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Early Online Services

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This page lists and documents early online services that predate [[Xbox networkEarly Online Services]] Typically used [[wikipedia:Dial-up Internet access|Dial-up]] or [[wikipedia:Cable television|Xbox LIVECable television providers]] (pre-2003) the service that kick started the modern era of , some later services used other [[Preservation_projectswikipedia:Internet_access#Private_Platform_ServersTechnologies|online servicesInternet access technologies]].
==This page lists and documents pre-2005 online services. It was [[wikipedia:GameLineXbox network|GameLineXbox LIVE]] (Atari 26002002)=='''GameLine''that kick-started the modern era of [[Preservation_projects#Private_Platform_Servers|online services]] but it wasn' was created by Control Video Corporation (now AOL). Gameline allowed users to download games using dial up. Needing t until a modem and storage cartridge from Control Video Corporation. Launched in 1983 the the Gameline was soon discontinued in ????<ref group=N>Discontinued in 1983 or 1984, due to the new [[wikipedia:Video_game_crash_of_1983Category:Seventh-generation video game consoles|Video Game crash of 1983generation]]. Unable to find reliable answer</ref>.<br>{{Inflation|USD|15|1983}} for of hardware that the membership fee, with 1 year subscription to video game industry felt the monthly magazine GameLiner, "command module" cartridge (roughly {{Inflation|USD|39.95|1983}}). The service allowed you to download 1 impact and influence of the 30 monthly games for a rough 40-minute play session for {{Inflation|USD|1|1983}}<ref>[https://archiveXbox LIVE.org/details/ElectronicGames/Electronic%20Games%20Issue%2013%20%28March%201983%29/page/n9/mode/2up?view=theater March 1983 issue (issue 13) of Electronic Games, page 10 (1983 prices)]</ref>
{| class="mw-collapsible mw-collapsed wikitable" style=[[wikipedia"text-align:PlayCableleft;"! scope="col"|Before Diving in|-|PlayCable]] Due to lack of support of non USD (United States Dollar) inflation calculation on this wiki this page can not calculate the inflation of the Japanese Yen (¥), British pound (Intellivision£)=='''PlayCable''' was developed by Mattel and General Instrument, How you got games was an PlayCable adapterDutch guilder (ƒ) or any other non United States currency. You needed a cable company that supported PlayCable|-|This page has heavy use of YouTube videos to preserve content (In this case advertisements for [[Early Online Services]]). Launched in 1980, Discontinued in 1984.<ref>if the YouTube links no longer work please check [https://wwwghostarchive.worldradiohistory.com/org Ghost Archive] to see if it was archive|-C-ED|This page uses shortened names for selected consoles. NES for the [[NES|Nintendo Entertainment System]]/80s[[NES|Famicom]], SNES for the [[SNES|Super Nintendo Entertainment System]]/C-ED-1984-03[[SNES|Super Famicom]], N64 for the [[Nintendo 64]], PS1 for the original [[PlayStation]], PS2 for the [[PlayStation 2]].pdf March 1984 issue of C|-ED (Page 16 |The Sega console "[[Sega Genesis|Genesis]]" is known as the "Communication NewsMega Drive")]</ref>outside North America and parts of South America|-<br>A monthly subscription for PlayCable was {{Inflation|USDSee each Wiki Category [[:Category:Consoles|4.95Consoles]], [[:Category:Computers|1981}} a month.<ref>Computers]] and [[https://web.archive.org/web/20131129023025/httpsCategory://wwwArcade|Arcade]] for individual dedicated system pages to see support for these services for software emulators.cedmagazine.com/articles/2005/12/lookDedicated system pages provide in-madepth information on specific aspects like hardware features,-no-cartridge! Look maperipheral support, no cartridge! by Stewart Schley (cedmagazineand compatibility etc.com article)]</ref>|}
=Services for Consoles=These Services typically connected to the system through cartridges or for disc based systems a peripheral port.Many of these services allowed/allow you to:* Download gamesThe older services only offered to download games or use message boards* Use message boards* Play multiplayerOnly the newer services (e.g [[#XBAND_Modem|XBAND]], and other 1990's services) had multiplayer support.* Web browsingSome of the services from the 1990's had web browsers support.===[[wikipedia:PlayNETGameLine|PlayNETGameLine]] (Commodore 64Atari 2600)===----The '''PlayNETGameLine''' was an service featured Emailexclusively for the USA, online chat, bulletin boardscreated by Control Video Corporation (now AOL). [[Wikipedia:GameLine#Game_list|Gameline allowed users to download games using dial up]]. Needing a modem and storage cartridge from Control Video Corporation. Launched 1984, in 1983 the the Gameline was soon discontinued 1988.in ????<refgroup=N>Discontinued in 1983 or 1984, due to the [https[wikipedia://paleotronicVideo_game_crash_of_1983|Video Game crash of 1983]].com/2018/07/01/a-1980s-quantum-link-to-a-modern-day-mutiny/ A 1980s Quantum Link Unable to a modern-day Mutiny (paleotronic.com)] (Halt and Catch Fire section)find reliable answer</ref>.<br>The service had two membership tiers: {{Inflation|USD|815|19851983}} a month service charge + for the membership fee, with 1 year subscription to the monthly magazine GameLiner, "command module" cartridge (roughly {{Inflation|USD|239.7595|19851983}} an hour charge for connection). or no The service charge and {{Inflation|USD|3.75|1985}} an hour connection charge. File Downloads were allowed you to download 1 of the 30 monthly games for a rough 40-minute play session for {{Inflation|USD|0.501|19851983}} each.<ref>Page 10 [https://archive.org/streamdetails/infoElectronic_Games_Volume_01_Number_13_1983-magazine-0903_Reese_Communications_US/Info_Issue_09_1985_Dec-Jan_1986#page/n35n9/mode/2up Info Magazine Issue 09 Page 35?view=theater March 1983 issue (issue 13) of Electronic Games] (1985 1983 prices)</ref>
===[[wikipedia:Quantum LinkPlayCable|Quantum LinkPlayCable]] (Commodore 64 & 128Intellivision)===----The '''Quantum LinkPlayCable''' ('''Q-Link''') launched was an service exclusively for the USA, developed by Mattel and General Instrument, How you got games was an PlayCable adapter. You needed a cable company that supported PlayCable. Launched in late 19851980, Discontinued ????in 1984.<ref>Page 16 "Communication News", Q"PlayCable strikes out" section [https://www.worldradiohistory.com/Archive-C-ED/80s/C-ED-link featured Email, Online chat (People Connection department), online news, instant messaging, multiplayer games. In late 1986 Q1984-link added casino games03. Qpdf March 1984 issue of C-link was a modified version of [[#PlayNET_.28Commodore_64.29|PlayNETED]].</ref><br>With a A monthly fee of subscription for PlayCable was {{Inflation|USD|94.95|19851981}} and additional fees of Placeholder Texta month.<ref>[https://web.archive.org/web/20131129023025/https:''Emulated //www.cedmagazine.com/articles/2005/12/look-ma,-no-cartridge! Look ma, no cartridge! by [[VICEStewart Schley (cedmagazine.com article)]]''</ref>;:Advertisements[https://www.youtube.com/watch?v=Q-oMtXSVKyU #1], [https://www.youtube.com/watch?v=y8fC01jtdTY #2], [[wikipediahttps:Games Computers Play|Games Computers Play]//www.youtube.com/watch?v=TRglTSJDgS0 #3] (Atari 8-bit & ST)==The '''Games Computers Play''' (GCP) service was developed by Gardner Pomper and Greg Hogg. Launched 1985, Discontinued ????<br>The Signup fee was {{Inflation|USD|30|1985}} which included 5 hours for free[https://www. {{Inflation|USD|6|1985}} an hour between 6 PM and 7 AM Weekdays and {{Inflation|USD|6|1985}} an hour throughout the weekend, {{Inflation|USD|15|1985}} an hour Weekdays between 7 AM and 6 PMyoutube. com/watch?v=29CyZ8iKeZM #4]===[[wikipedia:CD-i#CD-Online|CD-Online]] (Philips CD-i)===----
'''CD-Online'''.
