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Cxbx-Reloaded

605 bytes added, 15:32, 18 January 2020
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|architecture = x86_64
|developer = PatrickvL, LukeUsher
|target = [[Xbox_emulators|Xbox]], Sega Chihiro <small>(Arcade, WIP)</small>
|version = 0.1
|website = [http://cxbx-reloaded.co.uk cxbx-reloaded.co.uk]
|source = [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded GitHub]
|support = [https://www.patreon.com/LukeUsher Patreon]
|license = GNU GPLv2
}}
'''Cxbx-Reloaded''' is an open-source [[Xbox emulators|Xbox]] and Sega Chihiro <small>(WIP)</small> emulator for Windows.
==DownloadsDownload==* {| cellpadding="4"|-|align=center|{{Icon|Win-big}}|'''[https://ci.appveyor.com/api/projects/SoullessSentinel/cxbx-reloaded/artifacts/export/Release.zip?branch=masterdevelop&job=Configuration:%20Release&pr=false Latest automated dev Dev build via GitHub]'''<br/><small>Compiled by appveyor</small>|}
==Overview==
Cxbx-Reloaded can boot into a handful of games, but don't expect much to run yet.
Historically, it patched Xbox executables (xbe's) to get them to run on the client (an a [[High/Low_level_emulation|HLEhigh-level]] approach); however, LLE-GPU support was introduced on April 1, 2018.<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018</ref> As a result, many more titles can boot in-game now, albeit with many issues still. The team is gradually [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/projects/2 porting] this emulator's render code from its old Direct3D 8 graphics over to Direct3D 9 including porting the pixel and vertex shaders to the Shader Model 2.X language or later. This allows the use of more instruction slots and registers, allowing Xbox pixel and vertex shaders to be more accurately converted to the host. This has the potential to solve a massive amount of rendering issues, from broken polygons, missing animations, t-pose models to crashes.
* [https://github.com/Cxbx-Reloaded/game-compatibility/issues Official compatibility page]<ref group=N name=version>The official website was once designed as a compatibility list with additional categories in digits, letters, and xdk-derived symbol class numbers. It opened sometime around mid-2016 but then closed in early 2017 when xbes from pirated games were anonymously classified as playable despite that not being the case even on legitimate copies. Until a redesign is ready for the public, the link redirects to the GitHub repository.</ref>
* [https://github.com/Cxbx-Reloaded/game-compatibility/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc GitHub's game issues repository]
*[https://guivanrv.github.io/cxbx-reloaded-compatibility-list/ Auto compilation] of game issues on GitHub repo <ref group=N>Please wait as it loads in all active issues. It covers games, demos, disc content, homebrew like emulators, XDK samples, and etc.</ref> <!-- Page below was down as of late 2019*[https://obk.ee/cxbx/ Daily compatibility chart]<ref group=N>Chart is updated daily and easier to read. Percentage is out of 700+ games (Retail, demos, unlockables) and software (Dashboards, XDK samples, updates, emulators, etc) tested.</ref> -->
*[https://github.com/donwayo/xbox-db An Xbox Classic game database] ([https://xbox-db.herokuapp.com/ Link])
*[https://gitter.im/Cxbx-Reloaded/Lobby Official Gitter chat channel]
*[https://discordapp.com/invite/26Xjx23 Official Discord chat channel] (For general and development discussions on OG Xbox emulation, especially for CXBXCxbx-R, but also XQEMU and OpenXBOX)*[https://www.youtube.com/playlist?list=PL5JgcabuM9iN8zuKp8Y1o21N6Qn8yjnkR&pbjreload=10 YouTube channel] (From lead programmer Luke U.)*[https://youtu.be/JsZwnCvnef0 CXBXCxbx-R Showcase. (Pre-Stable 0.1).] (Esppiral V. June 10, 2018.)*[https://www.youtube.com/watch?v=QFshB_nQ_qM&t=0s&list=PLEtk6GvDeuAVR_jluiqY0PtMTUqiof-i5&index=2 CXBXCxbx-R v0.1 - Multi Test (Gameplay) Huge Progress #1] (Emulators for PC. Published on Jul 8, 2018. 4 games.)
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