Official site] (archived)</small>'''GEnie''' ('''<u>G'''</u>eneral '''<u>E'''</u>lectric '''N'''<u>n</u>etwork for '''I'''<u>i</u>nformation <u>e</u>xchange'''E'''xchange) was created by General Electric Information Services (GEIS, now GXS Inc.). Placeholder TextGEnie launched with support for Apple II<ref>[https://www.apple2history.org/history/ah22/#06 Telecommunications - Apple II history]</ref>, also had Apple Macintosh, Tandy, DOS, OS/2<ref>[http://www.os2ezine.com/v1n4/genie.html OS e-zine! GEnie review]</ref>, Windows, Commodore Amiga, Commodore 64/128<ref>[https://cbmfiles.com/genie/index.php GEnie Commodore files]</ref>Atari ST, Atari 8-Bit support.<ref>[https://www.krsaborio.net/internet/research/1986/0204.htm Microsoft Corp. Chooses GEnie - The General Electric Network for Information Exchange - On Which to Provide a Microsoft Windows Developers Roundtable (PRNewswire article)]</ref><ref>[https://web.archive.org/web/19990507171911/http://www.genie.com/WORLD/list.html GEnie RoundTable index]</ref>
GEnie had a monthly fee in 1996 Genie reported to have a monthly fee of {{Inflation|USD|23.95|1996}} (included 9 hours of "standard connect time") (if subscribed before 2/1/96 fee was {{Inflation|USD|18.95|1996}}), a hourly connection charge of {{Inflation|USD|2.75|1996}}, "Prime time surcharge" of {{Inflation|USD|1|1996}} an hour. "Prime-time" was 8 AM to 6 PM local time on weekdays<ref>[https://web.archive.org/web/19980425145102/http://genie.com/about.html About GEnie]</ref>. Launched 1985, discontinued 1999. ===[[wikipedia:CompuetCompunet|Compunet]]===
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The '''Compunet''' (a.k.a CNet) was a service originally for the [[Commodore 64]], later the [[Amiga Line|Amiga]] and [[Atari ST line|Atari ST]], with an unreleased PC version. Launched 1984, discontinued 1993.
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===[[wikipedia:BarrysWorld|BarrysWorld]]===----'''BarrysWorld''' was a British multiplayer service. BarrysWorld was a [[wikipedia:Pay per play|Pay per play]] service<ref>[http://news.bbc.co.uk/2/hi/science/nature/1132593.stm Game over for BarrysWorld (BBC article)]</ref> Launched ????<ref group=N>Late 90's, [https://web.archive.org/web/20221218104646/https://wiki.freddyshouse.com/BarrysWorld#Timeline freddyshouse wiki. BarrysWorld Timeline]</ref> discontinued 2001. ===[[wikipedia:DWANGO|DWANGO]]===
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Placeholder Text'''DWANGO''' ('''<u>D</u>ial-up <u>W</u>ide-A</u>rea <u>N</u>etwork <u>G</u>ame <u>O</u>peration''') was a online gaming service developed by Interactive Visual Systems.DWANGO was dial-up, while being a United States company people as far as Europe and the Pacific were allegedly connecting<ref>[[wikipedia:DWANGO#History|DWANGO History wikipedia article]]</ref>, DWANGO also expanded to Japan, Singapore and South Korea. Best known for support for id Software's: DOOM, DOOM 2 and Heretic and 3D Realms: Duke Nukem 3D, Blood, and Shadow Warrior. Initial prices were {{Inflation|USD|1.95|1994}} an hour, in 1995 the prices were changed to {{Inflation|USD|8.95|1995}} a month. Launched 1994<ref>[https://web.archive.org/web/19980207042237/http://www.dwango.com/html/about_us.html DWANGO about us page]</ref>, discontinued 1998:[[wikipedia:DWANGO#Software_and_games_supported|List of supported games]]
===DWANGO[[wikipedia:Kali (software)|Kali]]===
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===Kali[[wikipedia:MPlayer.com|MPlayer]]===
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===[[wikipedia:GameRanger|GameRanger]]===
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'''GameRanger''' is an online Server-matching service created by Scott kevill, that also provides chat rooms and voice chat. Launched 1999 for classic Macintosh<ref>[https://www.gameranger.com/about/press/1/ IRC application (similar to Xfire)Scott Kevill Launches Macintosh Internet Gaming Service]<br/ref>, 2001 for mac OS X<ref>It's possible to use [https://www.gameranger.com/about/press/29/ Scott Kevill Announces GameRanger Online Gaming For Mac OS X]</ref> and 2008 for Windows.<ref>[Preservation_projects#Private_Game_Servers|supported games with this application https://www.gameranger.com/about/press/64/ New GameRanger online gaming service available for multiplayerPC]</ref>:See the [https://www.gameranger.com/games/pc/ official list].of supported games
It's possible to use [[Preservation_projects#Private_Game_Servers|supported games with this application for multiplayer]]. ===[[wikipedia:GameSpy|GameSpy]]===
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'''GameSpy''' (formally '''QSpy''', '''QuakeSpy''', and '''GameSpy3D''') was a online multiplayer and matchmaking service. Originally developed for Quake.
Following the [[wikipedia:Quake_(video_game)#QuakeWorld|QuakeWorld]] release then QuakeSpy changed its name to GameSpy3D and started offering its multiplayer services to game developers.
 
