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Cemu

2,451 bytes added, 02:48, 4 May 2017
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[[File:Processor_affinity.png]]
 
==Increasing Internal Resolution==
The so-called "Graphic Packs", '''not to be confused with Texture Packs (since CEMU can't use them for that functionality yet),''' allow for upscaling the in-game graphics to higher resolutions than in the original, as well as other basic rendering options (shadow resolution/quality, post-processing effects like bloom, lightning and godrays, custom anti-aliasing). It can affect what resolution the game is rendered as, as well as shaders, and works as a workaround for some emulation bugs. You can even reduce internal resolution to enjoy a slight FPS increase.
 
Developers plan to add custom texture replacement in the future (hence the name) but that's yet to be seen as of 1.7.6.
 
The Graphic Packs themselves come as folders under the graphicPacks directory which you can name whatever you want (for example "Bayo_1080p"), which contains just a single "rules.txt" file. A more bare-bones file would look like this:
 
<code>[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011b900,000500001014db00,0005000010157e00,0005000010157f00
name = "Bayonetta 1 + 2 - 1080p"
 
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = 1920
overwriteHeight = 1080 </code>
 
In CEMU, under Options/Graphics Pack, you'll see this particular graphic pack as "Bayonetta 1+2 - 1080p". The name doesn't matter, what matters the most would be that the titleIds (here matching all three US/EU/JP versions of both Bayonetta 1 and 2) match that of the game in question. You can get the titleIds looking at the logs.txt file CEMU generates whenever it loads a new game (and which you can delete safely so that it doesn't get too big to read).
 
When you enable this graphical pack and then load the game, it will play following this rule which is upscaling a game that runs as 1280x720 so that it runs as 1920x1080. But if the game doesn't have all of its textures originally in that resolution you specified (1280x720), they won't be upscaled and it could look messy as a result. For example, in Bayonetta 2's case, this problem can be seen in some FMVs. That's why some graphical packs add exclusions to the TextureRedefine rule. But this here is a good starting point to create graphical packs for games that no one bothered to do, like Meme Run or Devil's Third among others.
 
You can (and probably should) get most of the graphics packs made so far [http://slashiee.github.io/cemu_graphic_packs/ from here].
==Issues==
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