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DuckStation

452 bytes added, 21 March
External links: dead link
|logowidth = 80px
|active = Yes
|last-version = 0.1-4866{{Version|DuckStation}}|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on macOS|macOS]]<br/>[[Emulators on Android|Android]]<br/>[[Emulators on Xbox One|Xbox One]]<br/>[[Emulators on Switch|Switch]] (Port)
|architecture = x86_64, aarch64, ARMv7
|target = [[PlayStation emulators|Sony PlayStation]]
|developer = stenzek [https://github.com/stenzek/duckstation/graphs/contributors et al.]
|source = [https://github.com/stenzek/duckstation GitHub]
|issuetracker = [https://github.com/unofficial-issue-tracker/duckstation/issues GitHub (unofficial)]
|prog-lang = C++, C
|license = GNU GPLv3
|compatibility = [https://docs.google.com/spreadsheets/d/1H66MxViRjjE5f8hOl5RQmF5woS1murio2dsLn14kEqo/edit Compatibility list]
}}
'''DuckStation''' is a free and open-source [[PlayStation emulators|PlayStation]] emulator developed primarily by stenzek. It features PGXP, upscaling, texture filtering, overclocking, advanced "cheat" code support, CHD support, and a graphical interface. It received a significant amount of popularity, even surpassing [[ePSXe]] and [[PCSX-Reloaded]], due to its use of own proprietary plugins, incredible emulation accuracy, comfortable and appealing Qt-based interface, good variety of emulation settings, and good level of compatibility.
==Downloads==
|-
|align=center|{{Icon|Win|Lin|macOS|XB1}}
|'''[https://github.com/stenzek/duckstation/releases Latest Development/Preview Builds]'''<br/><small>MacOS isn't officially supported and builds are not released for it. Must be compiled from source.</small>
|-
|colspan="2"|<hr/>
|-
|align=center|{{Icon|APK}}
|[https://play.google.com/store/apps/details?id=com.github.stenzek.duckstation Play Store]<br/><small>Free<|-|align=center|{{Icon|NX}}|[https:/small>/github.com/RSDuck/duckstation Switch Port]
|}
==Overview==
DuckStation is designed for playability and speed, with the goal of being as accurate as possible while maintaining performance on a broad range of devices. The default configuration is intended to support all playable games , with only some of the enhancements having compatibility issues. 64-bit CPUs are required for maximum performance using the recompiler.
DuckStation was used as a testing ground for code that would be added to [[Dolphin]].<ref>JMC47, Maylmilae. [https://dolphin-emu.org/blog/2020/02/07/dolphin-progress-report-dec-2019-and-jan-2020/#50-11524-improve-frame-pacing-by-manually-inserting-duplicate-frames-by-stenzek Dolphin Progress Report]. § ''5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek''. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."</ref> stenzek has even said the UI was pulled directly from Dolphin, since it was "designed in conjunction with actual UI/UX people".<ref>[https://old.reddit.com/r/emulation/comments/jjuhcf/for_playstation_1_emulation_fans_i_made_a_very/gagvsnf/?context=3 stenzek] on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."</ref>
The Qt frontend includes an automatic update checker. Builds downloaded after 2020/08/07 will automatically check for updates each time the emulator starts, this can be disabled in Settings. Alternatively, you can force an update check by clicking Help->Check for Updates.
==Gallery=={| class="wikitable mw-collapsible"|+ class="nowrap" | Screenshots
|-
|[[File:DuckStation-screenshot-qt.png|thumb|298px|The Qt frontend on Windows 10.]]
==References==
{{Reflist}}
 
==External links==
* [https://discord.gg/Buktv3t Official Discord server]
[[Category:Emulators‎]]
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