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Cemu

1,839 bytes added, 21:14, 23 April 2017
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*Add (create) folders with the same name as the above (substituting the "NUMBERS" bit with the actual numbers) in your cemu\mlc01\etc. file
*Add any updates (must be added first) and DLC you want to this folder (code, content and meta folders live inside the aoc folder)
 
===Amiibo Support===
Amiibo are hard-to-find figurines unlocking various on-disc content in select 3DS and Wii U games. They use the NFC technology. Nintendo Amiibos are distributed as NFC tags (.bin files). Here's a recent complete set of the official ones ([https://mega.nz/#F!Z4UWVIYS!HsOvjW4tUMHE40ECIG7sMQ March 2017]) but there's also unofficial spoofed packs on various other sites.
 
Recent versions of CEMU include Amiibo support. Simply go to NFC / Scan NFC Tag from file, and load the relevant .bin file. Keep in mind Amiboo support in CEMU is incomplete right now and not all figurines are compatible yet - though incompatibilities may be caused by bad Amiboo dumps as well.
===Controls===
[[File:Processor_affinity.png]]
 
==Issues==
There's an ongoing controversy about CEMU being closed-source, but it's a purely meta discussion and isn't a deal killer if you just want to play Wii U games on PC, considering CEMU is good enough for that and the best choice available currently. With that out of the way, here's some of the actual issues that relate to the end user experience:
 
* Save states aren't getting implemented any time soon. A lot of this has to do with the complexity of the Wii U memory layout and architecture, as well as the huge file size. As a result, the current developers are not interested in implementing them.
* Frequent stuttering is often experienced when you first start a game, because CEMU is building your shader cache. One solution is to get shader caches available online for your game and use it. They also have been compatible across different versions of the emulators for quite a while.
 
That aside, there's other issues that stem from the unfinished and unoptimised nature of the emulator, like the lack of native H264 video decoding libraries causing green screens and glitchy videos (which is solved with Cemuhook) among other things.
==References==
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