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Cemu

148 bytes added, 16:54, 9 October 2019
Added closed-source category.
===Shader Caches===
When your game is loaded, check for its ID on the title bar in front of "SaveDir:" and note it down. The directory where transferable shader caches are stored is <code>.\Cemu\shaderCache\transferable</code>. They're generated the first time you play through a game and at that time cause noticeable stuttering. You should not can download a complete cache from elsewhere as they contain copyrighted content, places like [http://www.reddit.com/r/Cemucaches/comments/7bv7el/complete_shader_cache_collection_1110c_v2/ here] and downloading rename them would qualify as piracyto match your game version's ID to spare yourself most of that unpleasant experience. you should instead allow the emulator to generate its own Just keep in mind that shader caches, or used one generated by previous from versions older than 1.8.0 are incompatible with later versions of Cemu.
At startup, Cemu will prepare a compiled version of that cache under <code>.\Cemu\shaderCache\precompiled</code> and that one depends on your GPU driver, so you might want to erase it if any problems or crashes when compiling shaders at startup occur.
[[File:Shadercachestuff.png|thumb|Some settings in the Nvidia control panel might help.]]
Some games' transferable caches may cause slowdowns on some graphics cards like the GeForce GTX 970. If this is the case, you will have to generate your own shaders and delete the ones you downloaded. In the case of the GeForce, also consider deleting the .bin and /.toc file in your GLCache at <code>%APPDATA%\NVIDIA\GLCache\(hexstring)\(hexstring)</code>.
===Native H.264 Decoder===
[[Category:Wii U emulators]]
[[Category:Windows emulation software]]
[[Category:Closed-source emulators]]
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