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Cemu

1,156 bytes added, 15:56, 11 September 2018
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{{Infoboxemulator|image logo = Cemu-Logo.png|first version = {{CemuVer}}|second active = Yes|third platform = Windows|fourth architecture = x86_64|target = [[Wii U emulators|Wii U]]|developer = Exzap|fifth website = [http://cemu.info Cemu]|sixth support = Closed source[https://www.patreon.com/cemu Patreon]}}'''Cemu''' is a closed-source [[Wii U emulators|Wii U emulator]] for Windows. System requirements are pretty high<ref>It works at full speed with i3 6100 + GeForce GTX 750 Ti though.</ref> if you want games to run at full speed, although there are numerous bugs that can crash games due to unimplemented features. It emulates the GamePad, Classic, and Pro controllers. A compatibility list can be found [http://compat.cemu.info/ here] or [http://docs.google.com/spreadsheets/d/19WV2YQvS2PkiHnQTlYP7cE2eHOPl06Rx4tCvfud_Hpw/edit?pref=2&pli=1#gid=0 here].
Before updates are publicly released, they're accessible to backers over at [https://www.patreon.com/cemu their Patreon].
* Memory: 6 GB or more
==Setting upGame Formats and Files Needed==
===Physical Dumps===
You'll first need to fill in the "keys.txt" file in Cemu's directory. It has a sample line with a bogus key and a comment, which you may as well delete.
Your file must have many lines like this, one for the Wii U Common Key (D7B00402659BA2ABD2CB0DB27FA2B656), and one line for the Game Key of each game. Sharing these keys isn't exactly safe legally, but ROM sites at least share [http://pastebin.com/GWApZVLa the Game ones]. Note that for games using the Loadiine format, you won't need a Game Key at all, but those will need Cemu versions from 1.4.0 onward.
Your ISO must be either uncompressed, compressed using WUD format, or in Loadiine format (only possible for versions 1.4.0 onward) to boot in Cemu. Here's a [http://docs.google.com/spreadsheets/d/19WV2YQvS2PkiHnQTlYP7cE2eHOPl06Rx4tCvfud_Hpw/edit?pref=2&pli=1#gid=0 compatibility list]. Dump your discs using [https://gbatemp.net/threads/wudump-dump-raw-images-from-a-wiiu-game-disc.451736/ Wudump].
===Digital Copies===
CEMU Cemu supports either physical games dumps in WUD, or compressed WUX format, as well as game dumps converted to the Loadiine format. Loadiine games come as multiple directories with game files and a an rpx file.
Nintendo's servers are poorly secured due to a huge oversight when designing Wii U/3DS software protection. As such, with tickets proving you bought the game (but which you can get through less legit ways), there are downloader utilities like NUSGrabber, FunKiiU, UWizard, or jnus among others, and decryption tools like UWizard and CDecrypt, to obtain a functional copy. The process of how to exactly acquire those files is detailed elsewhere on this wiki.
Nintendo's servers are poorly secured due to a huge oversight when designing Wii U/3DS software protection. As such, with tickets proving you bought the game (but which you can get through less legit ways), there are downloader utilities like NUSGrabber, FunKiiU, UWizard, or jnus among others, and decryption tools like UWizard and CDecrypt, to obtain a functional copy.* Download an NUS downloader such as [http://application.wiiuusbhelper.com/Updater.exe WiiU USB Helper].* Paste this URL into WiiU USB helper when prompted for the titlekey database. - https://wiiu.titlekeys.com/* Select the game you want to download, click get it and then download games.* This will download the files for the game you chose (the same as the .tik's title). May I suggest that you choose your own region where possible, so the download is quicker (from your regional servers).* Now we need to convert the game into Loadiine format so that you can load it in Cemu. Simply right click your newly downloaded game, then click "Prepare for Emulation".* Load the .rpx file from [Your gamelocation]/code/[yourgame].rpx with cemu.
===Updates and DLC===
Prior to 1.7.3, only updates were supported though pasting update files on the main game's folders (keeping in mind the main game is in Loadiine format) and overwriting any files. DLC wouldn't work at all through this method, though with some specific games there were workarounds and some could play DLC tracks in Mario Kart 8 through swapping of specific files. From 1.7.3 onwards, proper support for DLC and updates was included in CEMUCemu.
Use the same process as above to download updates. Once decrypted, simply copy and paste these over the original game's files.
* Run the game at least once.
* Check Cemu's log.txt file and look for a line that says "Mounting local storage (AOC): .\mlc01\usr\title\NUMBERS\NUMBERS\aoc\"
* Add (create) folders with the same name as the above (substituting the "NUMBERS" bit with the actual numbers) in your "CEMUFOLDERCemuFOLDER/mlc01/usr/title" folder.* Add any updates (which must be added first) you want to the "CEMUFOLDERCemuFOLDER/mlc01/usr/title/NUMBERS/NUMBERS/" folder.
* Create a folder named "aoc" and put the DLC files into there. The "code", "content", and "meta" folders of the actual game itself also go in the "aoc" folder.
===Amiibo Support===
[[Amiibo ]] are hard-to-find figurines unlocking various on-disc content in select 3DS and Wii U games. They use the NFC technology. Nintendo Amiibo data is distributed online as NFC tags (.bin files). HereThere's a recent regularly updated complete set of the official ones ([https://mega.nz/#F!Z4UWVIYS!HsOvjW4tUMHE40ECIG7sMQ March 2017]) but there's are also unofficial spoofed packs on various other sites.