When GameSpy shut down its servers in 2013 many games on PC and console lost multiplayer support. Some games that used the service developed their own servers, had community created alternative multiplayer services or LAN multiplayer support.
 
Launched 1999, defunct 2013.
 
[[Preservation_projects#Private_Platform_Servers|Revived thanks to OpenSpy project.]]
===[[wikipedia:GameStorm|GameStorm]]===----'''GameStorm''' was an online gaming service created by kesmai, featuring games developed by kesmai. Launched 1997, discontinued 2001. GameStorm had a monthly fee of {{Inflation|USD|10|1998}}<ref>[https://archive.org/details/NextGeneration40Apr1998/page/n31/mode/2up?view=theater Next Generation (issue 40)] (1998 prices)</ref> ===[[wikipedia:GameHouse#RealArcade|RealArcade]]===
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===RealArcade[[wikipedia:Total Entertainment Network|Total Entertainment Network]]===
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Placeholder Text'''Total Entertainment Network''' ('''TEN''') was an online gaming service created by T E Network, Inc. launched 1995, discontinued 1999<ref>[http://ten.net/ History of the Total Entertainment Network]</ref>.:List of [[wikipedia:Total_Entertainment_Network#TEN_games|supported games]].
===Safe-Site.net[[wikipedia:Wireplay|Wireplay]]===
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Safe-Site '''Wireplay''' was a subscription service provide by Oregon Scientific that launched in 1999 (Circa) The an online multiplayer gaming service was promoted as a safe introduction to the internet, providing e-mail, a newsgroup, greeting card trading, and a way for kids to post game scores on leaderboard. the Wireplay's service would also send subscribers educational facts and trivia. Safe-Site was exclusively for those who bought their educational computersin Europe, to the point that everything anyone knows about it comes from press releases and some promotional text in store catalogues. The service costed {{Inflation|USD|15|1999}} a month Australia and required the "Safe-Site" modem ({{Inflation|USD|50|1999}}) United States<ref>[https://web.archive.org/web/2015052710134320200206180138/httpshttp://wwwhome.nytimesbt.com/1999/03tech-gadgets/11computing/technologygaming/safer-webwhat-playgroundsis-arewireplay-aimedonline-atgaming-kidspc-andcomputer-payingbt-parents.html Safer Web Playgrounds Are Aimed at Kids and Paying Parents <br>(Prices are at 11364279311272 Do you remember Wireplay? How BT helped to pioneer online gaming around the end of the page)world]</ref>Launched 1996, discontinued 2014.;Advertisement[https://youtu.be/4fioksBRanI #1]
===Total Entertainment [[wikipedia:World Opponent Network|World Opponent Network]]===
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===[[Preservation_projects#Private_Platform_Serverswikipedia:Xfire|WireplayXfire]]===
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The service endured for a time but was finally shut down in 2014.Placeholder Text
===World Opponent Network[https://web.archive.org/web/20030609043011/http://sega-bb.jp/ Sega B-Club]===----Placeholder Text<ref>[http://web.archive.org/web/20040111063002/http://www.gamepro.com/gamepro/famitsu/games/news/28616.shtml Gamepro - Nights On Your PC]</ref> ====[http://web.archive.org/web/20040326084355/http://cyberdisc.zaq.ne.jp/ CyberDisc]====
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=Services for Arcades=
===[[wikipedia:ALL.Net|ALL.Net]]===
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===[[wikipedia:Atomiswave#AW-net|AW-Net]]===
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===[[wikipedia:e-Amusement|e-Amusement]]===
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=Websites=
 
===MSN Games===
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===Safe-Site.net===
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Safe-Site was a subscription service provide by Oregon Scientific that launched in 1999 (Circa) The service was promoted as a safe introduction to the internet, providing e-mail, a newsgroup, greeting card trading, and a way for kids to post game scores on a leaderboard. the service would also send subscribers educational facts and trivia. Safe-Site was exclusively for those who bought their educational computers, to the point that everything anyone knows about it comes from press releases and some promotional text in store catalogues. The service costed {{Inflation|USD|15|1999}} a month and required the "Safe-Site" modem ({{Inflation|USD|50|1999}}) <ref>[https://web.archive.org/web/20150527101343/https://www.nytimes.com/1999/03/11/technology/safer-web-playgrounds-are-aimed-at-kids-and-paying-parents.html Safer Web Playgrounds Are Aimed at Kids and Paying Parents <br>(Prices are at the end of the page)]</ref>
=References=
*[[PlayStation Network]]
*[[Xbox network]]
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[[Category:Online Services|#]]
[[Category:Discontinued Online Services|#]]
[[Category:Various Emulation]]
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