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Early Online Services

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This page lists and documents early online services that predate older then 2005. It was [[Xbox network|Xbox LIVE]] (pre-20032002) the service that kick started the modern era of [[Preservation_projects#Private_Platform_Servers|online services]]but it wasn't until a new [[:Category:Seventh-generation video game consoles|generation]] of hardware that the video game industry felt the impact and influence of Xbox LIVE.
=Services for Consoles====[[wikipedia:GameLine|GameLine]] (Atari 2600)===----
'''GameLine''' was created by Control Video Corporation (now AOL). Gameline allowed users to download games using dial up. Needing a modem and storage cartridge from Control Video Corporation. Launched in 1983 the the Gameline was soon discontinued in ????<ref group=N>Discontinued in 1983 or 1984, due to the [[wikipedia:Video_game_crash_of_1983|Video Game crash of 1983]]. Unable to find reliable answer</ref>.<br>
{{Inflation|USD|15|1983}} for the membership fee, with 1 year subscription to the monthly magazine GameLiner, "command module" cartridge (roughly {{Inflation|USD|39.95|1983}}). The service allowed you to download 1 of the 30 monthly games for a rough 40-minute play session for {{Inflation|USD|1|1983}}<ref>[https://archive.org/details/ElectronicGames/Electronic%20Games%20Issue%2013%20%28March%201983%29/page/n9/mode/2up?view=theater March 1983 issue (issue 13) of Electronic Games, page 10] (1983 prices)</ref>
===[[wikipedia:PlayCable|PlayCable]] (Intellivision)===----
'''PlayCable''' was developed by Mattel and General Instrument, How you got games was an PlayCable adapter. You needed a cable company that supported PlayCable. Launched in 1980, Discontinued in 1984.<ref>[https://www.worldradiohistory.com/Archive-C-ED/80s/C-ED-1984-03.pdf March 1984 issue of C-ED (Page 16 "Communication News")] ("PlayCable strikes out" section)</ref>
<br>A monthly subscription for PlayCable was {{Inflation|USD|4.95|1981}} a month.<ref>[https://web.archive.org/web/20131129023025/https://www.cedmagazine.com/articles/2005/12/look-ma,-no-cartridge! Look ma, no cartridge! by Stewart Schley (cedmagazine.com article)]</ref>
==[[wikipedia:PlayNET|PlayNET]] (Commodore 64)==The '''PlayNET''' service featured Email, online chat, bulletin boards. Launched 1984, discontinued 1988.<ref>[https://paleotronic.com/2018/07/01/a-1980s-quantum-link-to-a-modern-day-mutiny/ A 1980s Quantum Link to a modern-day Mutiny (paleotronic.com)] (Halt and Catch Fire section)</ref><br>The service had two membership tiers: {{Inflation|USD|8|1985}} a month service charge + {{Inflation|USD|2.75|1985}} an hour charge for connection. or no service charge and {{Inflation|USD|3.75|1985}} an hour connection charge. File Downloads were {{Inflation|USD|0.50|1985}} each.<ref>[https://archive.org/stream/info-magazine-09/Info_Issue_09_1985_Dec-Jan_1986#page/n35/mode/2up Info Magazine Issue 09 Page 35] (1985 prices)</ref> ==[[wikipedia:Quantum Link|Quantum Link]] (Commodore 64 & 128)==The '''Quantum Link''' ('''Q-Link''') Q-link featured Email, Online chat (People Connection department), online news, instant messaging, multiplayer games. In late 1986 Q-link added casino games. Q-link was a modified version of [[#PlayNET_.28Commodore_64.29|PlayNET]].<ref>[https://paleotronic.com/2018/07/01/a-1980s-quantum-link-to-a-modern-day-mutiny/ A 1980s Quantum Link to a modern-day Mutiny (paleotronic.com)]</ref> Launched in late 1985, Discontinued ????.<br>Q-Link had a monthly fee of {{Inflation|USD|9.95|1985}} (including "basic services" and a free hour of "plus services") and additional fees of ¢6 per minute for "plus services".<ref>[https://archive.org/details/Commodore_MicroComputer_Issue_38_1985_Nov_Dec/page/n17/mode/2up?view=theater Commodore Microcomputers issue 38] (1985 prices)</ref> ==[[wikipedia:Games Computers Play|Games Computers Play]] (Atari 8-bit & ST)==The '''Games Computers Play''' (GCP) service was developed by Gardner Pomper and Greg Hogg. Launched 1985, Discontinued ????<br>The Signup fee was {{Inflation|USD|30|1985}} which included 5 hours for free. {{Inflation|USD|6|1985}} an hour between 6 PM and 7 AM Weekdays and {{Inflation|USD|6|1985}} an hour throughout the weekend, {{Inflation|USD|15|1985}} an hour Weekdays during "prime time" (between 7 AM and 6 PM ).<ref>[https://archive.org/details/1985-10-anticmagazine/page/n7/mode/2up?view=theater Antic Magazine Volume 4 Number 06 (Mind Tools)] (1985 prices)</ref> ==[[wikipedia:CD-i#CD-Online|CD-Online]] (Philips CD-i)===----
'''CD-Online'''.
