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DeSmuME

677 bytes added, 19:36, 31 March 2017
Internal Resolution and DeSmuME X432R
===Internal Resolution and DeSmuME X432R===
====X432R Fork====Mainline DeSmuME didn't offer any options for higher internal resolution than native, at first, due to ''creative differences''Note: This . However, DeSmuME X432R is outdated. Official dev builds now have DeSmuME fork with the option to render increase internal resolution. Be warned that this option is very system-intensive. There have been reports of people who can run Dolphin and PCSX2 at a higher perfect pace but can't run this at full speed using increased internal resolution as well, and filter textures to boothowever newest versions are much faster.'''
Mainline DeSmuME does not offer any options for higher internal resolution than native. HoweverWhile generally more accurate, DeSmuME X432R is DeSmuME fork with the option to increase internal resolution. Be warned that this option SoftRasterizer is very systemmassively CPU-intensivein this mode, whereas the OpenGL renderer shares the load with your GPU. There have been reports of people who This can run Dolphin and PCSX2 at be considered a perfect pace but can't run this at full speed using increased internal resolution''speedup''' option, however newest versions are much fasterbut it also boasts an MSAA option unavailable to SoftRasterizer.
While generally more accurate, the SoftRasterizer is massively CPUThis fork also has some options for configuring sub-intensive in this mode, whereas the OpenGL renderer shares the load with your GPUscreens. This can be considered a speedup optionfork is no longer active, but it also boasts an MSAA option unavailable to SoftRasterizerand its last version is dated 19-04-2015.
*http://shikaver01.webcrow.jp
*Binary of SVN r5043: http://www75.zippyshare.com/v/67167782/file.html
*http://www.geocities.jp/gponys/desmume_aa.html
 
====Official Implementation====
After the increased internal resolutions were implemented in the X432 fork (originally contributed to main but rejected due to ''creative differences''), as well as in Drastic and even the barebones official Nintendo Virtual Console DS emulator on Wii U, the mainline DeSmuME projects decided to reconsider their ''creative differences'' and include their own implementation of higher internal resolution.
 
Official dev builds now have the option to render at a higher resolution as well, and filter textures to boot. Overall, it's more hardware intensive than X432R's implementation.
The latest development version of RetroArch DeSmuME core also has an option to increase internal resolution which can be set using '''desmume_internal_resolution''' in Core Options. This option was added in [https://github.com/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 August 8, 2015 commit]. This is massively CPU-intensive because only SoftRasterizer exists in RetroArch core.
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