Using the internet on the CD-i was facilitated by the use of an modem and CD-Online disc (Web-i in the US) CD-Online had online shopping, email, and supported for online multiplayer (in select CD-i games).<br> CD-Online was initially released in Britain for roughly {{Inflation|USD|150|1995}}.
CD-online was available in the UK in 1995, The Netherlands in 1996 (for ƒ399<abbr title="Dutch guilder/florin (used in Netherlands until 2002)">ƒ</abbr>399). Placeholder text for additional info
===[[wikipedia:Family Computer Network System|Famicom Modem \ Network System]] (NES)===----The '''Family Computer Network System''' (a.k.a '''Famicom Modem \ Network System''' Was ) was a Japan-exclusive network peripheral that allowed users to connect to a Nintendo server that provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.Launched September 1988<ref>[https://glitterberri.com/developing-the-famicom-modem/ How the Famicom Was Born - Part 10 - Developing the Famicom Modem by Masaharu Takano translated by GlitterBerri]</ref>, Discontinued 1991 (Everything but the Super Mario Club and the horse racing servers).;Advertisement[https://www.youtube.com/watch?v=6XOuWGyXFL4 #1]
===[[wikipedia:Satellaview|Satellaview]] (SNES)===----
The '''Satellaview''' was a subscription-based add-on released only in Japan that streamed content to the Super Famicom. BS-X or Satellaview software was broadcast to the console add-on and stored as temporary data to be deleted shortly afterward. As such, a wealth of games went undumped and lost forever.
You'll want to enter the little red house you start in front of and load the stored data. Sometimes, you might have to wait a while before actual gameplay starts or until a given time. On real hardware, people would wait for up to 6 minutes!
;Advertisement[https://www.youtube.com/watch?v=4vM3HBWnRhA #1] ====Data Pack emulation====
AKA DLC for the Super Famicom.
* '''higan:''' [https://higan.readthedocs.io/en/stable/guides/import/#satellaview-games Importing a memory pak is like importing a regular game], but the name of the memory pak file must end in .bs (if it’s in a .zip file, that’s OK, but the name inside the .zip file must end in .bs) in order for it to be successfully imported. Sometimes memory pak filenames end in .sfc, which will make higan try to import them as regular Super Famicom games and fail. Rename the file and it should work beautifully. Playing a game that has a slot for a memory pak is just like playing a regular game, but after you have selected which game you want to play higan will open another filesystem browser to let you pick which previously-imported memory pak you want to insert into the game. If you press “Cancel” at this point, the game will load without any cartridge in its memory pak slot. If you load the control cartridge into higan, make sure the emulated Satellaview is connected to the emulated Super Famicom’s expansion port by opening the “Super Famicom” menu, selecting the “Expansion Port” sub-menu, and choosing “Satellaview”. If the expansion port was previously configured with a different option, power-cycle the Super Famicom (also in the “Super Famicom” menu) to make sure the control cartridge will find the Satellaview when it starts up. Note that higan’s Satellaview emulation is not very accurate, so the control cartridge may not work as it should. Playing a memory pak on its own doesn’t make much sense, it’s not a standalone cartridge. Play a game with a memory pak slot, and choose which memory pak you want when higan asks for it.
===[[wikipedia:Sega Meganet|Sega Meganet]] (Genesis)===----The '''Sega Meganet''' was a commercial failure in Japan, When released in Brazil the focus was on the Meganet's main focus which was email, the service was also capable of online multiplayer and chat. Launch Launched November 3rd 1990 in Japan, <ref>[https://www.ign.com/articles/2012/05/20/sega-a-soothsayer-of-the-games-industry] SEGA A Soothsayer of the Games Industry by Adam Redsell (IGN article)</ref> and 1995 in Brazil, Discontinued ;Advertisements[https://www.youtube.com/watch?v=LTmUv7V8z9k #1], [https://www.youtube.com/watch???.v=ACbQQHpC2rc #2]
====Mega Modem====
The '''Mega Modem''' is a modem for the Sega Mega Drive released in 1990 exclusively in Japan. It allowed Mega Drive owners to connect their consoles to various online services provided by Sega and third parties.
:[https://segaretro.org/Mega_Modem#Compatibility List of compatible games with Mega Modem]
===[[wikipedia:Sega Channel|Sega Channel]] (Genesis)===----'The '''Sega Channel''' was an online service exclusively for the USA and Canada, through cable television services. Launched 1994 in the USA, 1995 in Canada, discontinued 1998. <br>Fees varied by location. Released in the United States of America and Canada. Placeholder TextFees Varied by location,<ref group=N>Fees Varied by location. The Sega Channel section uses [https://www.ign.com/articles/2008/06/11/the-sega-channel IGN's approximations]</ref> Sega Channel had a {{Inflation|USD|25|1994}} activation fee (includes necessary hardware), and approximately {{Inflation|USD|15|1994}} for a monthly fee.<ref>[https://www.ign.com/articles/2008/06/11/the-sega-channel The SEGA Channel by By Levi Buchanan] (1994 prices for the USA)</ref>;Advertisements [https://www.youtube.com/watch?v=TBCtj39oxJw #1], [https://www.youtube.com/watch?v=Zal2PntZbpY #2], [https://www.youtube.com/watch?v=rTcIqsFEQNk #3], [https://www.youtube.com/watch?v=WsRhBWLgCE8 #4], [https://www.youtube.com/watch?v=AO4CZ8aCql8 #5], [https://www.youtube.com/watch?v=AZQwzKnlMRA #6] (promo), [https://www.youtube.com/watch?v=4BHkU9z59xQ #7] (promo), [https://www.youtube.com/watch?v=-qVNt2o3Nhw #7], [https://www.youtube.com/watch?v=9APF7F_GsME #8]===[[wikipedia:64DD#Randnet|Randnet]] (N64)===----'''Randnet''' was a Japan-exclusive service for the [[Nintendo_64_emulators#64DD_emulation|64DD]] that allowed users to play multiplayer games and use a web-browser. The only way to use Randnet was to purchase the The Randnet starter kit, which included: Nintendo 64 Modem, Expansion Pak, 64DD, Randnet Browser Disk.<ref name=Randnet>[https://www.ign.com/articles/1999/12/16/ign64s-ultimate-64dd-faq IGN64's Ultimate 64DD FAQ]</ref>Launched December 13 1999, Discontinued February 28 2001<ref>[https://www.ign.com/articles/2001/02/24/64dd-broken-promises 64DD: Broken Promises]</ref>;PriceThe initial pricing was a monthly fee of ¥2,500 or ¥3,300. The revised pricing is a annual fee of ¥30,000 (For people who already own the N64) and ¥39,600 (Which came with a black translucent N64).<ref name=Randnet>[https://www.ign.com/articles/1999/12/16/ign64s-ultimate-64dd-faq IGN64's Ultimate 64DD FAQ]</ref><br>;Advertisements[https://www.youtube.com/watch?v=4Qug31kqy_Q #1], [https://www.youtube.com/watch?v=H9273tZ5zE4 #2]====Modem cartridge====The [[wikipedia:64DD#Accessories|Modem cartridge]] (NUS-029) connects at up to 28.8 kbit/s, for the defunct Randnet service, and compatible 64DD games and web browser.