Using the internet on the CD-i was facilitated by the use of an modem and CD-Online disc (Web-i in the US) CD-Online had online shopping, email, and supported for online multiplayer (in select CD-i games).<br> CD-Online was initially released in Britain for roughly {{Inflation|USD|150|1995}}.
CD-online was available in the UK in 1995, The Netherlands in 1996 (for ƒ399). Placeholder text for additional info
===[[wikipedia:Family Computer Network System|Famicom Modem \ Network System]] (NES)===----
The '''Family Computer Network System ''' (a.k.a '''Famicom Modem''') was a Japan-exclusive network peripheral that allowed users to connect to a Nintendo server that provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.
Launched 1988, Discontinued 1991.
===[[wikipedia:Satellaview|Satellaview]] (SNES)===----
The '''Satellaview''' was a subscription-based add-on released only in Japan that streamed content to the Super Famicom. BS-X or Satellaview software was broadcast to the console add-on and stored as temporary data to be deleted shortly afterward. As such, a wealth of games went undumped and lost forever.
You'll want to enter the little red house you start in front of and load the stored data. Sometimes, you might have to wait a while before actual gameplay starts or until a given time. On real hardware, people would wait for up to 6 minutes!
====Data Pack emulation====
AKA DLC for the Super Famicom.
* '''higan:''' [https://higan.readthedocs.io/en/stable/guides/import/#satellaview-games Importing a memory pak is like importing a regular game], but the name of the memory pak file must end in .bs (if it’s in a .zip file, that’s OK, but the name inside the .zip file must end in .bs) in order for it to be successfully imported. Sometimes memory pak filenames end in .sfc, which will make higan try to import them as regular Super Famicom games and fail. Rename the file and it should work beautifully. Playing a game that has a slot for a memory pak is just like playing a regular game, but after you have selected which game you want to play higan will open another filesystem browser to let you pick which previously-imported memory pak you want to insert into the game. If you press “Cancel” at this point, the game will load without any cartridge in its memory pak slot. If you load the control cartridge into higan, make sure the emulated Satellaview is connected to the emulated Super Famicom’s expansion port by opening the “Super Famicom” menu, selecting the “Expansion Port” sub-menu, and choosing “Satellaview”. If the expansion port was previously configured with a different option, power-cycle the Super Famicom (also in the “Super Famicom” menu) to make sure the control cartridge will find the Satellaview when it starts up. Note that higan’s Satellaview emulation is not very accurate, so the control cartridge may not work as it should. Playing a memory pak on its own doesn’t make much sense, it’s not a standalone cartridge. Play a game with a memory pak slot, and choose which memory pak you want when higan asks for it.
