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→Emulation
The intended effects of dithering is often lost in emulation due to PCs typically using VGA or HDMI cables. The dots or lines appear as they actually are with no blurring. Options:
*Accept the unblended dithering
*Remove the dithering entirely.**Requires assets to actually be of a higher color palette. Enabling 32bit colors in ps1 emulators achieves this, as dithering is done by hardware during 16bit conversion to output.
*Use a blurring or NTSC Composite shader which reproduces the same amount of blur as the original composite cables
*Use a dithering shader designed to just blend the dithering but does not blend the rest of the image.