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Cemu

135 bytes added, 18:49, 19 January 2019
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Added license
|architecture = x86_64
|target = [[Wii U emulators|Wii U]]
|developer = Exzap, Petergov
|website = [http://cemu.info Cemu]
|license = Closed-source freeware
|support = [https://www.patreon.com/cemu Patreon]
}}
'''[[wikipedia:Cemu|Cemu]]''' is a closed-source [[Wii U emulators|Wii U emulator]] for Windows. It is known to be the very first Wii U emulator ever that can boot games. A compatibility list can be found [http://compat.cemu.info/ here] or [http://docs.google.com/spreadsheets/d/19WV2YQvS2PkiHnQTlYP7cE2eHOPl06Rx4tCvfud_Hpw/edit?pref=2&pli=1#gid=0 here].
Before updates are publicly released, they're accessible to backers over at [https://www.patreon.com/cemu their Patreon].
==System requirements==
You will also need enough storage for the [[Wii U emulators|Wii U]] games. Running Cemu on WINE [[Wine]] has been reported to work just as well as Windows.
===Minimum===
* Windows 7 (64-bit)
* Graphics Card: Supports at least OpenGL 4.01
* Memory: 4 GB
===Recommended===
* Windows 10 (64-bit)
* Graphics Card: Supports OpenGL 4.0 or newer 6 (avoid integrated graphics)* Memory: 6 8 GB or more
==Game Formats and Files Needed==
===Digital Copies===
Cemu supports either physical games dumps in WUD, or compressed WUX format, as well as game dumps converted to the Loadiine format. Loadiine games come as multiple directories with game files and a .rpx file.
Nintendo's servers are poorly secured due to a huge oversight when designing Wii U/3DS software protection. As such, with tickets proving you bought the game (but which you can get through less legit ways), there are downloader utilities like NUSGrabber, FunKiiU, UWizard, or jnus among others, and decryption tools like UWizard and CDecrypt, to obtain a functional copy. The process of how to exactly acquire those files is detailed elsewhere on this wiki.
Load the .rpx file from [Your gamelocation]/code/[yourgame].rpx with cemuCemu.
===Updates and DLC===
===Amiibo Support===
[[Amiibo ]] are hard-to-find figurines unlocking various on-disc content in select 3DS and Wii U games. They use the NFC technology. Nintendo Amiibo data is distributed online as NFC tags (.bin files). There's a regularly updated complete set of the official ones but there's are also unofficial spoofed packs on various other sites.
Recent versions of Cemu include Amiibo support. Simply go to NFC / Scan NFC Tag from file, and load the relevant .bin file. Keep in mind Amiboo Amiibo support in Cemu is incomplete right now and not all figurines are compatible yet - though incompatibilities may be caused by bad Amiboo Amiibo dumps as well.
==Setting Up Cemu==
===Controls===
Cemu added non-native support for Wii Remote controllers in ver. as of 1.1112.5, implemented by using keyboard or USB controllers0.
Cemu cannot connect to a real (or emulated) [[Nintendo 3DS emulators|3DS]].
Using this is completely optional.
Download [http://sshnuke.net/cemuhook/ the latest version] compatible with your Cemu version, unpack it to the same directory as cemu.exe and right-click on dbghelp.dll, check Proprieties, Digital Signatures tab, select a signature and press Details. This should make it no longer crash at start-up. Make sure you also have the latest GPU driver installed, as well as both x86 and x64 versions of the [httphttps://wwwaka.microsoft.comms/vs/en-US15/downloadrelease/detailsvc_redist.x64.aspx?id=53840 exe Microsoft Visual C++ 2015 2017 X64 Redistributable].
Whenever you boot Cemu now, this cemuhook tool is enabled by default and offers various additions for better motion control emulation, or some graphical hacks that greatly enhance Zelda BOTW in particular. Accept to download the missing shared fonts as well as to make the text in some games (Super Mario Maker among others) display correctly.
Enabling "GX2SetGPUFenceSkip (HACK)" enhances graphical emulation in BOTW in particular. A pre-installed Graphical Pack that comes with recent versions of Cemuhook, "LWZX Crash Workaround", as well as the "GX2DrawDone()" option under Experimental, should help with some general crashes specific to BOTW.
===Shader Caches===
When your game is loaded, check for its ID on the titlebar title bar in front of "SaveDir:" and note it down. The directory where transferable shader caches are stored is <code>.\Cemu\shaderCache\transferable</code>. They're generated the first time you play through a game and at that time cause noticeable stuttering. You can download a complete cache from places like [http://www.reddit.com/r/Cemucaches/comments/7bv7el/complete_shader_cache_collection_1110c_v2/ here] and rename them to match your game version's ID to spare yourself most of that unpleasant experience. Just keep in mind that shader caches from versions older than 1.8.0 are incompatible with later versions of Cemu.
At startup, Cemu will prepare a compiled version of that cache under <code>.\Cemu\shaderCache\precompiled</code> and that one depends on your GPU driver, so you might want to erase it if any problems or crashes when compiling shaders at startup occur.
==Troubleshooting/Speeding up==
===Shadercaches===
Shaders are normally cached as you play the game. This can cause a lot of stutter stutters and slow the game down.
Cemu accepts other shader caches that can be traded online. You can go to [https://www.reddit.com/r/Cemucaches/ /r/Cemucaches] and search for the ones you want. It's often very difficult to generate a complete cache for large games, and will not completely eliminate stuttering.
===Disable Hyperthreading===
Cemu may not be programmed well with hyperthreading. To disable it, go into the Task Manager, right -click cemu.exe and then set these affinities:
[[File:Processor_affinity.png]]
==Graphics Packs==
To work around emulation bugs and other problems the way [[Dolphin]] does, "Graphic Packs" are title-specific property sheets which defines define advanced settings you might not be able to change in the interface. Basic rendering options including shadow resolution and quality, post-processing effects like bloom, lighting and godraysgod rays, custom anti-aliasing, and such can be applied here. You can even use them to ''reduce'' the internal resolution for an increase in the framerate. This is not to be confused with '''Texture Packs''', which are replacement textures; Cemu doesn't support that, but it is planned.
The "Graphic Packs" themselves are folders under the <code>graphicPacks</code> directory. They can be named anything, but they should contain the "<code>rules.txt</code>" file. A bare-bones example of a "Graphics Pack", called "Bayo_1080p", would look like this:
==Issues==
* Save states aren't getting implemented any time soon. This has a lot to do with the complexity of the Wii U memory layout and architecture, as well as the huge file size. As a result, the current developers are not interested in implementing them.
* The emulator is still unfinished and unoptimisedunoptimized, as noted in the lack of efficient and stable H.264 video decoding, causing glitchy videos. This is worked around with Cemuhook entirely, but its approach to video decoding is unlikely to be taken into the emulator.
===Piracy===
==External links==
* [http://compat.cemu.info/ Compatibility list]
* [https://discord.gg/5psYsup Discord]
<references/>
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