Editing Displays
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 68: | Line 68: | ||
*Larger resolutions available, often massive | *Larger resolutions available, often massive | ||
− | |||
*Large range of vertical refresh rates supported, often 50Hz to 160Hz (with a few exceptions, e.g. [https://forums.blurbusters.com/viewtopic.php?t=6438#p47759 Pro 514], see [[#External_links_for_VGA_CRT|External links for VGA CRT]] section for more). It's possible to display arcade games like R-Type and others with unusual refresh rates almost exactly the same as the real cabinet did, with perfect smooth scrolling. V-sync is still needed due to dot clock granularity and the fact the emulator frames need to be synchronized to the CRT's vertical retrace, otherwise, you will get some minor static tearing. | *Large range of vertical refresh rates supported, often 50Hz to 160Hz (with a few exceptions, e.g. [https://forums.blurbusters.com/viewtopic.php?t=6438#p47759 Pro 514], see [[#External_links_for_VGA_CRT|External links for VGA CRT]] section for more). It's possible to display arcade games like R-Type and others with unusual refresh rates almost exactly the same as the real cabinet did, with perfect smooth scrolling. V-sync is still needed due to dot clock granularity and the fact the emulator frames need to be synchronized to the CRT's vertical retrace, otherwise, you will get some minor static tearing. |