===[[wikipedia:Sega Meganet|Sega Meganet]] (Genesis)===----The '''Sega Meganet''' was a commercial failure in Japan, When released in Brazil the focus was on the Meganet's main focus was email, the service was capable of online multiplayer and chat. Launch 1990 Japan, 1995 Brazil, Discontinued ????.
====Mega Modem====
The '''Mega Modem''' is a modem for the Sega Mega Drive released in 1990 exclusively in Japan. It allowed Mega Drive owners to connect their consoles to various online services provided by Sega and third parties.
:[https://segaretro.org/Mega_Modem#Compatibility List of compatible games with Mega Modem]
===[[wikipedia:Sega Channel|Sega Channel]] (Genesis)===----
The '''Sega Channel''' was an online service through cable television services. Launched 1994 in the USA, 1995 in Canada, discontinued 1998.<br>Fees varied by location. Released in the United States of America and Canada. Fees Varied by location,<ref group=N>Fees Varied by location. The Sega Channel section uses [https://www.ign.com/articles/2008/06/11/the-sega-channel IGN's approximations]</ref> Sega Channel had a {{Inflation|USD|25|1994}} activation fee (includes necessary hardware), and approximately {{Inflation|USD|15|1994}} for a monthly fee.<ref>[https://www.ign.com/articles/2008/06/11/the-sega-channel The SEGA Channel by By Levi Buchanan] (1994 prices for the USA)</ref>
===[[wikipedia:64DD#Accessories|Modem cartridge]] (N64)===----
The modem cartridge (NUS-029) connects at up to 28.8 kbit/s, for the defunct Randnet service and compatible 64DD games and web browser.
===[[wikipedia:SharkWire Online|SharkWire Online]] (N64)===----
'''SharkWire''' Online was a GameShark device with a serial port and modem added. developed by Interact and Spyglass inc. SharkWire was unlicensed hardware and was the United States' equivalent of [[#Early_Online_Services#Modem_cartridge_.28N64.29|Randnet]]. Launched 2000, discontinued 2003.
===[[wikipedia:Sega Net Link|NetLink]] (Sega Saturn)===----
Sometimes called "[[Wikipedia:XBAND|XBAND]]" and is a modem for Sega Saturn. Possibly can be emulated by YabaSanshiro.
*[https://segaretro.org/NetLink_Internet_Modem#Compatible_games XBAND Supported games for Saturn]
*[[Wikipedia:XBAND#Supported_games|XBAND Supported games for Saturn #2]]
===[[wikipedia:SegaNet|SegaNet]] (Dreamcast)===----
'''SegaNet'''. Placeholder Text. Launched 7 September 2000, discontinued 20 July 2001 (online service) 30 September 2003 (online game servers)
====[[wikipedia:Dreamcast online functionality#Broadband_Adapter|Broadband Adapter]]====
The Dreamcast came out of the box equipped with a 56k dial-up modem that was supported by every DC game with online functionality. However, some of those games had additional support for the Broadband Adapter (BBA) accessory, which replaced the 56k modem and used Ethernet networking to deliver much higher internet speeds.<ref>[https://consolemods.org/wiki/Dreamcast:Flycast_Emulator#Broadband_(BBA)_Mode_(optional) ConsoleMods: Broadband (BBA) Mode for Dreamcast]</ref> Many games have been brought back due to private servers run and operated by fans such as:
* [https://dreamcastlive.net/connection-guide/ DreamcastLive]
:For more information about other revive projects see [[Preservation_projects|Preservation projects]] page.
===[[wikipedia:Nintendo Power (cartridge)| Nintendo Power (SNES \ Game Boy)]]===----
'''Nintendo Power''' ('''ニンテンドウパワー''') was a Online video game distribution service for the Super Famicom and Gameboy. Launched 1996, Discontinued 2007. Japanese Exclusive service.
 ===i-mode (PS1)===----
The '''i-mode''' Adaptor cable (SCPH-10180) allows to connect an i-mode compatible mobile phone to the PlayStation's controller port; granting a mobile internet connection to Japanese games. If you have an i-mode donating it [https://problemkaputt.de/psx.htm no$psx] may help it to be emulated. More info on the i-mode: [http://lorezan.free.fr/ps1/iMODE.pdf], [https://www.psxdev.net/forum/viewtopic.php?p=22623#p22623].
