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Compatibility layers

250 bytes added, 08:17, 2 April 2019
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|OpenGL
|{{✓}} ||{{~}}
|-
|[https://github.com/Joshua-Ashton/dxup DXUP]
|Windows, Linux
|[https://github.com/Joshua-Ashton/dxup Git]
|Direct3D 9-10
|Direct3D 11
|{{✓}} ||{{✗}} <small>WIP</small>
|-
|[https://github.com/Joshua-Ashton/d9vk D9VK]
|Direct3D 12
|Vulkan
|{{✓}} ||{{✗}} <small>WIP</small>
|-
|[https://github.com/Joshua-Ashton/dxup DXUP]
|Windows, Linux
|[https://github.com/Joshua-Ashton/dxup Git]
|Direct3D 9-10
|Direct3D 11
|{{✓}} ||{{✗}} <small>WIP</small>
|-
* [http://www.zeus-software.com/downloads/nglide nGlide] is a 3Dfx Voodoo Glide wrapper. It allows you to play games designed for 3Dfx Glide API without the need for having 3Dfx Voodoo graphics card. All three API versions are supported, Glide 2.11, Glide 2.60 and Glide 3.10. nGlide emulates Glide environment with Direct3D 9 and version 2.0 implemented Vulkan support, which also makes it work under Linux using [[Wine]] Staging 2.10.0 or newer.<ref name="nglidevulkan">http://www.zeus-software.com/forum/viewtopic.php?f=2&t=2044</ref> Glide wrapper also supports high resolution modes. Has a [http://www.zeus-software.com/downloads/nglide/compatibility compatibility list].
* [http://dege.freeweb.hu/ dgVoodoo 2] is a closed source wrapper for old graphics API's for Windows Vista/7/8/10. The API's it currently can wrap are: Glide 2.11, Glide 2.45, Glide 3.1, Glide 3.1 Napalm, DirectX 1-7 (all versions of DirectDraw and Direct3D up to version 7) and Direct3D 8.1. This wrapper can use Direct3D 11 with different device types as wrapping output such as hardware or software rendering.
* [[Wine]] has an internal graphics API wrapper for Direct3D 1-11 using OpenGL. It works mostly well for older games, but is slower and has more bugs than newer wrappers using Vulkan, such as DXVK. It is possible to use Wine's wrapper in Windows using different forks.
* [https://www.dxgl.org/ DXGL] is a free replacement for the Windows ddraw.dll library, running on OpenGL. It is designed to overcome driver bugs, particularly in Windows Vista and newer operating systems. It also adds various enhancements to the graphics output such as display scaling and filtering options. DXGL supports the DirectX 7.0 graphics APIs, however it is currently under development and does not work with many programs.
 
==External links==
[https://www.gamingonlinux.com/articles/dxvk-102-is-out-with-some-bug-fixes-d9vk-seems-to-be-progressing-nicely.13868/comment_id=151939 State of Direct3D 9-12 translation layers] by DXVK author YoRHa-2B (2019-04-02)
==References==
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