===[[wikipedia:64DD#AccessoriesSharkWire Online|Modem cartridgeSharkWire Online]] (N64)===The ----'''SharkWire Online''' was an service exclusively for the USA, SharkWire was a GameShark device with a serial port and modem cartridge added, developed by Interact and Spyglass inc. Interact partnered with Spyglass for the Mosaic web browser and D3 Networks for the development and operation of the SharkWire Online service.SharkWire online is unlicensed hardware, and the United States' equivalent of [[#Randnet_.28N64.29|Randnet]]. Launched January 2000<ref>[https://tedium.co/2022/07/22/sharkwire-nintendo-64-online-service/ Surf Like A Shark By Ernie Smith (NUSTedium. Article)]</ref>, discontinued 2003.<br>The hardware <abbr title="Manufacturer's suggested retail price">MSRP</abbr> was {{Inflation|USD|79.99|1999}}, with a monthly subscription fee of {{Inflation|USD|9.95|1999}}<ref>[https://web.archive.org/web/20171201151423/https://www.prnewswire.com/news-releases/sharkwire-029onlinetm-by-interact-allows-gamers-to-get-online-in-touch-and-out-ahead-74514522.html Press release from InterAct Accessories, Inc.]</ref>;Advertisement[https://www.youtube.com/watch?v=IwFe8ggNmZU #1]===[[wikipedia:Sega Net Link|NetLink]] (Sega Saturn) ===----The '''NetLink''' is a dial-up modem at 28.8kbps. The NetLink connects at to the internet through dial-up , and is connected to 28the Saturn through the cartridge slot. Unlike other Devices it doesn't connect to any service, the Netlink connects by direct dialing other NetLink devices. The NetLink had a official version of the "Planetweb" web browser.<ref>[https://archive.8 kbitorg/details/electronic-gaming-monthly-issue-84-july-1996/spage/n17/mode/1up?view=theater Electronic Gaming Monthly Issue 84]</ref> Released 1996.<br>The unit cost ¥15, for 000 in Japan {{Inflation|USD|199|1996}}<ref>[https://archive.org/details/NEXT_Generation_20/page/n9/mode/2up?view=theater NEXT Generation issue 20] (1996 price)</ref> in the defunct Randnet service USA. The NetLink bundle was released 1997 and compatible 64DD games cost {{Inflation|USD|99|1997}} (includes Sega Rally, Virtual On and web browserthe NetLink cartridge).<ref>[https://archive. org/details/electronic-gaming-monthly-issue-98-september-1997/page/n75/mode/1up?view=theater Electronic Gaming Monthly Issue 98] (1997 price)</ref>
==[[wikipediaWikipedia:SharkWire OnlineSega_Net_Link#Games_compatible_with_Net_Link|SharkWire OnlineFive games were released that supported the NetLink]] (N64)=='''SharkWire''' Online was . All five were released in late 1997, nearly a GameShark device with a serial port and modem addedyear after the NetLink itself. developed by Interact and Spyglass inc. SharkWire was unlicensed hardware and was Players could search for other players either on the Internet or using the United States' equivalent of [[#Early_Online_Services#Modem_cartridge_.28N64.29XBAND_Modem|RandnetXBAND]]. Launched 2000matchmaking system, then connect peer-to-peer via modem, or alternatively, discontinued 2003use two NetLinks to connect two Saturns and two televisions set up in the same room (thus eliminating the need for a phone line and essentially using the NetLink to emulate the Saturn Link Cable).
==[[wikipedia:Sega Net Link|NetLink]] (Sega Saturn)==Sometimes called "[[Wikipedia:XBAND|XBAND]]" and is a modem for Sega Saturn. Possibly can be emulated by YabaSanshiro.*[https://segaretro.org/NetLink_Internet_Modem#Compatible_games XBAND Supported games for Saturn]*;Advertisements[https://www.youtube.com/watch?v=hMBu3Rd4kBw #1], [Wikipediahttps:XBAND#Supported_games|XBAND Supported games for Saturn //www.youtube.com/watch?v=h1gBjvSpqlQ #2]]
===[[wikipedia:SegaNetNintendo Power (cartridge)|SegaNetNintendo Power (SNES \ Game Boy)]] (Dreamcast)===----'''SegaNetNintendo Power''' ('''ニンテンドウパワー''') was a Japan-exclusive service online video game distribution service for the Super Famicom and Gameboy. Placeholder TextLaunched 1997 for the Super Famicom<ref>[https://www. Launched 7 September 2000nintendo.co.jp/corporate/release/1997-99/970926.html Nintendo of Japan press release]</ref>, discontinued 20 July 2001 November 1st 1999 for the Game Boy<ref>[https://web.archive.org/web/20221026124019/https://www.nintendo.co.jp/nom/9910/gameboy/index.html "平成11年11月1日、ゲームボーイ書き換えサービススタート!!" (online service) 30 September 2003 (online game serversNintendo Online Magazine) ]</ref>, Discontinued 2007.
