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DuckStation

17 bytes removed, 23:12, 27 March 2022
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|screenshotwidth = 300px
|screenshotcaption = The Qt frontend on Windows 10.
|active = NoYes|last-version = 0.1-4866|platform = [[Emulators on PCWindows|Windows]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on macOS|macOS]]<br/>[[Emulators on Android OS|Android]]<br/>[[Emulators on Xbox One|Xbox One]]
|architecture = x86_64, aarch64, ARMv7
|target = [[PlayStation emulators|Sony PlayStation]]
==Overview==
DuckStation is focused on designed for playability, and speed, and long-term maintainability. The with the goal of the emulator is to be being as accurate as possible while maintaining performance on a broad range of devices. "Hack" options are discouraged, and the The default configuration should is intended to support all playable games with only some of the enhancements having compatibility issues. 64-bit CPUs are required for recompiler support for maximum performanceusing the recompiler.
DuckStation was used as a testing ground for code that would be added to [[Dolphin]].<ref>JMC47, Maylmilae. [https://dolphin-emu.org/blog/2020/02/07/dolphin-progress-report-dec-2019-and-jan-2020/#50-11524-improve-frame-pacing-by-manually-inserting-duplicate-frames-by-stenzek Dolphin Progress Report]. § ''5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek''. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."</ref> stenzek has even said the UI was pulled directly from Dolphin, since it was "designed in conjunction with actual UI/UX people".<ref>[https://old.reddit.com/r/emulation/comments/jjuhcf/for_playstation_1_emulation_fans_i_made_a_very/gagvsnf/?context=3 stenzek] on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."</ref>
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