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Cemu

88 bytes added, 03:44, 14 December 2021
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Info about async shader
|license = Closed-source freeware
|compatibility = [https://compat.cemu.info Compatibility list]
|support = [https://discordwww.ggpatreon.com/5psYsup Discordcemu Patreon]
|bios = [[Emulator_Files#Wii_U|Optional]]
}}
'''[[wikipedia:Cemu|Cemu]]''' is a closed-source [[Wii U emulators|Wii U emulator]] for Windows. It is Its development was started circa 2015 and it's known to be the very first Wii U emulator ever that can boot games. A compatibility list can be found [http://compat.cemu.info/ here] or [http://docs.google.com/spreadsheets/d/19WV2YQvS2PkiHnQTlYP7cE2eHOPl06Rx4tCvfud_Hpw/edit?pref=2&pli=1#gid=0 here].
Before updates are publicly released, they're accessible to backers over at [https://www.patreon.com/cemu their Patreon].
==Troubleshooting/speeding up==
===Shadercaches===
Shaders are normally cached as you play the game. This can cause a lot of stutters and slow the game down. However, as of version 1.19.0, Cemu added support for Asynchronous Shader Compiling on their Vulkan API which can make shader compiling near instantaneous on modern hardware, so try enabling that before hunting for shader caches.
Cemu accepts other shader caches that can be traded online. You can go to [https://www.reddit.com/r/Cemucaches/ /r/Cemucaches] and search for the ones you want. It's often very difficult to generate a complete cache for large games, and will not completely eliminate stuttering.
==External links==
* [https://wiki.cemu.info/wiki/Main_Page Wiki]
* [https://wwwdiscord.patreon.comgg/cemu Patreon5psYsup Discord]
<references/>
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