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DeSmuME

18 bytes added, 19:28, 5 April 2014
Troubleshooting
*The only other thing you can do is filter it. Make sure '''OpenGL''' and '''Filter''' are checked under '''Display Method'''.
*Yes, filter it. Whether that is simple Nearest 2x or some pixel art scaling filter like HQ4x or xBRZ is up to you.
*OSX version of D
* OSX version also has support for multi-pass shaders which Windows version currently doesn't have.
*Leaving it native and aligning it to a CRT (Set to a 384 high resolution) is also an option, if you feel like going through the effort.
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