:''The i-mode is a Japanese exclusive device. [[PlayStation emulators#Hardware features and peripherals|Currently no emulators support it]]. [https://psx-spx.consoledev.net/controllersandmemorycards/#controllers-i-mode-adaptor-mobile-internet List of games compatible with the i-mode adaptor]''
===Lightspan Online Connection CD (PS1)===----
The '''Lightspan Online Connection CD''' Unreleased web browser/email client for the PS1 ([https://www.youtube.com/watch?v=sr4Kzzd-ZbE Lightspan Online Connection CD | Game-Rave TV Ep. 100])
===Network Adaptor (PS2)===----
:[https://docs.google.com/spreadsheets/d/1bbxOGm4dPxZ4Vbzyu3XxBnZmuPx3Ue-cPqBeTxtnvkQ/edit#gid=0 Revived private servers for PS2 online play]
:[[Wikipedia:List_of_PlayStation_2_online_games#Released_Games|List of games that supported the online functionality of the PlayStation 2 and revived private servers]]
::For more information about other revive projects see [[Preservation_projects|Preservation projects]] page.
===Broadband Adapter (Gamecube)===----
This shouldn't be confused with [[netplay]], which synchronizes emulation over an internet connection.
**See [[Preservation_projects|Preservation projects]] page for more information about other revive projects.
===[[Wikipedia:XBAND|XBAND Modem]] (Multi Platform)===----
The '''XBAND''' was the very first console modem to allow online multiplayer using a dial-up connection. It was released on the SNES for a range of games in the mid-nineties - as well as the [[Sega_Genesis_emulators#Hardware_features_and_accessories|Genesis]] and [[Sega_Saturn_emulators#Hardware_features_and_accessories|Saturn]].<ref>[https://old.reddit.com/r/snes/comments/f4jvg7/the_xband_was_the_very_first_console_modem_to/ XBAND: Wonders of the Retro Gaming World]</ref> Launched in late 1994, 1995 nationwide (USA) for the [[Genesis]], 1995 for the [[Super Nintendo]] and 1996 for the Super Famicom.
:[[wikipedia:XBAND#Supported_games|SNES XBAND Modem compatible games list]]
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===XLink Kai===
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===Game.com Online===
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====Internet Cartridge with Modem====
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====Web Link cartridge====
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=Services for Computers=
===[[wikipedia:PlayNET|PlayNET]] (Commodore 64)===
----
The '''PlayNET''' service featured Email, online chat, bulletin boards. Launched 1984, discontinued 1988.<ref>[https://paleotronic.com/2018/07/01/a-1980s-quantum-link-to-a-modern-day-mutiny/ A 1980s Quantum Link to a modern-day Mutiny (paleotronic.com)] (Halt and Catch Fire section)</ref>
<br>The service had two membership tiers: {{Inflation|USD|8|1985}} a month service charge + {{Inflation|USD|2.75|1985}} an hour charge for connection. or no service charge and {{Inflation|USD|3.75|1985}} an hour connection charge. File Downloads were {{Inflation|USD|0.50|1985}} each.<ref>[https://archive.org/stream/info-magazine-09/Info_Issue_09_1985_Dec-Jan_1986#page/n35/mode/2up Info Magazine Issue 09 Page 35] (1985 prices)</ref>