===[[wikipedia:Dreamcast online functionality#Broadband_Adapter|Broadband Adapter]]i-mode (PS1)===----The Dreamcast came out of the box equipped with '''i-mode''' adaptor cable (SCPH-10180) is a 56k dialjapan-exclusive device<ref>[https://www.ign.com/articles/2001/03/22/playstation-i-mode-connection-in-up modem that was supported may PlayStation i-mode Connection in May (IGN article)]</ref> developed by every DC game with online functionalitySony and NTT DoCoMo. The i-mode adaptor allows users to connect an compatible mobile phone<ref>[https://www.archyde. However, some of those games had additional support for com/why-did-the-japanese-connect-a-cell-phone-to-the-first-playstation-and-what-did-it-allow-them-to-do-present/ Why did the Japanese connect a cell phone to the Broadband Adapter first PlayStation and what did it allow them to do? (BBAarchyde.com article) accessory]</ref> to the PlayStation's controller port; granting a mobile internet connection to Japanese games, which replaced web browsing and email on the 56k modem and used Ethernet networking to deliver much higher internet speedsPlayStation.<ref>[https://consolemodswww.gamespot.orgcom/articles/sony-outlines-its-2001-business-plans/wiki1100-2688415/Dreamcast:Flycast_Emulator#Broadband_(BBA)_Mode_Sony outlines its 2001 business plans (optionalGameSpot article) ConsoleMods: Broadband (BBA) Mode for Dreamcast]</ref> Many games Released in 2001.<br>If you have been brought back due an i-mode donating it [https://problemkaputt.de/psx.htm no$psx] may help it to private servers run and operated by fans such asbe emulated. More info on the i-mode: [http:* //lorezan.free.fr/ps1/iMODE.pdf], [https://dreamcastlivewww.psxdev.net/connectionforum/viewtopic.php?p=22623#p22623], [https://archive.org/details/manualzilla-id-6574358/page/n1/mode/2up?view=theater Official Manual]. See '''[https://psx-guidespx.consoledev.net/controllersandmemorycards/ DreamcastLive#controllers-i-mode-adaptor-mobile-internet list of games compatible with the i-mode adaptor]'''.:* [[PlayStation emulators#Hardware features and peripherals|Currently no emulators support the i-mode adaptor]].;:Advertisements:[https://dreamcast-talkwww.youtube.com/forumwatch?v=V4D7bBewkgo #1], [https://viewtopicwww.youtube.phpcom/watch?stylev=tdTIUBZI5DU #2] ===Lightspan Online Connection CD (PS1)==20&f=3&t----The '''Lightspan Online Connection CD''' is a unreleased PlanetWeb-based web browser/email client developed by Lightspan, planned to have been targeted towards schools as an education tool.<ref>[https://www.youtube.com/watch?v=1343 dreamcastsr4Kzzd-talkZbE Lightspan Online Connection CD | Game-Rave TV Ep. 100]</ref><br>* [https://dreamcastarchive.org/details/LightspanOnlineConnectionCD CD rip] and [https://gamefaqs.gamespot.com/ps/205836-lightspan-online-connection-cd/nowfaqs/ Dreamcast Now75191 FAQ]by Jason "Dangerboy" Dvorak===Arena (N-Gage)===----'''N-Gage Area''' supported online play with some games, N-Gage arena allowed players to play against other people wherever they were, even with no wi-fi connectivity at all. However N-Gage Arena had problems, such as having to register with your network provider, which was a problem as some networks did not allow N gage Arena despite working on the N-Gage console. Arena also suffered from lag problems and slow down and was sadly never used by many players, meaning that the people who did play on N-Gage Arena could rarely find another player to play with, however Nokia still even today supports N-Gage Arena in some countries (such as UK) and still works just as well as it originally did.:For N-Gage Arena is an end-to-end solution for online multiplayer and community services for N-Gage games running on a range of S60 smart-phones. Chapter 8 discusses the N-Gage platform in more information about other revive projects see [[Preservation_projects|Preservation projects]] pagedetail, but N-Gage Arena is described here because it forms a natural part of the multiplayer gameplay chapter.
==[[wikipedia:Nintendo Power (cartridge)| Nintendo Power (SNES \ Game Boy)]]==N-Gage Arena was originally part of Sega.com'''Nintendo Power''' ('''ニンテンドウパワー''') was a Online video game distribution service s SEGA Network Application Package for the Super Famicom and Gameboymobile multiplayer gaming. Launched 1996, Discontinued 2007Nokia acquired Sega. Japanese Exclusive servicecom Inc.==i-mode (PS1a subsidiary of SEGA)==The '''i-mode''' Adaptor cable (SCPH-10180) allows in early 2003 to enable them to connect an ioffer networked multi-mode compatible mobile phone to the PlayStation's controller port; granting play and a mobile internet connection to Japanese games. If you have an i-mode donating it [https://problemkaputt.de/psx.htm no$psx] may help it virtual community to be emulated. More info on the iN-mode: [http://lorezan.free.fr/ps1/iMODE.pdf], [https://wwwGage gamers.psxdev.net/forum/viewtopic.php?p=22623#p22623].:''The i-mode is a Japanese exclusive device. [[PlayStation emulators#Hardware features and peripherals|Currently no emulators support it]]. [https://psx-spx.consoledev.net/controllersandmemorycards/#controllers-i-mode-adaptor-mobile-internet List of games compatible with the i-mode adaptor]''
==Lightspan Online Connection CD (PS1)==Launched 2003, Discontinued ????The '''Lightspan Online Connection CD''' Unreleased web browser/email client for the PS1 ([https://www.youtube.com/watch?v=sr4Kzzd-ZbE Lightspan Online Connection CD | Game-Rave TV Ep. 100])==Network Adaptor (PS2)===----
:[https://docs.google.com/spreadsheets/d/1bbxOGm4dPxZ4Vbzyu3XxBnZmuPx3Ue-cPqBeTxtnvkQ/edit#gid=0 Revived private servers for PS2 online play]
:[[Wikipedia:List_of_PlayStation_2_online_games#Released_Games|List of games that supported the online functionality of the PlayStation 2 and revived private servers]]
:[[Online PS2 games]]
The '''[[wikipedia:PlayStation_2_Expansion_Bay#Network_Adaptor|Network Adapter]]''' is a peripheral that is used to play PS2 games online ([[Wikipedia:PlayStation_2_online_functionality|Network Play]]) via Ethernet, broadband, or analog modem. PlayStation 2 slim models Ethernet functionality of the Network Adaptor has been integrated onto the motherboard, slim models don't have an external interface to connect a Network Adapter. Many games have been brought back due to servers run and operated by fans such as PS2Online and the SOCOM Community server;
*PCSX2 supports this peripheral.
*[[Official_emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]]: PlayStation 3's [[Official_emulators#PlayStation_2|ps2_emu]] firmware supports network play.
*There are services for PlayStation 2 such as [[Preservation_projects#Private_Platform_Servers|PlayStation Broadband Navigator]] and [[Preservation_projects#Private_Platform_Servers|PlayOnline Viewer]] and downloadable content services for [[Wikipedia:PlayStation_2_Expansion_Bay#North_American_releases_with_HDD_support|some of the titles]] such as [https://remywiki.com/CS_pnm_Puzzle_Dama Pop'n Music Puzzle-dama Online]. See [[PlayStation 2 emulators#Hard Disk Drive]] for more information about these.
::MAWK3: ''[https://www.youtube.com/watch?v=KnVOnRefBpw ''Most Active PlayStation 2 Online Games in 2023''], [https://www.youtube.com/watch?v=minpPVKq3pM ''How to Connect and Play Online on PlayStation 2 in 2023], [https://youtu.be/vja8uoOy5XE Exploring DEAD PS2 Online Games in 2024]'']
::For more information about other revive projects see [[Preservation_projects|Preservation projects]] page.
