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Citra

819 bytes removed, 08:28, 15 September 2016
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|image = citra.svg
|imagewidth = 150
|first = -n/a
|second = Yes
|third = Windows, Linux, OS X
|sixth = [https://github.com/citra-emu/citra/ GitHub]}}
'''[[Citra''' ]] is an experimental , open-source Nintendo 3DS emulator/debugger written in C++. It's currently able to run quite a few games well, though very few can run at fullspeed full speed on existing hardware, and most titles have sound has issues with most titles.
Due to its preliminary state, it has not yet had a stable release.
==Downloads==
*[https://citra-emu.org/page/download Latest Nightly Buildnightly build]*[https://builds.citra-emu.org/citra/nightly/ Nightly Buildsbuild archive]<!-- Consider removing, redundant -->
Compatibility list: ===Unofficial builds===The fabled Chinese builds (latest release is July 9th, 2016) have surprisingly higher compatibility than the official ones as well as other nifty features like key remapping, since they're merging the WIP branches and fixes ASAP and then adding their own fixes. However, its mere existence attracted drama so all uploads for these builds on the internet are being removed enthusiastically by non-Nintendo affiliated parties because the downloads don't include the source code, therefore breaching the license. You can follow discussion of these builds [httpshttp://docstieba.googlebaidu.com/spreadsheetsf?kw=citra here] and [http://dgbatemp.net/1tCDLFRY3uFml1a5rt6OuFvvTp_vW7ibatBAAbwwXothreads/citra-gunofficial-chinese-builds-discussion.431974/edit#gid=424850216 here], and hopefully snatch a link to those coveted forbidden fruits before they're hit by a DMCA claim (even in Chinese file sharing sites).
===Unofficial Builds===The fabled Close to beating the Chinese builds (latest release is July 9th, 2016) have surprisingly higher compatibility than the official ones as well as other nifty features like key remapping, since theythere're merging the WIP branches and fixes asap and then adding their own fixess [https://www.amazon.co. However its mere existence attracted drama so all uploads for these builds on the internet are being removed enthusiastically by non-Nintendo afflilated parties (for once), because the downloads donuk/clouddrive/share/UbPpeDPLyV0XL4JkjcNuKfhL9fQUQHYRdSPLQe0ZagA?ref_=cd_ph_share_link_copy Daman't s build]. Other unofficial forks include the source code and thus technically breach the license[https://github. You can follow discussion of these builds com/Subv Subv fork], [httphttps://tieba.baidugithub.com/f?kw=DaMan69/citra here/tree/franken-build Franken's Build] , and [httphttps://gbatempgithub.netcom/threadswwylele/citra-unofficial-chinese-builds-discussion.431974/ heretree/cro++ Wwylele's CRO++ build], and hopefully snatch a link to those coveted forbidden fruits before they're smited by a DMCA claim (even in Chinese file sharing sites).
Close ==Importing saves==Some games like Bravely Second, Zelda: ALBW, and the Pokémon X/Y games require this to beating bypass bugs in title screens.# Get the Title ID for the Chinese builds, there's game version you have from [httpshttp://www.amazon3dsdb.co.uk/clouddrive/sharecom/UbPpeDPLyV0XL4JkjcNuKfhL9fQUQHYRdSPLQe0ZagA?ref_=cd_ph_share_link_copy Daman's buildhere]. Other unofficial forks include [httpsFor example, we'll try with the European version of Zelda:ALBW. Its full Title ID is <code>00040000000EC400<//githubcode>.# Take the last 8 digits of the Title ID.com(in our example, <code>000EC400</Subv Subv fork]code>) In case this method fails later, [https:take <code>00000000</code> instead, or make sure the save file and the ROM image are from the same region.# Make an empty folder named as that partial Title ID (<code>000EC400</githubcode>).com/DaMan69/citra/treePut inside it another folder named "data", then inside that one put another folder named <code>00000001</franken-build Franken's Build]code>, then inside that one put the actual save data files.# Move the folder with the title ID and [httpsput it here:#:<code>\user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000<//github.com/wwylele/citra/tree/cro++ Wwylele's CRO++ build].code>
==Importing SavesEmulation issues==Some games like Bravely SecondConnectivity features relying on Wi-Fi still aren't documented, Zelda Alttplet alone emulated, and the Pokémon X/Y games require this to bypass bugs in title screens.* Get the Title ID either for the game version you have from [http://www.3dsdb.com/ here]. For example, we'll try with the European version of Zelda A Link Between Words. Its full Title ID is 00040000000EC400.* Take the last 8 digits of the Title ID. (in our example: 000EC400) In case this method fails later, take 00000000 instead, DS or make sure the save file and the ROM image are from the same region3DS.* Make an empty folder named This may change as that partial Title ID (000EC400). Put inside it another folder named "data", then inside that one put another folder named "00000001", then inside that one put emulation progresses down the actual save data filesroad and work begins on these areas.* Move the folder with the title ID and put it here:\user\sdmc\Nintendo3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000
==Emulation IssuesExternal links==*'''Emulation Speed[https:''' The slow emulation is due to the emulator not having a hardware renderer (instead of the software renderer) and a proper recompiler (instead of the interpreter mode)//docs. The former was fixed, and the latter may be coming down the road yet some unofficial builds do optimise the emulator further for slightly faster emulationgoogle. *'''Local and Online Multiplayer:''' Connectivity features relying on Wicom/spreadsheets/d/1tCDLFRY3uFml1a5rt6OuFvvTp_vW7ibatBAAbwwXo-Fi still aren't documented let alone emulated, either for DS or 3DS. This may change as emulation progresses down the road and work begins on these areas.*'''New 3DS Mode:''' The original hardware is being emulated. When loading a New 3DS Exclusive game, the emulator displays a crash error, but commenting that out of the source for master allows it to go in-game just fine.*'''Stereoscopic 3D:''' The 3D switch is OFF by default. Work has started long ago on a branch featuring this functionality but has been on hiatus for a while.*'''Motion Controls:''' Required for some games like Cubic Ninja. Already emulated but yet to be merged in the master.*'''Yet to be emulated features:''' Camera, Microphone, NFC...g/edit#gid=424850216 Compatibility list (Google Docs)]
[[Category:Nintendo 3DS emulators]]

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