Changes

Jump to navigation Jump to search

Cxbx-Reloaded

722 bytes added, 10:41, 15 October 2021
rewrite
|logo = Cxbx-Reloaded.png
|active = Yes
|platform = [[Emulators on Windows |Windows]] (7 and later)
|architecture = x86_64
|developer = PatrickvL, LukeUsherLuke Usher|target = [[Xbox_emulators|Xbox]], Sega Chihiro <small>(Arcade, WIP)</small>|version = 0.1|compatibility = 15% playable <small>(06/2021)</small>
|website = [http://cxbx-reloaded.co.uk cxbx-reloaded.co.uk]
|support = [https://www.patreon.com/LukeUsher Patreon]
|source = [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded GitHub]
|support license = [https://www.patreon.com/LukeUsher Patreon]GNU GPLv2
}}
'''Cxbx-Reloaded''' is an open-source [[Xbox emulators|Xbox]] and Sega Chihiro <small>(WIP)</small> emulator for Windows.
==Downloads==* [Only 15% of the Xbox's library is supported as of June 2021.<ref>https://ciwww.appveyorpatreon.com/apiposts/projectsprogress-report-53482583</ref> ==Download=={| cellpadding="4"|-|align=center|{{Icon|Win-big}}|'''[https:/SoullessSentinel/cxbx-reloaded.co.uk/artifacts/export/Release.zip?branch=master&job=Configuration:%20Release&pr=false download Latest automated dev Dev build via GitHub]'''|}
==Overview==
<blockquote>''"Cxbx-Reloaded began its life as The Xbox kernel doesn't address many hardware devices. It interacts with a clock, listens to a fork few hardware interrupts, but otherwise mainly implements hundreds of API's that user code can call for various tasks. There's not much hardware involved with that, and thus [[Cxbx]our]current kernel is for the most part just another, with added 64-bit supportreplacement implementation of those Xbox kernel API's. Work That's why the kernel is currently underway to back-port some of the improvements made from Dxbx.best not described as "HLE" or "LLECxbx-Reloaded can boot into a handful of games, but donsimply as "kernel", because it't expect much to run yet. Historicallys not patching Xbox software, nor emulating Xbox hardware devices, it patched Xbox executables (xbe's) to get them to run on the client (merely an [[Highalternative implementation."''<br/Low_level_emulation|HLE]] approach); however, LLE>-GPU support was introduced on April 1, 2018.PatrickvL<ref>{{cite web|url=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/10182116#discussion_r554439083 |title=Pull Request: Add Pull Request Labeler Support |publisher=GitHub |author=PatrickvL |accessdate=2021-01-22 |date=Jan 10, 2021}}</ref> As a result, many more titles can boot in-game now, albeit with many issues still. The team is gradually [https://github.com</blockquote>Cxbx-Reloaded/Cxbx-Reloaded/projects/2 porting] this emulatorreimplements each of the Xbox's render code from its old Direct3D 8 graphics over to Direct3D 9 including porting components so that the pixel and vertex shaders to the Shader Model 2.X language or later. This allows the use of more instruction slots and registers, allowing <abbr title="Xbox pixel and vertex shaders to be more accurately converted to the hostExecutable">XBE</abbr> files can run directly on Windows. This has the potential process is akin to solve a massive amount of rendering issues, from broken polygons, missing animations, t-pose models to crashes. * [https://github.com/Cxbx-Reloaded/game-compatibility/issues Official compatibility page[Wine]] or [[TeknoParrot]]<ref group=N name=version>The official website was once designed as a compatibility list with additional categories in digits, letters, and xdk-derived symbol class numbers. It opened sometime around mid-2016 but then closed in early 2017 when xbes from pirated games were anonymously classified as playable despite that not being only the case even on legitimate copies. Until a redesign is ready for the public, complexity has expanded greatly since the link redirects developers have to account for the GitHub repository.</ref>* [https://github.com/Cxbx-Reloaded/game-compatibility/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc GitHubXbox's game issues repository]*[https://obk.ee/cxbx/ Daily compatibility chart]<ref group=N>Chart is updated daily and easier to read. Percentage is out of 700+ games (Retailmemory map, demosa very purpose-built graphics card, unlockables) and software (Dashboards, XDK samples, updates, emulators, etc) testedthe other custom hardware components.</ref>
