Changes

Jump to navigation Jump to search

DeSmuME

597 bytes added, 07:16, 13 November 2016
Graphical Enhancement
*OS X version of DeSmuME also has support for multi-pass post-processing shaders and filters which Windows version currently doesn't have.
*Leaving it native and aligning it to a CRT (Set to a 384 high resolution) is also an option, if you feel like going through the effort.
*Recent Desmume revisions now add support for texture filtering, greatly reducing pixelation albeit at the cost of blurrier visuals. Some may find this rather jarring or too N64-esque, so it's a matter of individual preference as there's an option to turn it on or off.
[[File:internal resolution comparion - Assassin's Creed II Discovery.png|400px|thumb|Top: native internal resolution (256x192). Bottom: 4x internal resolution (1024x768)]]
===Internal Resolution and DeSmuME X432R===
'''Note: This is outdated. Official dev builds now have the option to render at a higher resolution as well, and filter textures to boot.'''
The latest development version of RetroArch DeSmuME core also has an option to increase internal resolution which can be set using '''desmume_internal_resolution''' in Core Options. This option was added in [https://github.com/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 August 8, 2015 commit]. This is massively CPU-intensive because only SoftRasterizer exists in RetroArch core.
 
==Gallery==
<gallery>
Internal resolution comparion - Assassin's Creed II Discovery.png|Top: native internal resolution (256x192). Bottom: 4x internal resolution (1024x768)
File:Kit Mystery Challenge nearest neighbour.png|''Kit Mystery Challenge'' running at 2x internal resolution and nearest-neighbour (i.e. DS-style) texture filtering.
File:Kit Mystery Challenge filtered.png|The same scene in ''Kit Mystery Challenge'', albeit with GL Tex Smoothing enabled. Notice the blurrier floor texture.
==Guides and Info==

Navigation menu