Difference between revisions of "Displays"
Line 15: | Line 15: | ||
- Wide viewing angle | - Wide viewing angle | ||
− | - 4:3 Aspect ratio ( | + | - 4:3 Aspect ratio (with a few exceptions) |
− | '''How to connect to a CRT | + | '''How to connect to a CRT TV:''' |
- Wii would be easiest. Can output to 240p | - Wii would be easiest. Can output to 240p | ||
Line 26: | Line 26: | ||
==CRT monitors== | ==CRT monitors== | ||
− | - All benefits of a CRT TV besides native inputs for actual hardware | + | - All the benefits of a CRT TV besides native inputs for actual hardware |
- 480p mode (lower with some tricks, such as doubling the refresh rate to 120Hz, beware of motion blur) | - 480p mode (lower with some tricks, such as doubling the refresh rate to 120Hz, beware of motion blur) | ||
Line 36: | Line 36: | ||
- Not as large as many TVs, rarely larger than 19" or 21" | - Not as large as many TVs, rarely larger than 19" or 21" | ||
− | - 4:3 Aspect ratio ( | + | - 4:3 Aspect ratio (with a few exceptions, notably the FW900) |
− | ==LCD (TN)== | + | ==LCD (TN) displays== |
- Native resolution which all output must scale to | - Native resolution which all output must scale to | ||
- Fairly fast [http://en.wikipedia.org/wiki/Response_time_%28technology%29 response times] | - Fairly fast [http://en.wikipedia.org/wiki/Response_time_%28technology%29 response times] | ||
− | - 120hz displays with hacks can display motion at the same level as a CRT | + | - 120hz displays with hacks can display motion at the same level as a CRT TV. See: |
http://www.blurbusters.com/ | http://www.blurbusters.com/ | ||
Line 49: | Line 49: | ||
http://www.techngaming.com/home/guide/tips/updated-eliminate-motion-blur-while-gaming-with-nvidia-lightboost-r485 | http://www.techngaming.com/home/guide/tips/updated-eliminate-motion-blur-while-gaming-with-nvidia-lightboost-r485 | ||
− | ==LCD (IPS)== | + | ==LCD (IPS) displays== |
- Native resolution which all output must scale to | - Native resolution which all output must scale to | ||
− | - Fairly long [http://en.wikipedia.org/wiki/Response_time_%28technology%29 response times] ( | + | - Fairly long [http://en.wikipedia.org/wiki/Response_time_%28technology%29 response times] (may differ between panels) |
- Vivid colors and contrast | - Vivid colors and contrast | ||
Line 60: | Line 60: | ||
- Massive resolutions available. | - Massive resolutions available. | ||
− | - No 120Hz for motion ( | + | - No 120Hz for motion (unless that's changed, who knows) |
==Upscalers== | ==Upscalers== | ||
http://scanlines.hazard-city.de/ | http://scanlines.hazard-city.de/ |
Revision as of 00:45, 26 April 2013
There are several displays you can use for emulation. Some are better than others at displaying older standard definition games.
This FAQ is very work in progress. Please expand upon it.
CRT TVs
- Can display a wide range of resolutions up to 480i on SDTVs and 1080i on HDTVs
- No input delay
- Very fast response times
- True black levels
- Wide viewing angle
- 4:3 Aspect ratio (with a few exceptions)
How to connect to a CRT TV:
- Wii would be easiest. Can output to 240p
- VGA to RCA and S-Video converter box. Outputs to 480i
- Most CRT HDTVs have either DVI or HDMI ports which can accept as low as 480p from a PC
CRT monitors
- All the benefits of a CRT TV besides native inputs for actual hardware
- 480p mode (lower with some tricks, such as doubling the refresh rate to 120Hz, beware of motion blur)
- Larger resolutions available, often massive
- Easy to connect to a computer
- Not as large as many TVs, rarely larger than 19" or 21"
- 4:3 Aspect ratio (with a few exceptions, notably the FW900)
LCD (TN) displays
- Native resolution which all output must scale to
- Fairly fast response times
- 120hz displays with hacks can display motion at the same level as a CRT TV. See:
LCD (IPS) displays
- Native resolution which all output must scale to
- Fairly long response times (may differ between panels)
- Vivid colors and contrast
- Good viewing angles
- Massive resolutions available.
- No 120Hz for motion (unless that's changed, who knows)