Editing Displays

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====Disadvantages over other display technologies====
 
====Disadvantages over other display technologies====
 
*Too early for mass production.
 
*Too early for mass production.
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However, 240p at 120hz can create motion blur. The motion blur is due to having twice as many frames being drawn on screen. The solution is to draw a black frame every other frame, slowing down the frame rate to half. At 120hz that brings it back down to proper 60hz for emulators. RetroArch can be easily hacked by going into gfx/gl.c and adding a second "context_swap_buffers_func();" to gl_frame function, at around line 1522. This seems to make it draw an extra black frame for every frame and it succeeds in making the motion smooth at 120hz.
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The only issue is that brightness is halved and any frame drops are very noticeable.
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I already have a Windows 64-bit build of this uploaded, for other OSs you will need to compile it yourself
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http://www.mediafire.com/download/n3cuwz5ii3pcllv/RetroArch_Black_Frame_Insertion_test.7z
  
 
==Upscalers==
 
==Upscalers==

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