===[[wikipedia:Quantum Link|Quantum Link]] (Commodore 64 & 128)===----The '''Quantum Link''' ('''Q-Link''') Q-link featured Email, Online chat (People Connection department), online news, instant messaging, multiplayer games. In late 1986 Q-link added casino games. Q-link was a modified version of [[#PlayNET_.28Commodore_64.29|PlayNET]].<ref>[https://paleotronic.com/2018/07/01/a-1980s-quantum-link-to-a-modern-day-mutiny/ A 1980s Quantum Link to a modern-day Mutiny (paleotronic.com)]</ref> Launched in late 1985, Discontinued ????.<br>Q-Link had a monthly fee of {{Inflation|USD|9.95|1985}} (including "basic services" and a free hour of "plus services") and additional fees of ¢6 per minute for "plus services".<ref>[https://archive.org/details/Commodore_MicroComputer_Issue_38_1985_Nov_Dec/page/n17/mode/2up?view=theater Commodore Microcomputers issue 38] (1985 prices)</ref> ===[[wikipedia:Games Computers Play|Games Computers Play]] (Atari 8-bit & ST)===----The '''Games Computers Play''' (GCP) service was developed by Gardner Pomper and Greg Hogg. Launched 1985, Discontinued ????<br>The Signup fee was {{Inflation|USD|30|1985}} which included 5 hours for free. {{Inflation|USD|6|1985}} an hour between 6 PM and 7 AM Weekdays and {{Inflation|USD|6|1985}} an hour throughout the weekend, {{Inflation|USD|15|1985}} an hour Weekdays during "prime time" (between 7 AM and 6 PM ).<ref>[https://archive.org/details/1985-10-anticmagazine/page/n7/mode/2up?view=theater Antic Magazine Volume 4 Number 06 (Mind Tools)] (1985 prices)</ref> ===[[wikipedia:Prodigy (online service)|Prodigy]] (Multi Platform)===----
'''Prodigy'''. Placeholder Text
===[[wikipedia:GEnie|GEnie]] (Multi Platform)===----
'''GEnie''' ('''G'''eneral '''E'''lectric '''N'''etwork for '''I'''nformation '''E'''xchange) was created by General Electric Information Services (GEIS, now GXS Inc.). Placeholder Text
===[[wikipedia:Compuet|Compunet]] (Multi Platform)===----
The '''Compunet''' (a.k.a CNet) was a service originally for the [[Commodore 64]], later the [[Amiga Line|Amiga]] and [[Atari ST line|Atari ST]], with an unreleased PC version. Launched 1984, discontinued 1993.
===[[wikipedia:CompuServe|CompuServe]] ===----Placeholder Text ===BarrysWorld===----Placeholder Text ===DWANGO===----Placeholder Text ===Kali===----Placeholder Text ===GameRanger===----Server-matching / IRC application (Multi Platformsimilar to Xfire)<br/>It's possible to use [[Preservation_projects#Private_Game_Servers|supported games with this application for multiplayer]]. ===GameSpy===----[[Preservation_projects#Private_Platform_Servers|Revived thanks to OpenSpy project.]] ===GameStorm===----Placeholder Text ===RealArcade===----Placeholder Text ===Total Entertainment Network===----Placeholder Text ===[[Preservation_projects#Private_Platform_Servers|Wireplay]]===----The service endured for a time but was finally shut down in 2014===World Opponent Network===----Placeholder Text =Services for Arcades=
==Game=ALL.com OnlineNet===----Placeholder Text
{|class="wikitable" style="text=AW-align:left;"!scopeNet=="col"|Service \ Device!scope="col"|Description |-|Internet Cartridge with Modem|Placeholder Text|---|Web Link cartridge|Placeholder Text|}
==PC Services=e-Amusement===----Placeholder Text
{|class="wikitable" style="text-align:left;"
!scope="col"|Service \ Device
!scope="col"|Description
|-
|GameSpy
|[[Preservation_projects#Private_Platform_Servers|Revived thanks to OpenSpy project.]]
|-
|RealArcade
|Placeholder Text
|-
|Total Entertainment Network
|Placeholder Text
|-
|[[Preservation_projects#Private_Platform_Servers|Wireplay]]
|The service endured for a time but was finally shut down in 2014.
|-
|World Opponent Network
|Placeholder Text
|-
|GameRanger
|Server-matching / IRC application (similar to Xfire)<br/>It's possible to use [[Preservation_projects#Private_Game_Servers|supported games with this application for multiplayer]].
|}
=References=
<references/>
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