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Early Online Services

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'''PlayCable''' was developed by Mattel and General Instrument, How you got games was an PlayCable adapter. You needed a cable company that supported PlayCable. Launched in 1980, Discontinued in 1984.<ref>Page 16 "Communication News", "PlayCable strikes out" section [https://www.worldradiohistory.com/Archive-C-ED/80s/C-ED-1984-03.pdf March 1984 issue of C-ED]</ref>
<br>A monthly subscription for PlayCable was {{Inflation|USD|4.95|1981}} a month.<ref>[https://web.archive.org/web/20131129023025/https://www.cedmagazine.com/articles/2005/12/look-ma,-no-cartridge! Look ma, no cartridge! by Stewart Schley (cedmagazine.com article)]</ref>
;:Advertisements[https://www.youtube.com/watch?v=Q-oMtXSVKyU #1], [https://www.youtube.com/watch?v=y8fC01jtdTY #2], [https://www.youtube.com/watch?v=TRglTSJDgS0 #3], [https://www.youtube.com/watch?v=29CyZ8iKeZM #4]
===[[wikipedia:CD-i#CD-Online|CD-Online]] (Philips CD-i)===
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===[[wikipedia:Family Computer Network System|Famicom Modem \ Network System]] (NES)===
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The '''Family Computer Network System ''' (a.k.a '''Famicom Modem''') was a Japan-exclusive network peripheral that allowed users to connect to a Nintendo server that provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.
Launched 1988, Discontinued 1991.
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[https://www.youtube.com/watch?v=6XOuWGyXFL4 #1]
===[[wikipedia:Satellaview|Satellaview]] (SNES)===
You'll want to enter the little red house you start in front of and load the stored data. Sometimes, you might have to wait a while before actual gameplay starts or until a given time. On real hardware, people would wait for up to 6 minutes!
 
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[https://www.youtube.com/watch?v=4vM3HBWnRhA #1]
====Data Pack emulation====
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The '''Sega Meganet''' was a commercial failure in Japan, When released in Brazil the focus was on the Meganet's main focus was email, the service was capable of online multiplayer and chat. Launch 1990 Japan, 1995 Brazil,
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[https://www.youtube.com/watch?v=LTmUv7V8z9k #1], [https://www.youtube.com/watch?v=ACbQQHpC2rc #2]
====Mega Modem====
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The '''Sega Channel''' was an online service through cable television services. Launched 1994 in the USA, 1995 in Canada, discontinued 1998.<br>Fees varied by location. Released in the United States of America and Canada. Fees Varied by location,<ref group=N>Fees Varied by location. The Sega Channel section uses [https://www.ign.com/articles/2008/06/11/the-sega-channel IGN's approximations]</ref> Sega Channel had a {{Inflation|USD|25|1994}} activation fee (includes necessary hardware), and approximately {{Inflation|USD|15|1994}} for a monthly fee.<ref>[https://www.ign.com/articles/2008/06/11/the-sega-channel The SEGA Channel by By Levi Buchanan] (1994 prices for the USA)</ref>
;Advertisements [https://www.youtube.com/watch?v=PIBmBy9APaU #1] (compilation)
===[[wikipedia:64DD#Randnet|Randnet]] (N64)===
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;Price
The initial pricing was a monthly fee of ¥2,500 or ¥3,300. The revised pricing is a annual fee of ¥30,000 (For people who already own the N64) and ¥39,600 (Which came with a black translucent N64).<ref name=Randnet>[https://www.ign.com/articles/1999/12/16/ign64s-ultimate-64dd-faq IGN64's Ultimate 64DD FAQ]</ref><br>
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[https://www.youtube.com/watch?v=4Qug31kqy_Q #1], [https://www.youtube.com/watch?v=H9273tZ5zE4 #2]
====Modem cartridge====
The [[wikipedia:64DD#Accessories|Modem cartridge]] (NUS-029) connects at up to 28.8 kbit/s, for the defunct Randnet service, and compatible 64DD games and web browser.
Interact partnered with Spyglass for the Mosaic web browser and D3 Networks for the development and operation of the SharkWire Online service.
SharkWire online is unlicensed hardware, and the United States' equivalent of [[#Randnet_.28N64.29|Randnet]]. Launched 2000, discontinued 2003.<br>The hardware <abbr title="Manufacturer's suggested retail price">MSRP</abbr> was {{Inflation|USD|79.99|1999}}, with a monthly subscription fee of {{Inflation|USD|9.95|1999}}<ref>[https://web.archive.org/web/20171201151423/https://www.prnewswire.com/news-releases/sharkwire-onlinetm-by-interact-allows-gamers-to-get-online-in-touch-and-out-ahead-74514522.html Press release from InterAct Accessories, Inc.]</ref>
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===[[wikipedia:Sega Net Link|NetLink]] (Sega Saturn)===
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:Possibly can be emulated by YabaSanshiro.
