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DeSmuME

955 bytes removed, 01:31, 15 December 2016
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The latest development version of RetroArch DeSmuME core also has an option to increase internal resolution which can be set using '''desmume_internal_resolution''' in Core Options. This option was added in [https://github.com/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 August 8, 2015 commit]. This is massively CPU-intensive because only SoftRasterizer exists in RetroArch core.
 
==Controversy==
The lead developer has shown contempt for fellow developers and users of the emulator. In short, don't expect certain features be implemented and games affected by these missing features to run correctly, or at all.
 
*The lead developer has sabotaged code implemented by other developers for the emulator.<ref>https://sourceforge.net/p/desmume/code/5345/log/?path=/trunk/desmume/src/windows/winpcap.h</ref> As a result, this makes implementing highly requested features harder to implement and debug. Affected developers felt alienated and left the project.<ref>http://forums.desmume.org/viewtopic.php?id=10738</ref>
*There is an unusual amount of disdain providing support for the DS Pokémon games.<ref>https://wiki.desmume.org/index.php?title=Faq#Pokemon_questions</ref>
*Unwillingness to implement missing features, such as ''DS Download Play'', ''DS Local Play'', and ''DS Wi-Fi Play''.
*No desire to implement DSi features.{{cite}}
==Review==
Anonymous user

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