;Advertisement
[https://www.youtube.com/watch?v=Aq6nCKj9EFQ #1]
 
;Tutorial
* 1. Prepare the "Network Adapter Start-Up Disc". ''(Some titles have their own profile creation implementation so you may not need steps that related with this disc)''
* 2. Boot your PS2 console or PCSX2 using the "Network Adapter Start-Up Disc".
* 3. Launch "cmd.exe" on your host PC and run the command "ipconfig /all" (Windows) to obtain your network information.
* 4. Create network profiles (for memory card) on your PS2/PCSX2 using the "Network Adapter Start-Up Disc" for each revival server, referencing [https://docs.google.com/spreadsheets/d/1bbxOGm4dPxZ4Vbzyu3XxBnZmuPx3Ue-cPqBeTxtnvkQ/edit#gid=1383772811 their respective DNS addresses] and your network information.
* 5. Also use respective DNS adresses for your PCSX2 Qt Global settings or Game settings (Settings> Network & HDD)
* 6. Boot your game, select multiplayer option and then select your newly created network profile when it prompts you to do so. ''(Make sure selected profile's adresses matches with your DNS adresses in your PCSX2 Qt settings)''
:* '''Use DNAS-net Patcher for your game [https://docs.google.com/spreadsheets/d/1bbxOGm4dPxZ4Vbzyu3XxBnZmuPx3Ue-cPqBeTxtnvkQ/edit#gid=0&range=O3 if game requires Sony's Dynamic Network Authentication System (DNAS)].'''
:* If connection issues persist, they may be related to [[Port_forwarding_guide_for_netplay|port forwarding]]. Try enabling uPnP or DMZ in your router settings (exercise caution, as these methods can expose your network to security risks so use these temporarily). If issues continue, install npcap (Windows) or pcap (Linux) on your host PC, set ethernet device type to PCAP Bridged (Wifi) or PCAP Switched (Ethernet) from PCSX2 Qt Global settings or Game settings (Settings> Network & HDD). If none of these works, it's possible your Internet Service Provider (ISP) is the source of the problem.
:* See [https://discord.com/channels/193444622809300992/726872614298976436 PlayStation 2 Online - Official Community on Discord: How-to-Play channel] or [https://discord.com/channels/309643527816609793/807640791845306398 PCSX2 Discord: Netplay channel] for more information.
 
:;Here is a list of ports for some games:
:{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;"
! scope="col"|
|-
|
53 DNS = TCP E UDP
80 HTTPS = TCP
443 DNAS = TCP
518 METAL GEAR SOLID 3 = UDP
1024 METAL GEAR SOLID 3 = UDP
3074 DEMONWARE CALL OF DUTY 3 = UDP
3075 DEMONWARE CALL OF DUTY 3 = UDP
3076 DEMONWARE CALL OF DUTY 3 = UDP
3100 DEMONWARE CALL OF DUTY 3 = UDP
3658 GAMESPY = UDP
3999 DEMONWARE CALL OF DUTY 3 = TCP
5150 TONY HAWKS PRO SKATER 3 E 4 = TCP E UDP
10070 FREQUENCIA ONLINE GAMEPLAY = UDP
10075 TWISTED METAL = UDP
10070-10080 FREQUENCIA ONLINE = TCP
20040-20199 PLAYSTATION 2 = TCP E UDP
23756 FLATOUT 2 = TCP E UDP
23757 FLATOUT 2 = TCP E UDP
23758 FLATOUT 2 = TCP E UDP
26900-27900 TOCA 3 TCP E UDP
28000 NBA2K3 TCP E UDP
28000-28008 TRIBES AERIAL ASSAULT TCP E UDP
28960 CALL OF DUTY 2
30000 XLINK KAI = TCP E UDP
65535 OU 65534 PORTA FINAL = TCP E UDP
|}
===[[wikipedia:Central Station (online service)|Central Station]] (PS2)===----Placeholder Text ===Broadband Adapter (Gamecube)===----
This shouldn't be confused with [[netplay]], which synchronizes emulation over an internet connection.
**See [[Preservation_projects|Preservation projects]] page for more information about other revive projects.
===The GameCube Modem Adapter (Gamecube)===while the BBA is reasonably well known amoungst GameCube enthusiasts, there was another accessory that could go into that port - The GameCube Modem Adapter. This was a 56kbps dial-up modem alternative to the BBA. While it lacked the LAN mode, the Modem Adapter granted more or less the same online features as the BroadBand Adapter, just... worse. All online-mode games that supported the BroadBand Adapter also supported the Modem Adapter, so users were expected to just pick the internet adapter that matched their connection and access the same online content. Though, with some mild variation in user experience.[https://dolphin-emu.org/blog/2024/04/30/dolphin-progress-report-february-march-and-april-2024/#50-21253-implement-modem-adapter-by-fuzziqersoftware] *A recent version of Dolphin (beta or dev builds) which can emulate the Modem Adapter for connection to [[Preservation_projects#Private_Game_Servers|private game servers]].**See [[Preservation_projects|Preservation projects]] page for more information about other revive projects. ===[[Wikipedia:XBAND|XBAND Modem]] (Multi Platform)===----The '''XBAND''' was the very first console modem to allow online multiplayer using a dial-up connection. It was released on the SNES for a range of games in the mid-nineties - as well as the [[Sega_Genesis_emulators#Hardware_features_and_accessories|Genesis]] and [[Sega_Saturn_emulators#Hardware_features_and_accessories|Saturn]].<ref>[https://old.reddit.com/r/snes/comments/f4jvg7/the_xband_was_the_very_first_console_modem_to/ XBAND: Wonders of the Retro Gaming World]</ref> Launched in late November 1994-June 1995, December 2nd-8th 1995 nationwide (USA) for the [[Sega_Genesis_emulators|Genesis/Mega Drive]], 1995 for the [[Super Nintendo]] and 1996 for the Super Famicom(Japan), Discontinued in April 30th 1997<ref>[https://archive.org/details/GamePro_Issue_106_Volume_09_Number_07_1997-07_IDG_Publishing_US/page/n19/mode/2up?q=sega&view=theater GamePro Issue 106 (USA)]</ref>.;Advertisements[https://www.youtube.com/watch?v=pVdkCtn2UnI #1], [https://www.youtube.com/watch?v=IbMNgn0Fv1E #2], [https://www.youtube.com/watch?v=R4Z9GnrmTvM #3] *[[wikipedia:XBAND#Supported_games|SNES XBAND modem compatible games]]*[https://segaretro.org/XB%E2%88%80ND#History Mega Drive XBAND modem compatible games]*[[Wikipedia:XBAND#Supported_games|Saturn XBAND compatible games]] ;Tutorials*[https://youtu.be/Oomfy8GWHpA What about using tunneling for Saturn XBAND?] ===Dreamcast Online services===----The Dreamcast had multiple online services, [[#SegaNet|SegaNet]] for the United States, [[#Dricas|Dricas]] for Japan, Comma for Australia and [[#Dreamarena|Dreamarena]] for Europe.:See this article for a [https://en.wikipedia.org/wiki/List_of_Dreamcast_online_games List of Dreamcast Online games]:MVG: [https://youtu.be/9jo8jdvWrBA Online with the Sega Dreamcast and a DreamPi in 2018], [https://youtu.be/tQFrIhwT4Cg Online with the Sega Dreamcast in 2022];Advertisements[https://www.youtube.com/watch?v=spErnbpCoIw #1] (SegaNet) , [https://www.youtube.com/watch?v=hMBu3Rd4kBw #2] (SegaNet), [https://www.youtube.com/watch?v=OZDZpOyi1mg #3] (Dreamarena), [https://www.youtube.com/watch?v=1lOgUa-nbBU #4] (Dreamarena),====[[wikipedia:SegaNet|SegaNet]]====----'''SegaNet''' was a United States exclusive service created by Sega in collaboration with GTE Internetworking<ref>[https://segaretro.org/Press_release:_2000-04-04:_Sega_Announces_Formation_of_New_Company,_Sega.com,_Inc. Sega.com Press release]</ref>, Sega also partnered with AT&T as the service's preferred ISP.