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Discrete circuitry-based arcade games

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The earliest [[arcade emulators|arcade]] games lacked any type of CPU, consisting only of discrete logic components. The first arcade video game, as well as the first commercial game, released was [[wikipedia:Computer_Space|Computer Space]] in 1971.
 
=== Comparisons ===
;[[DICE]]: The emulator works by simulating each logic chip on the board individually.
;[[MAME]]: As of version .208, Breakout, Galaxy Game, Pong, Pong Doubles, and Rebound are working in MAME.
;[[HBMAME]]: HBMAME is a derivative of MAME, and contains various hacks and homebrews. It is based on the latest MAME source at the time of release. Has support for a remake of [[wikipedia:Monaco_GP_(video_game)|Monaco G.P.]] which was Sega's final game to rely primarily upon discrete analog circuitry - an oddity for a game made in 1979, some three years after microprocessors were introduced to the market. As this was among the most complex games of its kind, don't bet on seeing it working in MAME anytime soon.
==Emulators==
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=== Comparisons ===
;[[DICE]]: The emulator works by simulating each logic chip on the board individually.
;[[MAME]]: As of version .208, Breakout, Galaxy Game, Pong, Pong Doubles, and Rebound are working in MAME.
;[[HBMAME]]: HBMAME is a derivative of MAME, and contains various hacks and homebrews. It is based on the latest MAME source at the time of release. Has support for a remake of [[wikipedia:Monaco_GP_(video_game)|Monaco G.P.]] which was Sega's final game to rely primarily upon discrete analog circuitry - an oddity for a game made in 1979, some three years after microprocessors were introduced to the market. As this was among the most complex games of its kind, don't bet on seeing it working in MAME anytime soon.
 
==Games==
{| class="wikitable sortable" style="text-align:center;"
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