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Compatibility layers

716 bytes added, 01:30, 1 October 2018
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While not strictly emulation ''per se'' (hence why [[Wine]] stands for "Wine Is Not an Emulator"), '''compatibility layers''' allow software written for one operating system to be run on a different OS, often by translating API and system calls made by an application to their equivalent calls in the host operating system. In theory, this should allow for near-native performance since no processor emulation takes place, but in practice certain software such as games tend to run a bit slower such as in the case of OpenGL to Direct3D translation as done through Wine. Additionally, compatibility layers may also use emulation in order to run software built for a different architecture. ''This page is a WIP. Feel free to help out!''
==Emulators==
|[https://teknoparrot.com/ 1.69]
|{{✓}} ||{{✓}}
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! colspan="6"|Mac
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|[[Ardi Executor]]

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