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DeSmuME

1,046 bytes added, 19:59, 27 June 2014
Undo revision 6479 by 184.151.63.160 (talk)
*Set it to OpenGL 3.2. Old OpenGL had problems with 3D itself, while SoftRasterizer had alignment issues with 2D. But 3.2 seems to fix most of both.
*SoftRasterizer's texture alignment issues are supposedly fixed on a per game basis with the newer TXT hack. It now seems to be more compatible and showing more effects than GL3.2. Etrian Odyssey and Dragon Quest V seem to work best with it over GL3.2.
 
[[File:internal resolution comparion - Assassin's Creed II Discovery.png|400px|thumb|Top: native internal resolution (256x192). Bottom: 4x internal resolution (1024x768)]]
===Internal Resolution and DeSmuME X432R===
Mainline DeSmuMe does not offer any options for higher internal resolution than native. However, DeSmuME X432R is DeSmuME fork with the option to increase internal resolution. Be warned that this option is very system-intensive. There have been reports of people who can run Dolphin and PCSX2 at a perfect pace but can't run this at full speed using increased internal resolution, however newest versions are far faster.
**While generally more accurate, the SoftRasterizer is massively CPU-intensive in this mode, whereas the OpenGL renderer shares the load with your GPU. This can be considered a speedup option, but it also boasts an MSAA option unavailable to SoftRasterizer.
 
*http://shikaver01.webcrow.jp
*Binary of SVN r5043: http://www75.zippyshare.com/v/67167782/file.html
*http://www.geocities.jp/gponys/desmume_aa.html
==Guides and Info==
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