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Displays

10 bytes removed, 05:09, 26 April 2013
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==CRT TVs==
- *Can display a wide range of resolutions up to 480i on SDTVs and 1080i on HDTVs
- *No [http://en.wikipedia.org/wiki/Input_lag input delay]
- *Very fast [http://en.wikipedia.org/wiki/Response_time_%28technology%29 response times]
- *True black levels
- *Wide viewing angleangles
- *4:3 Aspect ratio (with a few exceptions)
'''How to connect to a CRT TV:'''
- *Wii would be the easiestmethod. Can output to 240p
- *VGA to RCA and S-Video converter box. Outputs to 480i
- *Most CRT HDTVs have either DVI or HDMI ports which can accept as low as 480p from a PC
==CRT monitors==
- *All the benefits of a CRT TV besides native inputs for actual hardware
- *480p mode (lower with some tricks, such as doubling the refresh rate to 120Hz, beware of motion blur)
- *Larger resolutions available, often massive
- *Easy to connect to a computer
- *Not as large as many TVs, rarely larger than 19" or 21"
- *4:3 Aspect ratio (with a few exceptions, notably the FW900)
==LCD (TN) displays==
- *Native resolution which all output must scale to
- *Fairly fast [http://en.wikipedia.org/wiki/Response_time_%28technology%29 response times]
- *120hz displays with hacks can display motion at the same level as a CRT TV. See:
*http://www.blurbusters.com/
*http://www.techngaming.com/home/guide/tips/updated-eliminate-motion-blur-while-gaming-with-nvidia-lightboost-r485
==LCD (IPS) displays==
- *Native resolution which all output must scale to
- *Fairly long [http://en.wikipedia.org/wiki/Response_time_%28technology%29 response times] (may differ between panels)
- *Vivid colors and contrast
- *Good viewing angles
- *Massive resolutions available.
- *No 120Hz for motion (unless that's changed, who knows)
==Upscalers==
http://scanlines.hazard-city.de/
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