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Dummies Guide: RetroArch

1,121 bytes removed, 18:16, 25 April 2022
Customizing RetroArch
==Controls==
The menu is controlled mainly by the RetroPad, which is libretro's gamepad abstraction that uses SNES-style face buttons and PlayStation DualShock-style shoulder buttons and analog sticks. The default keybinds for the RetroPad are as follows:
{| class="wikitable" style="float:{{{align|right}}}"|style="; text-align:center;"!scope="col"|RetroPad|style!scope="text-align:center;col"|Keyboard|style!scope="text-align:center;col"|PlayStation|style!scope="text-align:center;col"|Xbox
|-
|style="text-align:center;"|[[File:Retro_Dpad.png|48px]]|style="text-align:center;"|[[File:Key_Arrow-Up.png|48px]]<br>[[File:Key_Arrow-Left.png|48px]][[File:Key_Arrow-Down.png|48px]][[File:Key_Arrow-Right.png|48px]]|style="text-align:center;"|[[File:PS3_Dpad.png|48px]]|style="text-align:center;"|[[File:360_D-pad.png|48px]]
|-
|style="text-align:center;"|[[File:Retro_A_Round.png|48px]]|style="text-align:center;"|[[File:Key_X.png|48px]]|style="text-align:center;"|[[File:PS3_Circle.png|48px]]|style="text-align:center;"|[[File:360_B.png|48px]]
|-
|style="text-align:center;"|[[File:Retro_B_Round.png|48px]]|style="text-align:center;"|[[File:Key_Z.png|48px]]|style="text-align:center;"|[[File:PS3_Cross.png|48px]]|style="text-align:center;"|[[File:360_A.png|48px]]
|-
|style="text-align:center;"|[[File:Retro_X_Round.png|48px]]|style="text-align:center;"|[[File:Key_S.png|48px]]|style="text-align:center;"|[[File:PS3_Triangle.png|48px]]|style="text-align:center;"|[[File:360_Y.png|48px]]
|-
|style="text-align:center;"|[[File:Retro_Y_Round.png|48px]]|style="text-align:center;"|[[File:Key_A.png|48px]]|style="text-align:center;"|[[File:PS3_Sqaure.png|48px]]|style="text-align:center;"|[[File:360_X.png|48px]]
|-
|style="text-align:center;"|[[File:Retro_L1.png|48px]]|style="text-align:center;"|[[File:Key_Q.png|48px]]|style="text-align:center;"|[[File:PS3_L1.png|48px]]|style="text-align:center;"|[[File:360_Left-Bumper.png|48px]]
|-
|style="text-align:center;"|[[File:Retro_R1.png|48px]]|style="text-align:center;"|[[File:Key_W.png|48px]]|style="text-align:center;"|[[File:PS3_R1.png|48px]]|style="text-align:center;"|[[File:360_Right-Bumper.png|48px]]
|-
|style="text-align:center;"|[[File:Retro_Start.png|48px]]|style="text-align:center;"|[[File:Key_Enter.png|96px]]|style="text-align:center;"|[[File:PS3_Start.png|48px]]|style="text-align:center;"|[[File:360_Start.png|48px]]
|-
|style="text-align:center;"|[[File:Retro_Select.png|48px]]|style="text-align:center;"|[[File:Key_Shift.png|96px]]|style="text-align:center;"|[[File:PS3_Select.png|48px]]|style="text-align:center;"|[[File:360_Back.png|48px]]
|-
|style="text-align:center;"|[[File:Retro_Menu.png|48px]]|style="text-align:center;"|[[File:Key_F1.png|48px]]|style="text-align:center;"|[[File:PS3_Home.png|48px]]|style="text-align:center;"|[[File:360_Guide.png|48px]]
|}
The R2, L2, R3, and L3 buttons, and left/right analog sticks are not mapped to the keyboard by default.
This particular core requires some specific care. You should have the correct BIOS (if not follow the [[Dummies_Guide:_RetroArch#BIOS_and_System_files|BIOS and System files]] section), you'll also need to make sure your game has a metadata file in the form of a .cue, .toc, .ccd, or .m3u file. The most common metadata people use is .cue, and if your PS1 game lacks a metafile, you can [[Cue_sheet_(.cue)|create one.]]<br>An easier way to get around metadata issues is to get your games from a better source. Redump PS1 games come in .bin/.cue format and work on mednafen without issue, but other sets that come in .bin/.cue/.mp3 format might need editing their cue file with Notepad with the correct filenames for them to work correctly.
==Ricing Customizing RetroArch==There are 3 4 different menu drivers for RetroArch to choose from, RGUI, GLUI, Ozone and the default XMB. To switch between them go ''Settings'' → ''Driver Settings'' and switch ''Menu Driver''. You'll need to restart RetroArch for changes to take effect.
You can change your wallpaper, text color settings, text size (DPI Override, GLUI only), toggle mouse support, and whether to display the boxart in the ''Menu Settings''.
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