*[https://segaretro.org/NetLink_Internet_Modem#Compatible_games Supported games for Saturn]
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[https://www.youtube.com/watch?v=IwFe8ggNmZU #1]
===[[wikipedia:SegaNet|SegaNet]] (Dreamcast)===
'''[[wikipedia:Dreamcast_online_functionality#Dreamarena_(Europe)|Dreamarena]]''' was a Europe exlusive service. Placeholder text.
* [https://en.wikipedia.org/wiki/List_of_Dreamcast_online_games List of Dreamcast Online games]
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[https://www.youtube.com/watch?v=spErnbpCoIw #1](SegaNet) , [https://www.youtube.com/watch?v=hMBu3Rd4kBw #2] (SegaNet), [https://www.youtube.com/watch?v=OZDZpOyi1mg #3] (Dreamarena), [https://www.youtube.com/watch?v=1lOgUa-nbBU #4] (Dreamarena),
====[[wikipedia:Dreamcast online functionality#Broadband_Adapter|Broadband Adapter]]====
The Dreamcast came out of the box equipped with a 56k dial-up modem that was supported by every DC game with online functionality. However, some of those games had additional support for the Broadband Adapter (BBA) accessory, which replaced the 56k modem and used Ethernet networking to deliver much higher internet speeds.<ref>[https://consolemods.org/wiki/Dreamcast:Flycast_Emulator#Broadband_(BBA)_Mode_(optional) ConsoleMods: Broadband (BBA) Mode for Dreamcast]</ref> Many games have been brought back due to private servers run and operated by fans such as:
<br>If you have an i-mode donating it [https://problemkaputt.de/psx.htm no$psx] may help it to be emulated. More info on the i-mode: [http://lorezan.free.fr/ps1/iMODE.pdf], [https://www.psxdev.net/forum/viewtopic.php?p=22623#p22623], [https://archive.org/details/manualzilla-id-6574358/page/n1/mode/2up?view=theater Official Manual]. See '''[https://psx-spx.consoledev.net/controllersandmemorycards/#controllers-i-mode-adaptor-mobile-internet list of games compatible with the i-mode adaptor]'''.
:*[[PlayStation emulators#Hardware features and peripherals|Currently no emulators support the i-mode adaptor]].
;:;Advertisements:[https://youtuwww.youtube.becom/watch?v=V4D7bBewkgo Advertisement #1], [https://youtuwww.youtube.becom/watch?v=tdTIUBZI5DU Advertisement #2]
===Lightspan Online Connection CD (PS1)===
::MAWK3: [https://www.youtube.com/watch?v=KnVOnRefBpw ''Most Active PlayStation 2 Online Games in 2023''], [https://www.youtube.com/watch?v=minpPVKq3pM ''How to Connect and Play Online on PlayStation 2 in 2023'']
::For more information about other revive projects see [[Preservation_projects|Preservation projects]] page.
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===Central Station (PS2)===
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The '''XBAND''' was the very first console modem to allow online multiplayer using a dial-up connection. It was released on the SNES for a range of games in the mid-nineties - as well as the [[Sega_Genesis_emulators#Hardware_features_and_accessories|Genesis]] and [[Sega_Saturn_emulators#Hardware_features_and_accessories|Saturn]].<ref>[https://old.reddit.com/r/snes/comments/f4jvg7/the_xband_was_the_very_first_console_modem_to/ XBAND: Wonders of the Retro Gaming World]</ref> Launched in late 1994, 1995 nationwide (USA) for the [[Sega_Genesis_emulators|Genesis/Mega Drive]], 1995 for the [[Super Nintendo]] and 1996 for the Super Famicom.
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[https://www.youtube.com/watch?v=pVdkCtn2UnI #1], [https://www.youtube.com/watch?v=IbMNgn0Fv1E #2], [https://www.youtube.com/watch?v=R4Z9GnrmTvM #3]
*[[wikipedia:XBAND#Supported_games|SNES XBAND modem compatible games]]
The '''Quantum Link''' ('''Q-Link''') Q-link featured Email, Online chat (People Connection department), online news, instant messaging, multiplayer games. In late 1986 Q-link added casino games. Q-link was a modified version of [[#PlayNET_.28Commodore_64.29|PlayNET]].<ref>[https://paleotronic.com/2018/07/01/a-1980s-quantum-link-to-a-modern-day-mutiny/ A 1980s Quantum Link to a modern-day Mutiny (Paleotronic Magazine article)]</ref> Launched in late 1985, Discontinued ????.
<br>Q-Link had a monthly fee of {{Inflation|USD|9.95|1985}} (including "basic services" and a free hour of "plus services") and additional fees of ¢6 per minute for "plus services".<ref>[https://archive.org/details/Commodore_MicroComputer_Issue_38_1985_Nov_Dec/page/n17/mode/2up?view=theater Commodore Microcomputers issue 38] (1985 prices)</ref>
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===[[wikipedia:Games Computers Play|Games Computers Play]] (Atari 8-bit & ST)===
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