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Dolphin MMJR

1,744 bytes added, 24 February
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|title = Dolphin
|logo = Dolphin-mmjr.png
|logowidth = 165150|last-version = 114601.0-11505 <small>(MMJR)</small><br/> 2.0-17878 <small>(MMJR2)</small>|active = YesNo
|fate =
|platform = [[Emulators on Android OS|Android]]
|architecture = x86_64, ARM
|target = [[GameCube emulators|GameCube]] and <br>[[Wii emulators|Wii]], WiiWare|developer = Dolphin Team, Weihuoya, Bankaimaster999and Lumince|website = |source = [https://github.com/Bankaimaster999 giteHag-FRU/Dolphin-MMJR-with-quest-touch-controller-support MMJR]|source = [https://github.com/Bankaimaster999Mato00KAN/Dolphin-MMJR GitHubMMJR2 MMJR2]
|license = GNU GPLv2
|bios = [[Emulator_Files#GameCube_.2F_Wii|Optional]]
}}
'''Dolphin MMJR''' is a free and open-source fork of [[Wii emulators|Nintendo WiiDolphin]]for Android, which in turn is based off the original Dolphin MMJ fork by Weihuoya. Like its predecessor, MMJR focuses on performance and is optimised more for low-end devices at the cost of emulation [[GameCube emulatorsEmulation Accuracy|accuracy]] and WiiWare emulator for Android. It ==Download=={| cellpadding="4"|-|align=center|{{Icon|APK}}|'''[https://cdn.discordapp.com/attachments/861881116675407932/1115840446413930516/MMJR.v1.0-11505.apk Dolphin MMJR]''' <small>(Optimized version, Discord mirror)</small>|-|align=center|{{Icon|APK}}|'''s written in C++[https://web.archive.org/web/20220819090813if_/https://objects.githubusercontent.com/github-production-release-asset-2e65be/443606268/48172ab7-b64b-43b0-b8ca-1958f2e2b620?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=AKIAIWNJYAX4CSVEH53A%2F20220819%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Date=20220819T090813Z&X-Amz-Expires=300&X-Amz-Signature=fd4154e150a47917b606d4c8e38177b87084287465e08eaa2d54536325cc8721&X-Amz-SignedHeaders=host&actor_id=0&key_id=0&repo_id=443606268&response-content-disposition=attachment%3B%20filename%3DMMJR.v2.0-16589.apk&response-content-type=application%2Fvnd. It supports most games and has high compatibilityandroid.package-archive Dolphin MMJR2]''' <small>(Wayback Machine backup)</small>|}
==Overview==
- <b>MMJR2</b>
An Android-only performance-focused (from version "3.0-xxxxx") [[Dolphin]] fork, rebased on top of latest Dolphin development builds and re-implementing MMJ UX and performance improvements.
Hence, the aim is to get the newer features, fixes, updates of Dolphin but with the performance improvements of Dolphin MMJR.
 
- <b>MMJR</b>
An Android-only performance-focused Dolphin fork, continued from the Dolphin MMJ source code by Weihuoya. This version is merely to add or update the current MMJ code with further fixes and changes to hopefully improve things.
It is also aimed at pure performance.
 
|MMJR| and |MMJR2| builds can be installed without conflicts as they use different folders, but save states are not compatible.
 
- <b>Dolphin</b> [[Dolphin]] is an emulator to play [[Wii]] and [[GameCube]] games
for example: Super Mario Sunshine, Super Mario Galaxy (1 and 2), you need to install the ISO first to play [[Dolphin]]
 
==Features==
* Fast Emulation
 
* High compatibility
 
* Joystick Emulation
 
* IR mode : click (default behavior) and drag (same as the "Touchscreen Emulate IR" = "stick" mode)
 
* Cheat Manager : manage game cheats easily directly from the app, with the ability to download them from a back-up online cheat database
- <b>MMJR2<* Display Scale : screen can be "zoomed in/b>out" for display size/widescreen adjustments
An Android* On-only performance-focused dolphin fork, rebased on top of latest dolphin development builds and reimplementing MMJ UX and performance improvements, plus adding our ownscreen analog triggers: needed for some games (e.based on Dolphin Official dev source codeg. Hence, the Super Mario Sunshine: full press -> Mario will stay still to aim is to get the newer featuresand shoot, fixes, updates of Dolphin Official but with the performance improvements of Dolphin MMJR (worklight press -in-progress> Mario will shoot while moving).
- <b>MMJR</b>* Custom texture support
An Android-only performance-focused Dolphin (Official) fork, continued from the Dolphin MMJ source code by Weihuoya. This version is merely to add or update the current MMJ code with further fixes and changes to hopefully improve things.based on Dolphin MMJ source code which is aimed at pure performance.* RVZ/WIA support
|MMJR| and |MMJR2| builds can be installed without conflicts as they use different folders, but savestates are not compatible.* Many more!
==System Requirements==
 
<h3>Android</h3>
- '''OS'''
(MMJR) Android 7.0 Nougat or higher (SDK >= 24). • (MMJR2) Android 5.0 Lollipop or higher (SDK >= 21).
- '''Processor'''
Dolphin can only be installed on devices that satisfy the above requirements. Attempting to install on an unsupported device will fail and display an error message.
==DownloadExternal links==[[Category:Emulators]]{| cellpadding="4"[[Category:Console emulators]]|-[[Category:Home console emulators]]|align=center|{{Icon|APK}}[[Category:GameCube emulators]]|'''[https[Category://github.com/Bankaimaster999/dolphin/releases Dolphin MMJRWii emulators]]'''<small> (Unofficial)</small>|-[[Category:Android emulation software]]|align=center|{{Icon|APK}}|'''[https[Category://github.com/Bankaimaster999/Dolphin-MMJR2/releases Dolphin MMJR2Inactive emulation software]]'''<small> (Unofficial)</small>|-|align=center|{{Icon|APK}}|'''[https[Category://github.com/weihuoya/dolphin/releases/tag/5.0-9494 Dolphin MMJForks]]'''<small> (Unofficial)</small>
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