Recent versions of CEMU Cemu include Amiibo support. Simply go to NFC / Scan NFC Tag from file, and load the relevant .bin file. Keep in mind Amiboo Amiibo support in CEMU Cemu is incomplete right now and not all figurines are compatible yet - though incompatibilities may be caused by bad Amiboo Amiibo dumps as well. ==Setting Up Cemu==
===Controls===
The Wiimote still isn't Cemu added native support for Wii Remote controllers as of 1.12.0. Cemu cannot connect to a real (or emulated yet) [[Nintendo 3DS emulators|3DS]]. ===Cemuhook===Using this is completely optional. Download [http://sshnuke.net/cemuhook/ the latest version] compatible with your Cemu version, unpack it to the same directory as cemu.exe and right-click on dbghelp.dll, check Proprieties, Digital Signatures tab, but select a signature and press Details. This should make it no longer crash at start-up. Make sure you can also have up the latest GPU driver installed, as well as both x86 and x64 versions of the [http://www.microsoft.com/en-US/download/details.aspx?id=53840 Microsoft Visual C++ 2015 X64 Redistributable]. Whenever you boot Cemu now, this cemuhook tool is enabled by default and offers various additions for better motion control emulation or some graphical hacks that greatly enhance Zelda BOTW in particular. Accept to download the missing shared fonts as well as to 8 GamePads set make the text in some games (Super Mario Maker among others) display correctly. Enabling "GX2SetGPUFenceSkip (HACK)" enhances graphical emulation in BOTW in particular. A pre-installed Graphical Pack that comes with recent versions of Cemuhook, "LWZX Crash Workaround", as well as the menu"GX2DrawDone()" option under Experimental, should help with some general crashes specific to BOTW.
Wii U GamePad bindings:===Shader Caches===* Touch ControlsWhen your game is loaded, check for its ID on the title bar in front of "SaveDir: Mouse left click" and note it down.* Tilting The directory where transferable shader caches are stored is <code>.\Cemu\shaderCache\transferable</code>. They're generated the first time you play through a game and Gyro Controlsat that time cause noticeable stuttering. You can download a complete cache from places like [http: Holding the mouse right-click //www.reddit.com/r/Cemucaches/comments/7bv7el/complete_shader_cache_collection_1110c_v2/ here] and dragging. Itrename them to match your game version's lacking Z-axis key binding at the momentID to spare yourself most of that unpleasant experience.* Switch Screens between TV and GamePad: "TAB" key, "Ctrl+TAB" to Just keep focusin mind that shader caches from versions older than 1. TV by default8.* Microphone: Spoofed, a configurable key simulates blowing on the mic0 are incompatible with later versions of Cemu.
At startup, Cemu cannot go online or connect will prepare a compiled version of that cache under <code>.\Cemu\shaderCache\precompiled</code> and that one depends on your GPU driver, so you might want to a real (erase it if any problems or emulated) [[Nintendo 3DS emulators|3DS]]crashes when compiling shaders at startup occur.
==Troubleshooting/Speeding up==
===Shadercaches===
Shaders are normally cached as you play the game. This can cause a lot of stutter stutters and slow the game down.
Cemu accepts other shader caches that can be traded online. You can go to [https://www.reddit.com/r/CEMUcachesCemucaches/ /r/CEMUcachesCemucaches] and search for the ones you want. It's often very difficult to generate a complete cache for large games, and will not completely eliminate stuttering.
[[File:Shadercachestuff.png|thumb|Some settings in the Nvidia control panel might help.]]
===Native H.264 Decoder===
MP4 videos are often encoded for Wii U games with the expectation that the hardware plays it back on-the-fly, but because the x86 architecture is not PowerPC, this is resource-intensive for Cemu since it has to run the PowerPC video decoder. An unofficial utility called [https://sshnuke.net/cemuhook/ CEMUhookCemuhook] bypasses this by playing H.264 video directly from Windows codecs that are programmed for x86.
===Disable Hyperthreading===
Cemu may not be programmed well with hyperthreading. To disable it, go into the Task Manager, right -click cemu.exe and then set these affinities:
[[File:Processor_affinity.png]]
==Graphics Packs==
To work around emulation bugs and other problems the way [[Dolphin]] does, "Graphic Packs" are title-specific property sheets which defines define advanced settings you might not be able to change in the interface. Basic rendering options including shadow resolution and quality, post-processing effects like bloom, lighting and godraysgod rays, custom anti-aliasing, and such can be applied here. You can even use them to ''reduce'' the internal resolution for an increase in the framerate. This is not to be confused with '''Texture Packs''', which are replacement textures; CEMU Cemu doesn't support that, but it is planned.
The "Graphic Packs" themselves are folders under the <code>graphicPacks</code> directory. They can be named anything, but they should contain the "<code>rules.txt</code>" file. A bare-bones example of a "Graphics Pack", called "Bayo_1080p", would look like this:
==Issues==
* Save states aren't getting implemented any time soon. This has a lot to do with the complexity of the Wii U memory layout and architecture, as well as the huge file size. As a result, the current developers are not interested in implementing them.
* The emulator is still unfinished and unoptimisedunoptimized, as noted in the lack of efficient and stable H.264 video decoding, causing glitchy videos. This is worked around with Cemuhook entirely, but its approach to video decoding is unlikely to be taken into the emulator.
===Piracy===
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