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DuckStation

43 bytes added, 00:40, 12 November 2020
Added that it's got a libretro core, noted that it may get a stable build in the future, and shortened a quote to a paraphrase
|license = GNU GPLv3
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'''DuckStation''' is a [[PlayStation emulators|PlayStation]] emulator developed primarily by stenzek. It features PGXP, upscaling, CHD support, and a graphical interface. It is also available as a Libretro core for RetroArch.
==Downloads==
==Overview==
stenzek originally designed DuckStation as a testing ground for his contributions to [[Dolphin]].<ref>JMC47, Maylmilae. [https://dolphin-emu.org/blog/2020/02/07/dolphin-progress-report-dec-2019-and-jan-2020/#50-11524-improve-frame-pacing-by-manually-inserting-duplicate-frames-by-stenzek Dolphin Progress Report]. § ''5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek''. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."</ref> However, the graphical interface is already in a state where it can be regularly used. Stenzek has even said the UI was pulled directly from Dolphin, since it was "designed in conjunction he himself has no experience with actual UI/UX people."<ref>[https://old.reddit.com/r/emulation/comments/jjuhcf/for_playstation_1_emulation_fans_i_made_a_very/gagvsnf/?context=3 stenzek] on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."</ref>
As DuckStation is in heavy development, it does not yet have a stable build.
==References==
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