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Cxbx-Reloaded

99 bytes added, 04:15, 18 July 2020
Updated some info related to the project compatibility (just reached 100 playable games)
"Cxbx-Reloaded began its life as a fork of [[Cxbx]], with added 64-bit support. Work is currently underway to back-port some of the improvements made from Dxbx."
CxbxThe project reported 100 games as playable since their [https://www.patreon.com/posts/cxbx-Reloaded can boot into a handful reloaded-39265140 progress report from 06/2020], covering 10% of games, but don't expect much to run yetthe entire Xbox library.
Historically, it patched Xbox executables (xbe's) to get them to run on the client (a [[High/Low_level_emulation|high-level]] approach); however, LLE-GPU support was introduced on April 1, 2018.<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018</ref> As a result, many more titles can boot in-game now, albeit with many issues still. The team is gradually [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/projects/2 porting] this emulator's render code from its old Direct3D 8 graphics over to Direct3D 9 including porting the pixel and vertex shaders to the Shader Model 2.X language or later. This allows the use of more instruction slots and registers, allowing Xbox pixel and vertex shaders to be more accurately converted to the host. This has the potential to solve a massive amount of rendering issues, from broken polygons, missing animations, t-pose models to crashes.
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