<ref>[https://web.archive.org/web/20220625222945/https://apnews.com/article/36ab6479c2c42cdf5b50d584e50add6d Sega, AT&T Unveil Dreamcast Pact (Associated Press article)]</ref><br> Launched 7 September 2000, discontinued 20 July 2001 (online service) 30 September 2003 (online game servers). The initial monthly subscription fee was {{Inflation|USD|21.95|2000}}, The subscription fee was removed for a short period then reinstated with a lower price of {{Inflation|USD|9.95|2001}} 1 November 2001, The monthly fee was permanently eliminated August 2002.<ref>[https://www.latimes.com/archives/la-xpm-2001-oct-25-tt-61360-story.html Sega to Charge for SegaNet Access By Alex Pham (Los Angeles Times article)] (Prices)</ref><br> ====[[wikipedia:Dreamcast_online_functionality#Dricas_(Japan)|Dricas]]====----'''Dricas''' was a Japan exclusive service created by Sega and the ISAO Corporation. Dricas had support for web browsing with the "Dream Passport" browser, which could receive and send e-mail. using the [[wikipedia:Dreamcast#Controllers_and_accessories|Dreameye accessory]] one could send videos through e-mail or use it for video chat. In 2000 Americas was consolidated into the multi-platform ISAO service "isao.net"<ref>[https://web.archive.org/web/20000620051708/http://www.dricas.com/main/index.html dricas.com homepage]</ref>, later the same year Dricas added Broadband support<ref>[https://www.cnn.com/2000/TECH/computing/06/12/sega.broadband.idg/index.html Sega to launch broadband service in Japan by Martyn Williams (CNN article)]</ref><br>Dricas also offered [[Official_emulators#Sega|Official emulation]] of select Genesis and PC engine games<ref>[https://www.ign.com/articles/2000/06/16/sega-reveals-next-set-of-dream-library-games Sega Reveals Next Set of Dream Library Games (IGN article)]</ref>. Launched November 27th 1998<ref>[https://web.archive.org/web/19990202201405/http://headline.gamespot.com:80/news/98_10/28_dricas/index.html Sega's Dricas Site Opens Up (Gamespot article)]</ref>, Discontinued September 28th 2007<ref>[https://web.archive.org/web/20071011041830/http://www.isao.net/spstat/modules/bulletin/article.php?storyid=984 isao.net dreamcast support official termination notice]</ref> ====[[wikipedia:Dreamcast_online_functionality#Comma_(Australia)|Comma]]====----'''Comma''' was a Australia exclusive service, created by Sega with partnership with Telstra (Australian ISP), Comma also had a web browser with LookSmart's search engine.<ref>[https://web.archive.org/web/20220411105704/https://www.pcworld.idg.com.au/article/97860/sega_dreamcast/ Sega Dreamcast by MARK STAFFORD (PC World Australia article)]</ref>Launched 2000, discontinued ???? ====[[wikipedia:Dreamcast_online_functionality#Dreamarena_(Europe)|Dreamarena]]====----'''Dreamarena''' was a Europe exclusive dial-up based online gaming service, provided for free for all Dreamcasts in Europe<ref name=BBC>[http://news.bbc.co.uk/2/hi/business/466765.stm Sega's console dream (BBC article)]</ref> created by sega in partnership with ICL, BT and other ISPs (one for each country). ICL developed the websites and software, BT providing the dial-up and network infracturure.<ref>[https://www.eetimes.com/british-telecom-to-bring-net-access-to-segas-dreamcast/ British Telecom to bring Net access to Sega’s Dreamcast by Yoshiko Hara (EE Times article)]</ref>. Dreamarena could send e-mail, talk in a chat room or search the web<ref name=BBC>[http://news.bbc.co.uk/2/hi/business/466765.stm Sega's console dream (BBC article)]</ref>In the United Kingdom the service was free, in other countries the service was paid. Launched October 14, 1999<ref name=BBC>[http://news.bbc.co.uk/2/hi/business/466765.stm Sega's console dream (BBC article)]</ref>, officialy begain to be phased out in March 2002, Chats, forums, email discontinued 2003. Final game (Phantasy Star Online) went ofline March 2007.<ref>[https://segaretro.org/Dreamarena Dreamarena (Sega Retro article)]</ref>====[[wikipedia:Dreamcast online functionality#Broadband_Adapter|Broadband Adapter]]====----The Dreamcast came out of the box equipped with a 56k dial-up modem that was supported by every DC game with online functionality. However, some of those games had additional support for the Broadband Adapter (BBA) accessory, which replaced the 56k modem and used Ethernet networking to deliver much higher internet speeds.<ref>[https://consolemods.org/wiki/Dreamcast:Flycast_Emulator#Broadband_(BBA)_Mode_(optional) ConsoleMods: Broadband (BBA) Mode for Dreamcast]</ref> Many games have been brought back due to private servers run and operated by fans such as:* [https://dreamcastlive.net/connection-guide/ DreamcastLive]* [https://dreamcast-talk.com/forum/viewtopic.php?style=20&f=3&t=1343 Dreamcast-talk]* [https://dreamcast.online/now/ Dreamcast Now]:For more information about other revive projects see [[Preservation_projects|Preservation projects]] page. ===Game.com Online===----====Internet Cartridge with Modem====----Placeholder Text ====Web Link cartridge====----Placeholder Text ===[[wikipedia:XLink Kai|XLink Kai]]===----;<small>[https://www.teamxlink.co.uk/ teamxlink.co.uk] Official site</small>'''Xlink Kai''' is a program that you install on your Windows, macOS or Linux machine. To play on older consoles<br>XLink Kai allows consoles to connect with LAN their ("Local Network Play") support. XLink Kai acts as [[wikipedia:Tunneling protocol|tunneling software]], installed to a compatible Windows, macOS, or Linux computer (including [[wikipedia:Raspberry Pi|Raspberry Pi]] and [[wikipedia:Network-attached storage|NAS devices]]) on the same network as the console. When using a game's LAN feature the console's requests are routed to the computer, with XLink Kai listening for these requests, allows other consoles to be found over the internet during this search, making it appear to the player's console that these other consoles are simply connected to the local network. For modified ("modded") Xbox consoles, much of the functionality can be provided in [[wikipedia:XBMC4Xbox|Xbox Media Center (XBMC for Xbox)]] GUI. The XLink Kai client is still required to be running on a computer on the user's network, but players can control connections directly through the Xbox.