* [https://cxbx-reloaded.co.uk/compatibility Official compatibility page]
* [https://github.com/Cxbx-Reloaded/game-compatibility/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc game-compatibility GitHub repository] for tracking game bugs
* [https://guivanrv.github.io/cxbx-reloaded-compatibility-list/ Web-based compatibility list] based on the game-compatibility repository. Covers games, demos, disc content, homebrew like emulators, XDK samples, etc. You'll want to allow some time to load all the entries.
'''Changelog:''' [https://github.com/===History===Development of Cxbx-Reloaded/in its current form began on April 1, 2016 when Luke Usher tried to revive [[Cxbx-Reloaded/issues/1195#issuecomment-405622789 v0]] for a second time.1]His first attempt stalled as he lacked the requisite skills at the time, but his efforts were promising. In late April 2013, he was able to get ''Futurama'Milestone' and ''Turok:Evolution''' [running on 64-bit versions of Windows Vista and 7.<ref name="ngemu_1">{{cite web|url=https://githubwww.ngemu.com/Cxbxthreads/fixing-0xc000007b-error-on-64-bit-Reloadedwindows.156180/post-2101410 |title=Thread: Fixing 0xC000007b error on 64-bit Windows (64-bit Cxbx-Reloadedfork) |publisher=ngemu.com |author=SoulSentinel |accessdate=2021-01-22 |date=Apr 28, 2013}}</issues/1318 v0.2 planning].ref>
==Notes==On the two year anniversary of the project, a lower-level implementation of the GPU called "LLE-GPU" was introduced.<references group=N ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018</ref> However, the option to enable it was removed from the GUI a year later because it was deemed "too slow to play games at acceptable speeds".<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1761</ref> Work then began to wrap the Direct3D 8 API around Direct3D 9,<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/projects/2</ref> and later Direct3D 11 in a separate branch.<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/tree/dx11</ref>
==References==
==External links==
*[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/wiki GitHub Wiki for developers]*[https://githubdiscordapp.com/Cxbx-Reloadedinvite/game-compatibility/wiki Wiki for miscellaneous compatibility information26Xjx23 Official Discord server]*[https://githubwww.youtube.com/donwayo/xboxplaylist?list=PL5JgcabuM9iN8zuKp8Y1o21N6Qn8yjnkR&pbjreload=10 YouTube playlist] maintained by Luke Usher<!-db An Xbox Classic game database] ([https://xbox-db.herokuapp.com/ Link])*[https://gittergithub.imcom/Cxbx-Reloaded/Lobby Official Gitter chat channel]*[https:game-compatibility/projects/discordapp.com/invite/26Xjx23 Official Discord chat channel3 Xbox Dashboards] (For general and development discussions on OG Xbox emulation, especially for CXBX-R, but also XQEMU and OpenXBOX)GitHub project*[https://youtu.be/JsZwnCvnef0 CXBXxbox-R Showcasedb. (Pre-Stable 0.1)herokuapp.com/ An Xbox Classic game database] (Esppiral V. June 10, 2018.)*[https://www.youtubegithub.com/watch?v=QFshB_nQ_qM&t=0s&list=PLEtk6GvDeuAVR_jluiqY0PtMTUqiofdonwayo/xbox-i5&index=2 CXBX-R v0.1 - Multi Test (Gameplay) Huge Progress #1db Source] (Emulators for PC. Published on Jul 8, 2018. 4 games.-->
[[Category:Emulators]]
[[Category:Console emulators]]
[[Category:Home console emulators]]
[[Category:Arcade emulators]]
[[Category:Xbox emulators]]
[[Category:Windows emulation software]]
[[Category:Xbox emulators]]
927
edits

Navigation menu