:=Services for Computers====[[wikipedia:XBAND#Supported_gamesPlayNET|SNES XBAND Modem compatible games listPlayNET]](Commodore 64)===----The '''PlayNET''' service featured Email, online chat, bulletin boards. Launched 1984, discontinued 1988.<ref>"Halt and Catch Fire" section [https://paleotronic.com/2018/07/01/a-1980s-quantum-link-to-a-modern-day-mutiny/ A 1980s Quantum Link to a modern-day Mutiny (Paleotronic Magazine article)]</ref><br>The service had two membership tiers: {{Inflation|USD|8|1985}} a month service charge + {{Inflation|USD|2.75|1985}} an hour charge for connection. or no service charge and {{Inflation|USD|3.75|1985}} an hour connection charge. File Downloads were {{Inflation|USD|0.50|1985}} each.<ref>[https://archive.org/stream/info-magazine-09/Info_Issue_09_1985_Dec-Jan_1986#page/n35/mode/2up Info Magazine Issue 09 Page 35](1985 prices)</ref>
===[[wikipedia:Quantum Link|Quantum Link]] (Commodore 64 & 128)===----The '''Quantum Link''' ('''Q-Link''') Q-link featured Email, Online chat (People Connection department), online news, instant messaging, multiplayer games. In late 1986 Q-link added casino games. Q-link was a modified version of [[#PlayNET_.28Commodore_64.29|PlayNET]].<ref>[https://paleotronic.com/2018/07/01/a-1980s-quantum-link-to-a-modern-day-mutiny/ A 1980s Quantum Link to a modern-day Mutiny (Paleotronic Magazine article)]</ref> Launched in late 1985, Discontinued ????.<br>Q-Link had a monthly fee of {{Inflation|USD|9.95|1985}} (including "basic services" and a free hour of "plus services") and additional fees of ¢6 per minute for "plus services".<ref>[https://archive.org/details/Commodore_MicroComputer_Issue_38_1985_Nov_Dec/page/n17/mode/2up?view=theater Commodore Microcomputers issue 38] (1985 prices)</ref>;Advertisement[https://www.youtube.com/watch?v=V1fFilKKOnQ #1] ===[[wikipedia:Games Computers Play|Games Computers Play]] (Atari 8-bit & ST)===----The '''Games Computers Play''' (GCP) service was developed by Gardner Pomper and Greg Hogg. Launched 1985, Discontinued ????<br>The Signup fee was {{Inflation|USD|30|1985}} which included 5 hours for free. {{Inflation|USD|6|1985}} an hour between 6 PM and 7 AM Weekdays and {{Inflation|USD|6|1985}} an hour throughout the weekend, {{Inflation|USD|15|1985}} an hour Weekdays during "prime time" (between 7 AM and 6 PM ).<ref>[https://archive.org/details/1985-10-anticmagazine/page/n7/mode/2up?view=theater Antic Magazine Volume 4 Number 06 (Mind Tools)] (1985 prices)</ref> ===[[wikipedia:Prodigy (online service)|Prodigy]] (Multi Platform)===----
'''Prodigy'''. Placeholder Text
===[[wikipedia:GEnie|GEnie]]===----:<small>[https://web.archive.org/web/19961128020345/https://genie.com/ Official site] (Multi Platformarchived)==</small>'''GEnie''' ('''<u>G'''</u>eneral '''<u>E'''</u>lectric '''N'''<u>n</u>etwork for '''I'''<u>i</u>nformation <u>e</u>xchange'''E'''xchange) was created by General Electric Information Services (GEIS, now GXS Inc.). Placeholder TextGEnie launched with support for Apple II<ref>[https://www.apple2history.org/history/ah22/#06 Telecommunications - Apple II history]</ref>, also had Apple Macintosh, Tandy, DOS, OS/2<ref>[http://www.os2ezine.com/v1n4/genie.html OS e-zine! GEnie review]</ref>, Windows, Commodore Amiga, Commodore 64/128<ref>[https://cbmfiles.com/genie/index.php GEnie Commodore files]</ref>Atari ST, Atari 8-Bit support.<ref>[https://www.krsaborio.net/internet/research/1986/0204.htm Microsoft Corp. Chooses GEnie - The General Electric Network for Information Exchange - On Which to Provide a Microsoft Windows Developers Roundtable (PRNewswire article)]</ref><ref>[https://web.archive.org/web/19990507171911/http://www.genie.com/WORLD/list.html GEnie RoundTable index]</ref> GEnie had a monthly fee in 1996 Genie reported to have a monthly fee of {{Inflation|USD|23.95|1996}} (included 9 hours of "standard connect time") (if subscribed before 2/1/96 fee was {{Inflation|USD|18.95|1996}}), a hourly connection charge of {{Inflation|USD|2.75|1996}}, "Prime time surcharge" of {{Inflation|USD|1|1996}} an hour. "Prime-time" was 8 AM to 6 PM local time on weekdays<ref>[https://web.archive.org/web/19980425145102/http://genie.com/about.html About GEnie]</ref>. Launched 1985, discontinued 1999.
===[[wikipedia:CompuetCompunet|Compunet]] (Multi Platform)===----
The '''Compunet''' (a.k.a CNet) was a service originally for the [[Commodore 64]], later the [[Amiga Line|Amiga]] and [[Atari ST line|Atari ST]], with an unreleased PC version. Launched 1984, discontinued 1993.
===[[wikipedia:CompuServe|CompuServe]] ===----Placeholder Text ===[[wikipedia:BarrysWorld|BarrysWorld]]===----'''BarrysWorld''' was a British multiplayer service. BarrysWorld was a [[wikipedia:Pay per play|Pay per play]] service<ref>[http://news.bbc.co.uk/2/hi/science/nature/1132593.stm Game over for BarrysWorld (BBC article)]</ref> Launched ????<ref group=N>Late 90's, [https://web.archive.org/web/20221218104646/https://wiki.freddyshouse.com/BarrysWorld#Timeline freddyshouse wiki. BarrysWorld Timeline]</ref> discontinued 2001. ===[[wikipedia:DWANGO|DWANGO]]===----'''DWANGO''' (Multi Platform'''<u>D</u>ial-up <u>W</u>ide-A</u>rea <u>N</u>etwork <u>G</u>ame <u>O</u>peration''')was a online gaming service developed by Interactive Visual Systems.DWANGO was dial-up, while being a United States company people as far as Europe and the Pacific were allegedly connecting<ref>[[wikipedia:DWANGO#History|DWANGO History wikipedia article]]</ref>, DWANGO also expanded to Japan, Singapore and South Korea. Best known for support for id Software's: DOOM, DOOM 2 and Heretic and 3D Realms: Duke Nukem 3D, Blood, and Shadow Warrior. Initial prices were {{Inflation|USD|1.95|1994}} an hour, in 1995 the prices were changed to {{Inflation|USD|8.95|1995}} a month. Launched 1994<ref>[https://web.archive.org/web/19980207042237/http://www.dwango.com/html/about_us.html DWANGO about us page]</ref>, discontinued 1998:[[wikipedia:DWANGO#Software_and_games_supported|List of supported games]] ===[[wikipedia:Kali (software)|Kali]]===----Placeholder Text ===[[wikipedia:MPlayer.com|MPlayer]]===----Placeholder Text ===[[wikipedia:GameRanger|GameRanger]]===----'''GameRanger''' is an online Server-matching service created by Scott kevill, that also provides chat rooms and voice chat. Launched 1999 for classic Macintosh<ref>[https://www.gameranger.com/about/press/1/ Scott Kevill Launches Macintosh Internet Gaming Service]</ref>, 2001 for mac OS X<ref>[https://www.gameranger.com/about/press/29/ Scott Kevill Announces GameRanger Online Gaming For Mac OS X]</ref> and 2008 for Windows.<ref>[https://www.gameranger.com/about/press/64/ New GameRanger online gaming service available for PC]</ref>:See the [https://www.gameranger.com/games/pc/ official list] of supported games It's possible to use [[Preservation_projects#Private_Game_Servers|supported games with this application for multiplayer]]===[[wikipedia:GameSpy|GameSpy]]===----'''GameSpy''' (formally '''QSpy''', '''QuakeSpy''', and '''GameSpy3D''') was a online multiplayer and matchmaking service. Originally developed for Quake.Following the [[wikipedia:Quake_(video_game)#QuakeWorld|QuakeWorld]] release then QuakeSpy changed its name to GameSpy3D and started offering its multiplayer services to game developers. When GameSpy shut down its servers in 2013 many games on PC and console lost multiplayer support. Some games that used the service developed their own servers, had community created alternative multiplayer services or LAN multiplayer support. Launched 1999, defunct 2013. [[Preservation_projects#Private_Platform_Servers|Revived thanks to OpenSpy project.]] ===[[wikipedia:GameStorm|GameStorm]]===----'''GameStorm''' was an online gaming service created by kesmai, featuring games developed by kesmai. Launched 1997, discontinued 2001. GameStorm had a monthly fee of {{Inflation|USD|10|1998}}<ref>[https://archive.org/details/NextGeneration40Apr1998/page/n31/mode/2up?view=theater Next Generation (issue 40)] (1998 prices)</ref> ===[[wikipedia:GameHouse#RealArcade|RealArcade]]===----Placeholder Text ===[[wikipedia:Total Entertainment Network|Total Entertainment Network]]===----'''Total Entertainment Network''' ('''TEN''') was an online gaming service created by T E Network, Inc. launched 1995, discontinued 1999<ref>[http://ten.net/ History of the Total Entertainment Network]</ref>.:List of [[wikipedia:Total_Entertainment_Network#TEN_games|supported games]]. ===[[wikipedia:Wireplay|Wireplay]]===----'''Wireplay''' was an online multiplayer gaming service, Wireplay's service was in Europe, Australia and the United States<ref>[https://web.archive.org/web/20200206180138/http://home.bt.com/tech-gadgets/computing/gaming/what-is-wireplay-online-gaming-pc-computer-bt-11364279311272 Do you remember Wireplay? How BT helped to pioneer online gaming around the world]</ref>Launched 1996, discontinued 2014.;Advertisement[https://youtu.be/4fioksBRanI #1] ===[[wikipedia:World Opponent Network|World Opponent Network]]===----Placeholder Text ===[[wikipedia:Xfire|Xfire]]===----Placeholder Text ===[https://web.archive.org/web/20030609043011/http://sega-bb.jp/ Sega B-Club]===----Placeholder Text<ref>[http://web.archive.org/web/20040111063002/http://www.gamepro.com/gamepro/famitsu/games/news/28616.shtml Gamepro - Nights On Your PC]</ref> ====[http://web.archive.org/web/20040326084355/http://cyberdisc.zaq.ne.jp/ CyberDisc]====----Placeholder Text =Services for Arcades= ===[[wikipedia:ALL.Net|ALL.Net]]===----Placeholder Text ===[[wikipedia:Atomiswave#AW-net|AW-Net]]===----Placeholder Text ===[[wikipedia:e-Amusement|e-Amusement]]===----Placeholder Text
==Game.com Online=Websites=
{|class="wikitable" style="text-align:left;"!scope="col"|Service \ Device!scopeMSN Games==="col"|Description |-|Internet Cartridge with Modem|Placeholder Text|---|Web Link cartridge|Placeholder Text|}
==PC Services=Safe-Site.net===----Safe-Site was a subscription service provide by Oregon Scientific that launched in 1999 (Circa) The service was promoted as a safe introduction to the internet, providing e-mail, a newsgroup, greeting card trading, and a way for kids to post game scores on a leaderboard. the service would also send subscribers educational facts and trivia. Safe-Site was exclusively for those who bought their educational computers, to the point that everything anyone knows about it comes from press releases and some promotional text in store catalogues. The service costed {{Inflation|USD|15|1999}} a month and required the "Safe-Site" modem ({{Inflation|USD|50|1999}}) <ref>[https://web.archive.org/web/20150527101343/https://www.nytimes.com/1999/03/11/technology/safer-web-playgrounds-are-aimed-at-kids-and-paying-parents.html Safer Web Playgrounds Are Aimed at Kids and Paying Parents <br>(Prices are at the end of the page)]</ref>
{|class="wikitable" style="text-align:left;"
!scope="col"|Service \ Device
!scope="col"|Description
|-
|GameSpy
|[[Preservation_projects#Private_Platform_Servers|Revived thanks to OpenSpy project.]]
|-
|RealArcade
|Placeholder Text
|-
|Total Entertainment Network
|Placeholder Text
|-
|[[Preservation_projects#Private_Platform_Servers|Wireplay]]
|The service endured for a time but was finally shut down in 2014.
|-
|World Opponent Network
|Placeholder Text
|-
|GameRanger
|Server-matching / IRC application (similar to Xfire)<br/>It's possible to use [[Preservation_projects#Private_Game_Servers|supported games with this application for multiplayer]].
|}
=References=
<references/>
*[[PlayStation Network]]
*[[Xbox network]]
----
{{NEL (NT)}}
[[Category:Online Services|#]]
[[Category:Discontinued Online Services|#]]
[[Category:Various Emulation]]
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